A SYSTEM FOR COMPOSITING VIDEO WITH INTERACTIVE, DYNAMICALLY RENDERED VISUAL AIDS
    1.
    发明申请
    A SYSTEM FOR COMPOSITING VIDEO WITH INTERACTIVE, DYNAMICALLY RENDERED VISUAL AIDS 审中-公开
    用于组合具有交互式,动态渲染视力艾滋病的视频的系统

    公开(公告)号:WO2017019296A1

    公开(公告)日:2017-02-02

    申请号:PCT/US2016/041958

    申请日:2016-07-13

    Applicant: GOOGLE INC.

    Abstract: A framework includes a scene display section configured to display a scene that includes a background layer, a video layer, and a three dimensional graphics layer on top of the video layer; and a rendering module configured as a gatekeeper that adds and removes objects to be included for rendering in the three dimensional graphics layer. The framework includes a video module configured to track playback timing of the video; and a moment module, for creating a data model for a moment having a start time, end time, identifier, and a state, configured to update the state of the moment based on the video playback timing, identified by the identifier and in accordance with the start time and the end time. Objects that are added to be included in rendering, check the state of an associated the moment, and when the state of the moment is enabled, update their display state.

    Abstract translation: 框架包括场景显示部分,被配置为在视频层的顶部上显示包括背景层,视频层和三维图形层的场景; 以及配置为网守的呈现模块,其添加和移除要包括的对象以在三维图形层中呈现。 该框架包括被配置为跟踪视频的播放定时的视频模块; 以及片刻模块,用于创建具有开始时间,结束时间,标识符和状态的瞬间的数据模型,该数据模型被配置为基于由标识符识别的视频回放定时来更新当前状态,并且根据 开始时间和结束时间。 添加到渲染中的对象,检查关联的时刻的状态,以及何时启用状态,更新其显示状态。

    SYSTEM FOR PARAMETRIC GENERATION OF CUSTOM SCALABLE ANIMATED CHARACTERS ON THE WEB
    2.
    发明申请
    SYSTEM FOR PARAMETRIC GENERATION OF CUSTOM SCALABLE ANIMATED CHARACTERS ON THE WEB 审中-公开
    网络上自定义可扩展动画角色的参数生成系统

    公开(公告)号:WO2017019268A1

    公开(公告)日:2017-02-02

    申请号:PCT/US2016/041222

    申请日:2016-07-07

    Applicant: GOOGLE INC.

    Abstract: A graphic character object temporary storage stores parameters of a character and associated default values in a hierarchical data structure and one or more animation object data represented in a hierarchical data structure, the one or more animation object data having an associated animation, the graphic character object temporary storage and the animation object data being part of a local memory of a computer system. A method includes receiving a vector graphic object having character part objects which are represented as geometric shapes, displaying a two dimensional character, changing the scale of a part of the displayed two dimensional character, and storing an adjusted parameter in the graphic character object temporary storage as a percentage change from the default value, displaying a customized two dimensional character, applying keyframe data in an associated animation object data to the character parts objects, and displaying an animation according to the keyframe data.

    Abstract translation: 图形字符对象临时存储器存储分层数据结构中的字符和相关联的默认值的参数以及在分层数据结构中表示的一个或多个动画对象数据,所述一个或多个动画对象数据具有相关联的动画,图形字符对象 临时存储和动画对象数据是计算机系统的本地存储器的一部分。 一种方法包括接收具有表示为几何形状的字符部分对象的矢量图形对象,显示二维字符,改变所显示的二维字符的一部分的比例,以及将调整后的参数存储在图形字符对象临时存储器 作为与默认值的百分比变化,显示定制的二维字符,将相关联的动画对象数据中的关键帧数据应用于字符部分对象,并根据关键帧数据显示动画。

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