THREE DIMENSIONAL USER INTERFACE EFFECTS ON A DISPLAY BY USING PROPERTIES OF MOTION
    2.
    发明申请
    THREE DIMENSIONAL USER INTERFACE EFFECTS ON A DISPLAY BY USING PROPERTIES OF MOTION 审中-公开
    三维用户界面对使用运动特性的显示效果

    公开(公告)号:WO2012018513A1

    公开(公告)日:2012-02-09

    申请号:PCT/US2011/044433

    申请日:2011-07-19

    Abstract: The techniques disclosed herein use a compass, MEMS accelerometer, GPS module, and MEMS gyrometer to infer a frame of reference for a hand-held device. This can provide a true Frenet frame, i.e., X- and Y-vectors for the display, and also a Z-vector that points perpendicularly to the display. In fact, with various inertial clues from accelerometer, gyrometer, and other instruments that report their states in real time, it is possible to track the Frenet frame of the device in real time to provide a continuous 3D frame-of-reference. Once this continuous frame of reference is known, the position of a user's eyes may either be inferred or calculated directly by using a device's front-facing camera. With the position of the user's eyes and a continuous 3D frame-of-reference for the display, more realistic virtual 3D depictions of the objects on the device's display may be created and interacted with by the user.

    Abstract translation: 本文公开的技术使用罗盘,MEMS加速度计,GPS模块和MEMS陀螺仪来推断用于手持设备的参考框架。 这可以提供真正的Frenet帧,即用于显示的X和Y向量,以及垂直于显示器指向的Z向量。 事实上,随着来自加速度计,陀螺仪和其他实时报告状态的仪器的各种惯性线索,可以实时跟踪设备的Frenet帧,以提供连续的3D参考帧。 一旦知道了这个连续的参考框架,用户的眼睛的位置可以通过使用设备的前置摄像机来直接推断或计算。 随着用户眼睛的位置和用于显示器的连续的3D参考框架,可以创建和显示设备显示器上的对象的更逼真的虚拟3D描绘,并由用户进行交互。

    SEAMLESSLY DISPLAYING MIGRATION OF SEVERAL VIDEO IMAGES
    4.
    发明公开
    SEAMLESSLY DISPLAYING MIGRATION OF SEVERAL VIDEO IMAGES 审中-公开
    无缝显示几个视频图像的移动

    公开(公告)号:EP2347405A2

    公开(公告)日:2011-07-27

    申请号:EP09743986.3

    申请日:2009-10-13

    Applicant: Apple Inc.

    Abstract: Exemplary embodiments of methods, apparatuses, and systems for seamlessly migrating a user visible display stream sent to a display device from one rendered display stream to another rendered display stream are described. For one embodiment, mirror video display streams are received from both a first graphics processing unit (GPU) and a second GPU, and the video display stream sent to a display device is switched from the video display stream from the first GPU to the video display stream from the second GPU, wherein the switching occurs during a blanking interval for the first GPU that overlaps with a blanking interval for the second GPU.

    Abstract translation: 描述了用于将发送到显示设备的用户可视显示流从一个渲染显示流无缝地迁移到另一渲染显示流的方法,设备和系统的示例性实施例。 对于一个实施例,从第一图形处理单元(GPU)和第二GPU两者接收镜像视频显示流,并且将发送到显示设备的视频显示流从来自第一GPU的视频显示流切换到视频显示器 来自所述第二GPU的流,其中所述切换发生在与所述第二GPU的消隐间隔重叠的所述第一GPU的消隐间隔期间。

    THREE DIMENSIONAL USER INTERFACE EFFECTS ON A DISPLAY BY USING PROPERTIES OF MOTION
    5.
    发明公开
    THREE DIMENSIONAL USER INTERFACE EFFECTS ON A DISPLAY BY USING PROPERTIES OF MOTION 有权
    用户界面对进出性能的显示MTTELS使用三个影响

    公开(公告)号:EP2601640A1

    公开(公告)日:2013-06-12

    申请号:EP11738365.3

    申请日:2011-07-19

    Applicant: Apple Inc.

    Abstract: The techniques disclosed herein use a compass, MEMS accelerometer, GPS module, and MEMS gyrometer to infer a frame of reference for a hand-held device. This can provide a true Frenet frame, i.e., X- and Y-vectors for the display, and also a Z-vector that points perpendicularly to the display. In fact, with various inertial clues from accelerometer, gyrometer, and other instruments that report their states in real time, it is possible to track the Frenet frame of the device in real time to provide a continuous 3D frame-of-reference. Once this continuous frame of reference is known, the position of a user's eyes may either be inferred or calculated directly by using a device's front-facing camera. With the position of the user's eyes and a continuous 3D frame-of-reference for the display, more realistic virtual 3D depictions of the objects on the device's display may be created and interacted with by the user.

    Abstract translation: 的技术的光盘游离缺失使用罗盘,MEMS加速度计,GPS模块,和MEMS陀螺仪推断的参考框架用于一个手持式装置。 这可以提供一个真正的Frenet标帧,即,X和Y向量的显示,因而Z-向量做点垂直于显示器。 事实上,与加速度计,陀螺仪和其他仪器的各种惯性线索做实时报告他们的状态,它可以跟踪设备的Frenet标架实时提供连续3D帧的参考。 一旦参考该连续帧是已知的,用户的眼睛的位置可以被推断任一者或通过使用设备的前置摄像头直接计算。 与用户的眼睛的位置和一个连续的3D帧的参考的显示,在设备的显示器上的对象的更加逼真的虚拟3D描绘可以被创建并与由用户交互。

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