SYSTEM AND METHOD FOR AUTOMATICALLY PRODUCING HAPTIC EVENTS FROM A DIGITAL AUDIO SIGNAL
    2.
    发明申请
    SYSTEM AND METHOD FOR AUTOMATICALLY PRODUCING HAPTIC EVENTS FROM A DIGITAL AUDIO SIGNAL 审中-公开
    用于从数字音频信号自动生产嬉戏事件的系统和方法

    公开(公告)号:WO2007120765A2

    公开(公告)日:2007-10-25

    申请号:PCT/US2007009029

    申请日:2007-04-12

    CPC classification number: G06F3/016 G10L21/06

    Abstract: The system and method described is directed to receiving digital audio files and automatically converting the received files into haptic events. In an embodiment, the received files are of sampled digital or digitized analog audio files. The system and method separates the audio signal into a plurality of sub-band signals and segments the sub-band signals into a plurality of events. The system and method then assigns haptic effects to the events to produce haptic event signals which are to be output by an actuator. The system and method utilizes clipping and minimum time separation parameters along with physical parameters of the actuator and frequency characteristics in the audio signal to analyze and provide discrete haptic events which correspond with the audio.

    Abstract translation: 所描述的系统和方法旨在接收数字音频文件并将接收到的文件自动转换为触觉事件。 在一个实施例中,所接收的文件是采样的数字或数字化的模拟音频文件。 该系统和方法将音频信号分离为多个子带信号,并将子带信号分段成多个事件。 然后,系统和方法将触觉效果分配给事件以产生由致动器输出的触觉事件信号。 该系统和方法利用剪切和最小时间分离参数以及致动器的物理参数和音频信号中的频率特性来分析和提供与音频对应的离散的触觉事件。

    물리적 모델에 기초한 동작 인식
    4.
    发明公开
    물리적 모델에 기초한 동작 인식 审中-公开
    基于物理模型的手势识别

    公开(公告)号:KR20180029995A

    公开(公告)日:2018-03-21

    申请号:KR20180028078

    申请日:2018-03-09

    Applicant: IMMERSION CORP

    Abstract: 모바일장치에서동작을인식하기위한동작인식시스템은모바일장치에서감지된동작에반응한센서데이터를수신한다. 센서데이터는힘(force) 또는충격(impulse)을포함한다. 힘또는충격은시뮬레이션된물리적개체에가해지고, 그후 시뮬레이션된(simulated) 물리적개체의상태가관측된다. 적어도시뮬레이션된물리적개체의관측된상태에기초한애플리케이션(application)에대한입력이제공된다.

    Abstract translation: 用于识别移动设备上的手势的手势识别系统响应于在移动设备上感测到的手势来接收传感器数据。 传感器数据包括力或冲量。 将力或脉冲应用于模拟的物理对象,然后观察模拟的物理对象的状态。 至少基于所模拟的物理对象的观察状态将输入提供给应用程序。

    SYSTEMS AND METHODS FOR PROVIDING HAPTIC EFFECTS
    5.
    发明申请
    SYSTEMS AND METHODS FOR PROVIDING HAPTIC EFFECTS 审中-公开
    提供消化效应的系统和方法

    公开(公告)号:WO2011133860A3

    公开(公告)日:2012-08-02

    申请号:PCT/US2011033576

    申请日:2011-04-22

    Abstract: Systems and methods for providing haptic effects are disclosed. For example, one disclosed system includes a computer-readable medium having program code, the program code including program code defining a haptic widget. The haptic widget includes program code defining a haptic effect; program code defining an interface for the haptic widget; program code for receiving, via the interface, a configuration of at least one parameter of the haptic widget; program code for receiving, via the interface, a play command for the haptic effect; and program code for outputting, via the interface, a signal configured to cause the haptic effect, the signal based on the at least one parameter and in response to the play command.

    Abstract translation: 公开了用于提供触觉效果的系统和方法。 例如,一个公开的系统包括具有程序代码的计算机可读介质,程序代码包括定义触觉小部件的程序代码。 触觉小部件包括定义触觉效果的程序代码; 定义触觉小部件的界面的程序代码; 程序代码,用于经由所述界面接收所述触觉小部件的至少一个参数的配置; 用于通过接口接收用于触觉效果的播放命令的程序代码; 以及程序代码,用于经由所述接口,经配置以引起所述触觉效果的信号,所述信号基于所述至少一个参数并且响应于所述播放命令。

    FLEXIBLE OBJECT SIMULATOR
    7.
    发明申请
    FLEXIBLE OBJECT SIMULATOR 审中-公开
    灵活的对象模拟器

    公开(公告)号:WO2008048831A2

    公开(公告)日:2008-04-24

    申请号:PCT/US2007080913

    申请日:2007-10-10

    CPC classification number: G09B23/32

    Abstract: A method of simulating a flexible object such as a catheter includes modeling the flexible object as a plurality of segments in which each segment has a plurality of nodes connected by one or more edges. The method further includes modeling each segment as a plurality of tetrahedral elements formed by the nodes and the edges to generate a tetrahedral finite element model. The method further includes indexing each node so that a maximum difference between a first index of a first node and a second index of a second node is bounded and is approximately equal to s*k, where s is the maximum number of segments connected at one node and k is a maximum number of nodes that belong to one segment.

    Abstract translation: 模拟诸如导管之类的柔性物体的方法包括将柔性物体建模为多个节段,其中每个节段具有通过一个或多个边缘连接的多个节点。 该方法还包括将每个片段建模为由节点和边缘形成的多个四面体单元以生成四面体有限元模型。 该方法还包括索引每个节点,使得第一节点的第一索引和第二节点的第二索引之间的最大差异是有界的并且近似等于s * k,其中s是在一个节点处连接的分段的最大数量 节点并且k是属于一个分段的节点的最大数量。

    8.
    发明专利
    未知

    公开(公告)号:BRPI0814064A2

    公开(公告)日:2015-01-06

    申请号:BRPI0814064

    申请日:2008-05-14

    Applicant: IMMERSION CORP

    Abstract: A minimally invasive surgical tool includes a sensor that generates a signal in response to an interaction with the tool. The tool further includes a haptic feedback system that generates a haptic effect in response to the signal.

    SYSTEMS AND METHODS FOR HAPTICALLY-ENHANCED TEXT INTERFACES
    10.
    发明申请
    SYSTEMS AND METHODS FOR HAPTICALLY-ENHANCED TEXT INTERFACES 审中-公开
    用于增强文本界面的系统和方法

    公开(公告)号:WO2011031575A2

    公开(公告)日:2011-03-17

    申请号:PCT/US2010047127

    申请日:2010-08-30

    CPC classification number: G06F3/016 G06F3/0237 G06F17/276

    Abstract: When units of serialized input are analyzed by an engine or algorithm that provides a plurality of entry suggestions for competing or replacing a unit of the serialized input, one or more haptic effects can be identified and provided in conjunction with display, selection, or use of one or more of the entry suggestions to aid in the use of the engine or algorithm. The haptic effects can represent a confidence level with respect to one or more of the entry suggestions or may otherwise indicate the relative success of the engine/algorithm. For example, the serialized input may comprise characters input to a mobile or other device. The engine or algorithm may suggest words or phrases with varying degrees of confidence, with the confidence with respect to some or all of the suggestions communicated by use of haptic effects. Additional embodiments include dynamic text input interfaces, haptically-enhanced serial presentation of content, and interfaces that provide haptic effects at a first device based on remote text entry, display, reading, or other activity at a different device.

    Abstract translation: 当序列化输入的单元通过提供多个入口建议以用于竞争或替换串行输入的单元的引擎或算法进行分析时,可以识别并提供一个或多个触觉效果,并结合显示,选择或使用 一个或多个入口建议,以帮助使用引擎或算法。 触觉效果可以表示相对于一个或多个输入建议的置信水平,或者可以指示引擎/算法的相对成功。 例如,串行输入可以包括输入到移动设备或其他设备的字符。 引擎或算法可以建立具有不同程度的置信度的词或短语,相对于通过使用触觉效果传达的一些或全部建议的置信度。 另外的实施例包括动态文本输入接口,内容的高效增强的串行呈现,以及基于在不同设备处的远程文本输入,显示,读取或其他活动在第一设备处提供触觉效果的接口。

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