Abstract:
Disclosed is an audio codec that represents an immersive signal by a two-channel stereo signal that is a stereo rendering of the immersive signal and directional parameters. The directional parameters may be based on a perceptual model describing the direction of virtual speaker pairs to recreate the perceived location of dominant sounds. Audio processing at the decoder may be performed on the stereo signal in the frequency domain for multiple channel pairs using time-frequency tiles. Spatial localization of the audio signals may use a panning approach by applying weightings to the time-frequency tiles of the stereo signal for each output channel pair. The weightings for the time-frequency tiles may be derived based on the directional parameters, an analysis of the stereo signal, and the output channel layout. The weightings may be used to adaptively process the time-frequency tiles using a de-correlator to reduce or minimize spectral distortions from spatial rendering.
Abstract:
Methods, systems, and apparatus are presented for decoding an audio signal that includes bandwidth extension data. An audio signal that includes core audio data and bandwidth extension data can be received in a decoder. The core audio data can be associated with a core portion of an audio signal, such as the frequency range below a cutoff frequency, and the bandwidth extension data can be associated with an extended portion of the audio signal, such as a frequency range above the cutoff frequency. The core audio data can be decoded to generate a decoded core audio signal in a time domain representation. Further, an extended portion of the audio signal can be reconstructed in accordance with extension data and decoded core audio signal. Additionally, the decoded core audio signal can be lowpass filtered and the extended portion can be highpass filtered before being combined to generate a decoded output signal.
Abstract:
Disclosed are methods and systems for decoding immersive audio content encoded by an adaptive number of scene elements for channels, audio objects, higher-order ambisonics (HOA), and/or other sound field representations. The decoded audio is rendered to the speaker configuration of a playback device. For bit streams that represent audio scenes with a different mixture of channels, objects, and/or HOA in consecutive frames, fade-in of the new frame and fade-out of the old frame may be performed. Crossfading between consecutive frames happen in the speaker layout after rendering, in the spatially decoded content type before rendering, or between the transport channels as the output of the baseline decoder but before spatial decoding and rendering. Crossfading may use an immediate fade-in and fade-out frame (IFFF) for the transition frame or may use an overlap-add synthesis technique such as time-domain aliasing cancellation (TDAC) of MDCT.
Abstract:
An audio encoder encodes a digital audio recording having a number of audio channels or audio objects. A Dynamic Range Control (DRC) processor produces a sequence of encoder DRC gain values, by applying a selected one of a number of DRC characteristics to a group of one or more of the audio channels or audio objects. The encoder DRC gain values are to be applied to adjust the group of audio channels or audio objects, upon decoding them from the encoded digital audio recording. A bitstream multiplexer combines a) the encoded digital audio recording with b) the sequence of encoder DRC gain values, an indication of the selected DRC characteristic, and an indication of an alternate DRC characteristic, the latter as metadata associated with the encoded digital audio recording. Other embodiments are also described including a system for decoding the encoded audio recording and performing DRC adjustment upon it.
Abstract:
Dynamic loudness equalization of received audio content in a playback system, using metadata that includes instantaneous loudness values for the audio content. A playback level is derived from a user volume setting of the playback system, and is compared with a mixing level that is assigned to the audio content. Parameters are computed, that define an equalization filter that is filtering the audio content before driving a speaker with the filtered audio content, based on the instantaneous loudness values and the comparing of the playback level with the assigned mixing level. Other embodiments are also described and claimed.
Abstract:
Methods, systems, and apparatus are presented for decoding an audio signal that includes bandwidth extension data. An audio signal that includes core audio data and bandwidth extension data can be received in a decoder. The core audio data can be associated with a core portion of an audio signal, such as the frequency range below a cutoff frequency, and the bandwidth extension data can be associated with an extended portion of the audio signal, such as a frequency range above the cutoff frequency. The core audio data can be decoded to generate a decoded core audio signal in a time domain representation. Further, an extended portion of the audio signal can be reconstructed in accordance with extension data and decoded core audio signal. Additionally, the decoded core audio signal can be lowpass filtered and the extended portion can be highpass filtered before being combined to generate a decoded output signal.
Abstract:
Disclosed is a hierarchical spatial resolution codec that adaptively adjusts the representations of immersive audio content as the target bandwidth for delivering the audio content changes. The audio content may be represented by an adaptive number of content types such as channels/objects, higher-order ambisonics (HOA), and encoded by adaptive spatial coding techniques to support the target bitrate of a transmission channel or user. Adaptive spatial coding techniques may include adaptive channel/object spatial encoding techniques to generate an adaptive number of channels/objects, and adaptive HOA spatial encoding or HOA compression techniques to generate an adaptive order of the HOA. The adaptation may be a function of the target bitrate that is associated with a desired quality, and an analysis that determines the priority of the channels, objects, and HOA. High priority channels/objects may be encoded into a high quality bit-stream while low priority channels/objects may be converted and encoded as HOA.
Abstract:
A system for producing an encoded digital audio recording has an audio encoder that encodes a digital audio recording having a number of audio channels or audio objects. An equalization (EQ) value generator produces a sequence of EQ values which define EQ filtering that is to be applied when decoding the encoded digital audio recording, wherein the EQ filtering is to be applied to a group of one or more of the audio channels or audio objects of the recording independent of any downmix. A bitstream multiplexer combines the encoded digital audio recording with the sequence of EQ values, the latter as metadata associated with the encoded digital audio recording. Also described is a system for decoding the encoded audio recording.
Abstract:
An audio normalization gain value is applied to an audio signal to produce a normalized signal. The normalized signal is processed to compute dynamic range control (DRC) gain values in accordance with a selected one of several pre-defined DRC characteristics. The audio signal is encoded, and the DRC gain values are provided as metadata associated with the encoded audio signal. Several other embodiments are also described and claimed.