RENDERING FOR ELECTRONIC DEVICES
    3.
    发明公开

    公开(公告)号:EP4148723A3

    公开(公告)日:2023-06-21

    申请号:EP22195401.9

    申请日:2022-09-13

    Applicant: Apple Inc.

    Abstract: Aspects of the subject technology relate to providing frame rate arbitration for electronic devices. Frame rate arbitration can include determining a global frame rate based on frame rate parameters from one or more animation sources, and providing the global frame rate to the animation sources. The frame rate parameters for various animations sources can have differing preferred, minimum, and/or maximum frame rates. The first animation source includes a scrolling animation source adapted to determine the first frame rate parameters applying a user scrolling input to a model to obtain the first frame rate parameters.The global frame rate may be determined for concurrent display of multiple animations from the multiple animation sources. In one or more implementations, frame rate arbitration can also be performed based on frame rate parameters from an input source.

    RENDERING FOR ELECTRONIC DEVICES
    5.
    发明公开

    公开(公告)号:EP4148723A2

    公开(公告)日:2023-03-15

    申请号:EP22195401.9

    申请日:2022-09-13

    Applicant: Apple Inc.

    Abstract: Aspects of the subject technology relate to providing frame rate arbitration for electronic devices. Frame rate arbitration can include determining a global frame rate based on frame rate parameters from one or more animation sources, and providing the global frame rate to the animation sources. The frame rate parameters for various animations sources can have differing preferred, minimum, and/or maximum frame rates. The first animation source includes a scrolling animation source adapted to determine the first frame rate parameters applying a user scrolling input to a model to obtain the first frame rate parameters.The global frame rate may be determined for concurrent display of multiple animations from the multiple animation sources. In one or more implementations, frame rate arbitration can also be performed based on frame rate parameters from an input source.

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