3D 모델들의 다중-디바이스 편집
    1.
    发明公开

    公开(公告)号:KR20200135496A

    公开(公告)日:2020-12-02

    申请号:KR20207030620

    申请日:2019-04-18

    Applicant: APPLE INC

    Abstract: 본명세서에개시된다양한구현예들은둘 이상의디바이스들이동일한또는상이한세팅들/뷰잉모드들로 (예컨대, 모노스코프방식, 스테레오스코프방식, SR 등으로) 동일한 3D 모델을동시에뷰잉또는편집할수 있게하는디바이스들, 시스템들, 및방법들을포함한다. 일례에서, 하나이상의사용자들은상이한시점들로부터의상이한뷰들을사용하여동일한 3D 모델을뷰잉또는편집하기위해동일한세팅에서상호작용하도록상이한디바이스들을사용할수 있다. 디바이스들은동일한 3D 모델의상이한시점들로부터의상이한뷰들을각각디스플레이할수 있고, 3D 모델에대한변경들이이루어지더라도, 디바이스들상의뷰들의일관성이유지된다.

    BREAKPOINTS AUF VIEW-BASIS
    2.
    发明专利

    公开(公告)号:DE112019003239T5

    公开(公告)日:2021-04-08

    申请号:DE112019003239

    申请日:2019-06-25

    Applicant: APPLE INC

    Abstract: Es werden Systeme und Verfahren für Breakpoints, die auf Views der simulierten Realität basieren, beschrieben. Einige Implementierungen können das Zugreifen auf Bewegungsdaten einschließen, die unter Verwendung eines oder mehrerer Bewegungssensoren erfasst werden; Bestimmen, basierend mindestens auf den Bewegungsdaten, einer View innerhalb einer simulierten Realitätsumgebung, die unter Verwendung eines Head-Mounted Displays dargestellt wird; Erfassen, dass die View ein Element eines Satzes von Views ist, die einem Breakpoint zugeordnet sind; Basierend mindestens darauf, dass die View ein Element des Satzes von Views ist, Auslösen des Breakpoints; als Reaktion darauf, dass der Breakpoint ausgelöst wird, Durchführen einer Fehlerbereinigungsaktion, die dem Breakpoint zugeordnet ist; und Fortsetzen des Ausführens eines Simulationsprozesses der simulierten Realitätsumgebung während des Durchführens der Fehlerbereinigungsaktion, um zu ermöglichen, dass sich ein Zustand mindestens eines virtuellen Objekts in der simulierten Realitätsumgebung fortsetzt und mit dem Head-Mounted Display betrachtet wird.

    Sprite graphics rendering system
    3.
    发明专利

    公开(公告)号:AU2013368503A1

    公开(公告)日:2015-04-30

    申请号:AU2013368503

    申请日:2013-10-30

    Applicant: APPLE INC

    Abstract: A set of tools, in the form of a software developers kit (SDK) for a graphics rendering system, is provided to improve overall graphics operations. In general, the tools are directed to analyzing a scene tree and optimizing its presentation to one or more graphics processing units (GPUs) so as to improve rendering operations. This overall goal is provided through a number of different capabilities, each of which is presented to software developers through a new applications programming interface (API).

    View-based breakpoints
    4.
    发明专利

    公开(公告)号:AU2019294492B2

    公开(公告)日:2022-01-27

    申请号:AU2019294492

    申请日:2019-06-25

    Applicant: APPLE INC

    Abstract: Systems and methods for simulated reality view-based breakpoints are described. Some implementations may include accessing motion data captured using one or more motion sensors; determining, based at least on the motion data, a view within a simulated reality environment presented using a head-mounted display; detecting that the view is a member of a set of views associated with a breakpoint; based at least on the view being a member of the set of views, triggering the breakpoint; responsive to the breakpoint being triggered, performing a debug action associated with the breakpoint; and, while performing the debug action, continuing to execute a simulation process of the simulated reality environment to enable a state of at least one virtual object in the simulated reality environment to continue to evolve and be viewed with the head-mounted display.

    View-based breakpoints
    5.
    发明专利

    公开(公告)号:AU2019294492A1

    公开(公告)日:2020-12-03

    申请号:AU2019294492

    申请日:2019-06-25

    Applicant: APPLE INC

    Abstract: Systems and methods for simulated reality view-based breakpoints are described. Some implementations may include accessing motion data captured using one or more motion sensors; determining, based at least on the motion data, a view within a simulated reality environment presented using a head-mounted display; detecting that the view is a member of a set of views associated with a breakpoint; based at least on the view being a member of the set of views, triggering the breakpoint; responsive to the breakpoint being triggered, performing a debug action associated with the breakpoint; and, while performing the debug action, continuing to execute a simulation process of the simulated reality environment to enable a state of at least one virtual object in the simulated reality environment to continue to evolve and be viewed with the head-mounted display.

    Sprite graphics rendering system
    6.
    发明专利

    公开(公告)号:AU2013368503B2

    公开(公告)日:2016-11-03

    申请号:AU2013368503

    申请日:2013-10-30

    Applicant: APPLE INC

    Abstract: A set of tools, in the form of a software developers kit (SDK) for a graphics rendering system, is provided to improve overall graphics operations. In general, the tools are directed to analyzing a scene tree and optimizing its presentation to one or more graphics processing units (GPUs) so as to improve rendering operations. This overall goal is provided through a number of different capabilities, each of which is presented to software developers through a new applications programming interface (API).

    SPRITE GRAPHICS RENDERING SYSTEM
    7.
    发明申请
    SPRITE GRAPHICS RENDERING SYSTEM 审中-公开
    SPRITE图形渲染系统

    公开(公告)号:WO2014105264A8

    公开(公告)日:2015-04-23

    申请号:PCT/US2013067470

    申请日:2013-10-30

    Applicant: APPLE INC

    Abstract: A set of tools, in the form of a software developers kit (SDK) for a graphics rendering system, is provided to improve overall graphics operations. In general, the tools are directed to analyzing a scene tree and optimizing its presentation to one or more graphics processing units (GPUs) so as to improve rendering operations. This overall goal is provided through a number of different capabilities, each of which is presented to software developers through a new applications programming interface (API).

    Abstract translation: 提供了一套用于图形渲染系统的软件开发工具包(SDK)的工具,以改善整体图形操作。 通常,这些工具旨在分析场景树并将其呈现优化到一个或多个图形处理单元(GPU),以便改善渲染操作。 这个总体目标是通过许多不同的功能提供的,每个功能都通过新的应用程序编程接口(API)提供给软件开发人员。

    SPRITE GRAPHICS RENDERING SYSTEM
    8.
    发明申请
    SPRITE GRAPHICS RENDERING SYSTEM 审中-公开
    SPRITE图形渲染系统

    公开(公告)号:WO2014105264A2

    公开(公告)日:2014-07-03

    申请号:PCT/US2013067470

    申请日:2013-10-30

    Applicant: APPLE INC

    Abstract: A set of tools, in the form of a software developers kit (SDK) for a graphics rendering system, is provided to improve overall graphics operations. In general, the tools are directed to analyzing a scene tree and optimizing its presentation to one or more graphics processing units (GPUs) so as to improve rendering operations. This overall goal is provided through a number of different capabilities, each of which is presented to software developers through a new applications programming interface (API).

    Abstract translation: 提供了一套用于图形渲染系统的软件开发工具包(SDK)的工具,以改善整体图形操作。 通常,这些工具旨在分析场景树并将其呈现优化到一个或多个图形处理单元(GPU),以便改进渲染操作。 这个总体目标是通过许多不同的功能提供的,每个功能都通过新的应用程序编程接口(API)提供给软件开发人员。

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