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公开(公告)号:US10881956B2
公开(公告)日:2021-01-05
申请号:US16235702
申请日:2018-12-28
Applicant: Intel Corporation
Inventor: Tomasz Madajczak , Jason Tanner , Jill Boyce , Changliang Wang , Maciej Oleksy , James Varga, Jr.
IPC: A63F13/53 , H04N19/154 , H04N19/159 , H04N19/176 , G06T15/00 , G06T15/50 , H04N19/51 , H04N19/103 , H04N19/23 , H04N19/597 , G06T9/00 , H04N19/21 , H04N19/29 , H04N19/172 , H04N19/513
Abstract: Techniques related to the render and encode of graphics frames representative of 3D video games are discussed. Such techniques include translating one or more of a transparency map, a depth map, a color compression map, or a motion field used to encode a graphics frame to encode parameters and encoding the first graphics frame using the encode parameters to generate a bitstream.