Planar depth representations for block compression

    公开(公告)号:US10019836B2

    公开(公告)日:2018-07-10

    申请号:US15167865

    申请日:2016-05-27

    Inventor: Larry Seiler

    CPC classification number: G06T15/405 G06T1/20 G06T15/005 G06T2200/04

    Abstract: Described herein are technologies related to facilitate high precision and resolution of a depth (Z) buffer storage during a process of rendering 3D scenes. More particularly, during an interpolation, encoding, and/or storing processes in a graphic pipeline for rendering the 3D scenes, a particular depth (Z) plane representation is configured to support an un-normalized depth and a floating point depth formats that may be used to store Z values to the Z buffer storage.

    ANGLE- DEPENDENT ANISOTROPIC FILTERING
    4.
    发明申请

    公开(公告)号:US20170178350A1

    公开(公告)日:2017-06-22

    申请号:US15454125

    申请日:2017-03-09

    CPC classification number: G06T7/44 G06T1/20 G06T11/40 G06T15/04

    Abstract: A method for anisotropic filtering is provided herein. The method includes computing an anisotropic filter with a major-axis and a minor-axis for a pixel to be displayed on screen-space, wherein the anisotropic filter is to be applied to corresponding MIPs on a texture map. The method includes varying the length of the major-axis of the anisotropic filter based on the angle of the major-axis of anisotropy with respect to the screen space. The method includes determining a number of texels from the texture map that are to be sampled in the anisotropic filter based on the length of the modified major-axis. The method includes determining the color of the pixel based on the texels sampled in the anisotropic filter.

    Facilitating increased precision in mip-mapped stitched textures for graphics computing devices

    公开(公告)号:US10593095B2

    公开(公告)日:2020-03-17

    申请号:US14738700

    申请日:2015-06-12

    Inventor: Larry Seiler

    Abstract: A mechanism is described for facilitating increased precision in large mip-mapped stitched textures for graphics computing devices. A method of embodiments, as described herein, includes detecting a stitched texture associated with a first frame of contents associated with an application, and a first region of interest in the stitched texture, where the stitched texture includes a mip-mapped stitched texture associated with multiple mip-levels in a mip-chain. The method may further include defining, at a first mip-level, a tile offset at a position within the first region of interest, where the first mip-level corresponds to the first frame. The method may further include creating or modifying a view of the stitched texture to specify the tile offset, and rendering the stitched texture as a normal texture with a full sub-texel precision.

    Hierarchical lossless compression and null data support

    公开(公告)号:US10282808B2

    公开(公告)日:2019-05-07

    申请号:US15167987

    申请日:2016-05-27

    Abstract: Described herein are computer graphics technologies to facilitate effective and efficient memory handling for blocks of memory including texture maps. More particularly, one or more implementations described herein facilitates hierarchical lossless compression of memory with null data support for memory resources, including texture maps. More particularly still, one or more implementations described herein facilitates the use of meta-data for lossless compression and the support of null encodings for Tiled Resources. This technology also permits use of the fast-clear compression method, where meta-data specifies that the entire access should return some specified clear value.

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