Abstract:
Un método que comprende: almacenar información (310) contextual que describe un estado de un dispositivo (100, 300) informático montado sobre la cabeza y una interacción con una primera aplicación (124) sobre el dispositivo informático montado sobre la cabeza; determinar un segundo dispositivo (102, 401) sobre el cual se puede extender la interacción con la primera aplicación; proporcionar una notificación al dispositivo informático montado sobre la cabeza de una oportunidad para extender la interacción con la primera aplicación utilizando el segundo dispositivo; y en respuesta a una selección recibida de la oportunidad, proporcionar al segundo dispositivo la información contextual almacenada de tal manera que el segundo dispositivo es capaz de extender la interacción con la primera aplicación en el segundo dispositivo.
Abstract:
The present application discloses methods and systems for augmenting a field of view of a user. In one embodiment, a device may include a detector, a processor, and an array of visual indicators. According to an embodiment of the method, the detector may image an environment. The processor may identify within the environment imaged by the detector an object of interest. The processor may also determine a relative spatial location of the identified object of interest. Further, the array of visual indicators may be used to indicate the determined relative spatial location of the identified object of interest. In particular, a set of one or more visual indicators may be selected that has a relative spatial location in the array of visual indicators that is indicative of the relative spatial location of the identified object of interest.
Abstract:
A head-mounted display (HMD) may include an eye-tracking system, an HMD- tracking system and a display configured to display virtual images. The virtual images may present an augmented reality to a wearer of the HMD and the virtual images may adjust dynamically based on HMD-tracking data. However, position and orientation sensor errors may introduce drift into the displayed virtual images. By incorporating eye-tracking data, the drift of virtual images may be reduced. In one embodiment, the eye-tracking data could be used to determine a gaze axis and a target object in the displayed virtual images. The HMD may then move the target object towards a central axis. The HMD may also record data based on the gaze axis, central axis and target object to determine a user interface preference. The user interface preference could be used to adjust similar interactions with the HMD.
Abstract:
The present application discloses systems and methods for a virtual input device. In one example, the virtual input device includes a projector and a camera. The projector projects a pattern onto a surface. The camera captures images that can be interpreted by a processor to determine actions. The projector may be mounted on an arm of a pair of eyeglasses and the camera may be mounted on an opposite arm of the eyeglasses. A pattern for a virtual input device can be projected onto a "display hand" of a user, and the camera may be able to detect when the user uses an opposite hand to select items of the virtual input device. In another example, the camera may detect when the display hand is moving and interpret display hand movements as inputs to the virtual input device, and/or realign the projection onto the moving display hand.
Abstract:
A head-mounted display (HMD) may include an eye-tracking system, an HMD-tracking system and a display configured to display virtual images. The virtual images may present an augmented reality to a wearer of the HMD and the virtual images may adjust dynamically based on HMD-tracking data. However, position and orientation sensor errors may introduce drift into the displayed virtual images. By incorporating eye-tracking data, the drift of virtual images may be reduced. In one embodiment, the eye-tracking data could be used to determine a gaze axis and a target object in the displayed virtual images. The HMD may then move the target object towards a central axis. The HMD may also record data based on the gaze axis, central axis and target object to determine a user interface preference. The user interface preference could be used to adjust similar interactions with the HMD.
Abstract:
The present application discloses systems and methods for a virtual input device. In one example, the virtual input device includes a projector and a camera. The projector projects a pattern onto a surface. The camera captures images that can be interpreted by a processor to determine actions. The projector may be mounted on an arm of a pair of eyeglasses and the camera may be mounted on an opposite arm of the eyeglasses. A pattern for a virtual input device can be projected onto a “display hand” of a user, and the camera may be able to detect when the user uses an opposite hand to select items of the virtual input device. In another example, the camera may detect when the display hand is moving and interpret display hand movements as inputs to the virtual input device, and/or realign the projection onto the moving display hand.