Abstract:
A VR system for vehicles that may implement methods that address problems with vehicles in motion that may result in motion sickness for passengers. The VR system may provide virtual views that match visual cues with the physical motions that a passenger experiences. The VR system may provide immersive VR experiences by replacing the view of the real world with virtual environments. Active vehicle systems and/or vehicle control systems may be integrated with the VR system to provide physical effects with the virtual experiences. The virtual environments may be altered to accommodate a passenger upon determining that the passenger is prone to or is exhibiting signs of motion sickness.
Abstract:
Triggering a state change includes displaying a first version of a series of frames based on a first setup configuration, obtaining a second setup configuration for the series of frames, in response to obtaining a second setup configuration, monitoring for a change in an eye status, and in response to detecting a change in the eye status, displaying a second version of the series of frames based on the second setup configuration.
Abstract:
Determining spatial coordinates of a 3D reconstruction of at least part of a first real object comprising: obtaining, from a first and second camera system with known spatial relationship, a first and second image comprising at least part of a first and second real object, respectively, the latter object associated with known geometric properties; determining a scale of at least part of the second real object based on the second image and said known geometric properties; determining a pose of the second camera system based on the determined scale of the at least part of the second real object; determining a pose of the first camera system according to the pose of the second camera system and the known spatial relationship; and determining, based on the pose of the first camera system and the scale of the at least part of the second real object, spatial coordinates of a 3D reconstruction of the first real object; and superimposing a virtual object into a view of the first real object at a scale consistent with the first real object.
Abstract:
A VR system for vehicles that may implement methods that address problems with vehicles in motion that may result in motion sickness for passengers. The VR system may provide virtual views that match visual cues with the physical motions that a passenger experiences. The VR system may provide immersive VR experiences by replacing the view of the real world with virtual environments. Active vehicle systems and/or vehicle control systems may be integrated with the VR system to provide physical effects with the virtual experiences. The virtual environments may be altered to accommodate a passenger upon determining that the passenger is prone to or is exhibiting signs of motion sickness.
Abstract:
In one implementation, a method includes emitting light with modulating intensity from a plurality of light sources towards an eye of a user. The method includes receiving light intensity data indicative of an intensity of the plurality of glints reflected by the eye of the user in the form of a plurality of glints and determining an eye tracking characteristic of the user based on the light intensity data. In one implementation, a method includes generating, using an event camera comprising a plurality of light sensors at a plurality of respective locations, a plurality of event messages, each of the plurality of event messages being generated in response to a particular light sensor detecting a change in intensity of light and indicating a particular location of the particular light sensor. The method includes determining an eye tracking characteristic of a user based on the plurality of event messages.