METHOD FOR PERFORMANCE TEST OF ONLINE GAME SERVER
    1.
    发明申请
    METHOD FOR PERFORMANCE TEST OF ONLINE GAME SERVER 审中-公开
    在线游戏服务器性能测试方法

    公开(公告)号:US20130065694A1

    公开(公告)日:2013-03-14

    申请号:US13655242

    申请日:2012-10-18

    Abstract: Disclosed is a method for a performance test of an online game server that may easily perform controlling of a virtual user and producing and editing of a scenario, and may monitor a test progress state. A method for a performance test of an online game server according to an exemplary embodiment of the present disclosure includes:constructing a test database including virtual user information, unit action information, and map information by capturing a communication packet between a game server and a client; creating a test map that reflects an actual game environment using the map information; producing a scenario by setting a movement path of virtual users and unit actions to be performed at a predetermined point on the test map; establishing the entire test schedule using the test database and the scenario; and monitoring a test progress state.

    Abstract translation: 公开了一种在线游戏服务器的性能测试方法,其可以容易地执行对虚拟用户的控制并且生成和编辑场景,并且可以监视测试进度状态。 根据本公开的示例性实施例的用于在线游戏服务器的性能测试的方法包括:通过捕获游戏服务器和客户端之间的通信分组来构建包括虚拟用户信息,单元动作信息和地图信息的测试数据库 ; 使用地图信息创建反映实际游戏环境的测试地图; 通过设置要在测试图上的预定点执行的虚拟用户的移动路径和单元动作来产生场景; 使用测试数据库和场景建立整个测试计划; 并监测测试进度状态。

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