DEVICE, METHOD, AND GRAPHICAL USER INTERFACE FOR A GROUP READING ENVIRONMENT
    4.
    发明申请
    DEVICE, METHOD, AND GRAPHICAL USER INTERFACE FOR A GROUP READING ENVIRONMENT 审中-公开
    用于集体阅读环境的设备,方法和图形用户界面

    公开(公告)号:US20140349259A1

    公开(公告)日:2014-11-27

    申请号:US14210386

    申请日:2014-03-13

    Applicant: Apple Inc.

    CPC classification number: G09B17/003

    Abstract: The method includes receiving selection of text to be read in a group reading session; identifying a plurality of participants for the group reading session; and upon receiving the selection of the text and the identification of the plurality of participants, automatically, without user intervention, generating a reading plan for the group reading session, wherein the reading plan divides the text into a plurality of reading units and assigns at least one reading unit to each of the plurality of participants in accordance with a comparison between a respective difficulty level of the at least one reading unit and a respective reading ability level of the participant.

    Abstract translation: 该方法包括在组读取会话中接收要读取的文本的选择; 识别用于组阅读会话的多个参与者; 并且在无需用户干预的情况下自动地接收到文本的选择和多个参与者的识别,生成用于组阅读会话的阅读计划,其中阅读计划将文本划分成多个阅读单元并且至少分配 根据所述至少一个读取单元的相应难度级别和所述参与者的相应读取能力水平之间的比较,将所述多个参与者中的每一个的一个读取单元。

    SIMULATING PHYSICAL MATERIALS AND LIGHT INTERACTION IN A USER INTERFACE OF A RESOURCE-CONSTRAINED DEVICE

    公开(公告)号:US20250138692A1

    公开(公告)日:2025-05-01

    申请号:US18908667

    申请日:2024-10-07

    Applicant: Apple Inc.

    Abstract: Methods and systems for simulating light interaction and physical materials in a graphical user interface (GUI) of a resource-constrained device are provided. Simulating physical materials, such as glass and metal, in a GUI can allow a user to feel more natural in interacting with the GUI. The user experience can be further enhanced if the simulated physical materials in the GUI can interact with the device's environment in a manner similar to how the actual physical materials would interact. However, continually polling various sensors can be resource-intensive, especially for resource-constrained mobile devices. Accordingly, a mobile device can intelligently determine whether to begin a reduced detail mode, and then render user interface objects in the reduced detail mode to conserve resources.

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