Abstract:
Disclosed is an intelligent shopping method using a shopping cart having a barcode reader and a display. The method comprises the steps of: recognizing a shopping goods by using a barcode reader; displaying information on the recognized shopping goods and a purchase cost of the recognized shopping goods on the display; transmitting the goods information and card holder information of the card by which payment is processed, to a shopping server of the goods, when the card payment on the displayed purchase cost is processed; and storing delivery goods and delivery addresses in the shopping server according to the holder information and the goods information.
Abstract:
본 발명은 모바일 게임을 이용한 제품 광고 시스템 및 방법, 그리고 이를 위한 기록 매체에 관한 것으로, 상기 모바일 게임을 이용한 제품 방법은 모바일 게임을 통해 PPL 제품을 순차적으로 보여주면서, 사용자가 PPL 제품의 브랜드를 맞추도록 하는 게임 단계; 게임이 종료되면, 게임 결과를 수집 및 분석하여 사용자 데이터베이스를 생성 및 저장하는 단계; 및 기설정된 인센티브 지급 조건에 따라 게임 결과를 분석하여, 게임 결과에 상응하는 인센티브를 사용자에게 지급하는 인센티브 지급 단계를 포함할 수 있다.
Abstract:
본 발명은 스마트 폰에서 가상 화면을 이용한 상호 작용 제공 방법에 관한 것으로, 사용자가 스마트 폰을 사용하는 중 상기 사용자로부터 제1 입력을 수신하는 단계; 상기 사용자로부터 상기 제1 입력을 수신하는 경우, 상기 스마트 폰의 현재 화면을 유지한 채로 인터랙션 모드를 실행하는 단계; 상기 인터랙션 모드에서 상기 스마트 폰의 화면에 표시되는 내용을 녹화하여 동영상을 생성하고 저장하는 단계; 및 상기 인터랙션 모드에서 상기 사용자로부터 전송 명령을 수신하는 경우, 상기 저장된 동영상을 원격의 서버로 전송하는 단계를 포함하는 스마트 폰에서의 상호 작용 제공 방법을 제공한다.
Abstract:
버스-사용자 단말 인터렉션 방법으로, 상기 버스 탑승자의 사용자 단말로 상기 버스의 무선 통신 서버에 접속하는 단계; 및 상기 접속된 사용자 단말의 조작 신호에 따라 상기 무선 통신 서버로부터 사용자 단말로 데이터 정보를 전송하는 단계를 포함하는 것을 특징으로 하는 버스-사용자 단말 인터렉션 방법이 제공된다.
Abstract:
Provided is a method for unlocking a user terminal having a touch screen, the method comprising the steps of: detecting a dragging gesture for unlocking the user terminal; determining whether the detected dragging gesture pattern corresponds to a preset pattern; and if the detected dragging gesture pattern corresponds to the preset pattern, unlocking the user terminal and then displaying an object for program execution of the user terminal at a predetermined distance around a touch position where the dragging gesture is ended. [Reference numerals] (AA) Start; (BB) No; (CC) Yes; (DD) End; (S110) Detect a dragging gesture on a screen; (S120) Does the dragging gesture pattern correspond to a preset unlock pattern?; (S130) Unlock and generate an object around a dragging gesture end point; (S140) Lock state
Abstract:
The present invention relates to a method for unlocking a user terminal. The unlocking method of a user terminal having a touch screen comprises the following steps: displaying a first object on the touch screen for unlocking the user terminal; transferring the first object depending on the operation of a user; determining whether the transferred first object corresponds to a second object which is for program order execution; processing a first order for unlocking the user terminal if the second object displayed on the touch screen is determined as practically the same area as the first object; and processing a second order for processing a program corresponding to the second object. The second object is displayed at least one around the first object depending on the usability of a corresponding program. The type and position of the second object are variable according to time. [Reference numerals] (AA) Start; (BB) No; (CC) Yes; (DD) End; (S110) Displaying a first object; (S120) Moving the first object; (S130) Is the position of the first object the same as the position of a second object?; (S140) Unlock(first command) program executing(second command); (S150) Maintaining a locked state
Abstract:
PURPOSE: A wireless terminal executing situation recognition handoff between a heterogeneous wireless communication network and a method thereof are provided to select a wireless network from the accessible wireless networks based on a situation by using the wireless communication. CONSTITUTION: A first network module(31) connects to a first network which is relatively wide. A second network module(32) connects to a second network which is relatively narrow. The second network module measures the strength of a second network wireless signal. A mobile sensor(33) determines the movement of a user. A handoff determination unit(34) determines handoff which is different from a network connected to a current network based on the wireless signal strength of the second network. [Reference numerals] (31) First network module; (32) Second network module; (33) Mobile sensor; (34) Handoff determination unit; (35) Control unit
Abstract:
PURPOSE: A product advertising system using a mobile game, a method thereof, and a recording medium therefor are provided to supply information about PPL products as a game type and to supply proper incentives to a user according to a game result. CONSTITUTION: An advertisement information management server(11) enables an advertiser to register and update advertisement information of a product to be advertised. A game server(12) installs a PPL game application in a mobile terminal(20) according to a request of a user and generates and stores a user database by analyzing and collecting game results. A user management server(13) analyzes the stored user data according to incentive payment conditions to give corresponding incentives to the user according to the analysis result. [Reference numerals] (11) Advertisement information management server; (12) Game server; (13) User management server; (14) Advertiser management server; (AA) Mobile communication network;