2.
    发明专利
    未知

    公开(公告)号:DE3856198T2

    公开(公告)日:1999-02-18

    申请号:DE3856198

    申请日:1988-08-30

    Applicant: IBM

    Abstract: A technique is described for animating graphics objects (sprites) on a display. The display manager allows a user to select a sprite from the display or from a sprite table. Then the user selects the operation to perform on the sprite. Enabled operations include hiding the sprite, showing the sprite, redefining the sprite, placing the sprite or moving the sprite. The move operation allows the user to make the sprite the current cursor character and move it around the display under the control of the mouse. Any of the operations may be performed on the selected sprite. The operations are recorded for the user to later playback. Additionally, the user can select other sprites and perform additional operations on them. In this way, the user can interactively create an animated display consisting of multiple sprites. As the user creates the various sprite operations, he or she can play them back at any time to see how they appear and edit the operations to tailor them to the user's needs.

    3.
    发明专利
    未知

    公开(公告)号:DE3856198D1

    公开(公告)日:1998-07-09

    申请号:DE3856198

    申请日:1988-08-30

    Applicant: IBM

    Abstract: A technique is described for animating graphics objects (sprites) on a display. The display manager allows a user to select a sprite from the display or from a sprite table. Then the user selects the operation to perform on the sprite. Enabled operations include hiding the sprite, showing the sprite, redefining the sprite, placing the sprite or moving the sprite. The move operation allows the user to make the sprite the current cursor character and move it around the display under the control of the mouse. Any of the operations may be performed on the selected sprite. The operations are recorded for the user to later playback. Additionally, the user can select other sprites and perform additional operations on them. In this way, the user can interactively create an animated display consisting of multiple sprites. As the user creates the various sprite operations, he or she can play them back at any time to see how they appear and edit the operations to tailor them to the user's needs.

    METHOD AND SYSTEM FOR ACCESSING VISUALLY OBSCURED DATA IN A DATA PROCESSING SYSTEM

    公开(公告)号:CA2095446C

    公开(公告)日:1998-06-23

    申请号:CA2095446

    申请日:1993-05-04

    Applicant: IBM

    Abstract: A method and system for accessing visually obscured data in a data processing system having a computer application displayed concurrently with a video image in a window which partially overlaps the computer application. The location of the video image within the window is maintained in relation to the visually obscured data within the computer application. The video image, which is comprised of a plurality of lines of video data, is then temporarily altered to a translucent state by omitting selected lines of video data. This renders the video image partially visible, allowing the visually obscured data within the computer application to be seen through the video image. The visually obscured data may now be visually accessed through the video image.

    5.
    发明专利
    未知

    公开(公告)号:BR8804862A

    公开(公告)日:1989-04-25

    申请号:BR8804862

    申请日:1988-09-20

    Applicant: IBM

    Abstract: A technique is described for animating graphics objects (sprites) on a display. The display manager allows a user to select a sprite from the display or from a sprite table. Then the user selects the operation to perform on the sprite. Enabled operations include hiding the sprite, showing the sprite, redefining the sprite, placing the sprite or moving the sprite. The move operation allows the user to make the sprite the current cursor character and move it around the display under the control of the mouse. Any of the operations may be performed on the selected sprite. The operations are recorded for the user to later playback. Additionally, the user can select other sprites and perform additional operations on them. In this way, the user can interactively create an animated display consisting of multiple sprites. As the user creates the various sprite operations, he or she can play them back at any time to see how they appear and edit the operations to tailor them to the user's needs.

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