GENERATION OF CONVERSATION TO ACHIEVE A GOAL
    1.
    发明申请
    GENERATION OF CONVERSATION TO ACHIEVE A GOAL 审中-公开
    争取达成目标的对话生成

    公开(公告)号:WO2014105901A3

    公开(公告)日:2014-10-23

    申请号:PCT/US2013077691

    申请日:2013-12-24

    Applicant: MICROSOFT CORP

    CPC classification number: G06F17/2881 G06F17/279

    Abstract: Conversation to reach a goal may be created by stitching together pieces of past conversations. Conversations are stored and indexed. A user specifies a goal that the user would like to achieve through conversation. Pieces of conversation that could achieve that goal are retrieved and/or stitched together from smaller conversation fragments, and the resulting conversation pieces are evaluated for merit. The merit evaluator is pluggable so that different merit calculations may be used for various different situations. The conversation may be displayed or spoken to the user as a prompt, so that the user can engage in a real conversation with a real person based on the guidance received. The system can react to the current state of the conversation, and may change conversational strategies or even conversational goals during the course of the conversation.

    Abstract translation: 达成目标的对话可以通过将过去的对话拼接在一起来创建。 会话被存储和索引。 用户指定用户希望通过会话实现的目标。 可以实现该目标的会话片段从较小的会话片段中检索和/或拼接在一起,并且生成的对话片段被评估为优点。 优点评估器是可插拔的,因此不同的优点计算可用于各种不同的情况。 对话可以作为提示来显示或说明给用户,使得用户可以基于接收到的指导与真实的人进行真正的对话。 该系统可以对话的当前状态做出反应,并且可以在对话过程中改变会话策略或甚至对话目标。

    CONTENT REACTION ANNOTATIONS
    2.
    发明申请
    CONTENT REACTION ANNOTATIONS 审中-公开
    内容反应注释

    公开(公告)号:WO2014093919A3

    公开(公告)日:2014-10-09

    申请号:PCT/US2013075170

    申请日:2013-12-13

    Applicant: MICROSOFT CORP

    CPC classification number: G06F17/30817

    Abstract: Among other things, one or more techniques and/or systems are provided for annotating content based upon user reaction data and/or for maintaining a searchable content repository. That is, a user may request and/or opt-in for user reaction data to be detected while a user is experiencing content (e.g., watching a movie, walking through a park, interacting with a website, participating on a phone conversation, etc.). Metadata associated with the content may be used to determine when and/or what sensors to use to detect the user reaction data (e.g., metadata specifying an emotional part of a movie). The content may be annotated with a reaction annotation corresponding to the user reaction data, which may be used to organize, search, and/or interact with the content. A search interface may allow users to search for content based upon annotation data and/or aggregated annotation data of one or more users who experienced the content.

    Abstract translation: 除其他之外,提供一个或多个技术和/或系统用于基于用户反应数据和/或维护可搜索的内容存储库来注释内容。 也就是说,用户可以请求和/或选择在用户正在体验内容时检测用户反应数据(例如,观看电影,走过公园,与网站交互,参与电话交谈等) )。 与内容相关联的元数据可以用于确定何时和/或什么传感器用于检测用户反应数据(例如,指定电影的情感部分的元数据)。 内容可以用与用户反应数据相对应的反应注释来注释,用户反应数据可以用于组织,搜索和/或与内容交互。 搜索界面可以允许用户基于经历内容的一个或多个用户的注释数据和/或聚合注释数据来搜索内容。

    EMBEDDED CONTENT PRESENTATION
    3.
    发明申请
    EMBEDDED CONTENT PRESENTATION 审中-公开
    嵌入式内容介绍

    公开(公告)号:WO2014093538A3

    公开(公告)日:2014-10-09

    申请号:PCT/US2013074475

    申请日:2013-12-11

    Applicant: MICROSOFT CORP

    CPC classification number: G06Q50/01 G06F17/30905 G06Q30/0201 G06Q30/0251

    Abstract: Among other things, one or more techniques and/or systems are provided for presenting embedded content portraying an entity and/or for maintaining a user profile based upon user exposure to one or more entities. That is, content, such as an image or video, may portray one or more entities (e.g., a product, location, business, etc.). To aid a user in identifying an entity and/or remembering the entity, entity information may be embedded into the content. The entity information may describe the entity and/or provide one or more actions that the user may take with regard to the entity (e.g., open a shopping application to view a hand bag entity). Personalized recommendations may be provided to a user based upon a user profile derived from exposure of the user to various entities (e.g., a vacation recommendation may be provided based upon vacation entities exposed to the user in a positive light).

    Abstract translation: 除其他之外,提供一个或多个技术和/或系统用于呈现基于用户暴露于一个或多个实体的嵌入式内容描绘实体和/或维护用户简档。 也就是说,诸如图像或视频的内容可以描绘一个或多个实体(例如,产品,位置,业务等)。 为了帮助用户识别实体和/或记住实体,实体信息可以嵌入到内容中。 实体信息可以描述实体和/或提供用户可以针对实体采取的一个或多个动作(例如,打开购物应用程序来查看手袋实体)。 可以基于从用户暴露于各种实体而导出的用户简档来向用户提供个性化的建议(例如,可以基于在阳光下暴露给用户的假期实体提供假期建议)。

    PROVIDING ROUTES THROUGH INFORMATION COLLECTION AND RETRIEVAL
    4.
    发明申请
    PROVIDING ROUTES THROUGH INFORMATION COLLECTION AND RETRIEVAL 审中-公开
    通过信息收集和检索提供路线

    公开(公告)号:WO2013002961A3

    公开(公告)日:2013-02-28

    申请号:PCT/US2012040626

    申请日:2012-06-02

    Applicant: MICROSOFT CORP

    CPC classification number: G01C21/3446 G01C21/3484 G01C21/3492

    Abstract: Providing directions from point A to point B may be treated as an information retrieval problem. In one example, actual routes that are traveled by people are received, and are stored in a database. When a person requests directions from point A to point B, a system searches the database to determine whether a route from A to B exists. If the route does exist, then the route may be provided as directions in response to the request. If no such route exists, then the system looks in the database for routes that have some amount of overlap with each other, and attempts to construct a route from A to B by joining known routes that overlap with each other. Rules may govern the degree of overlap that routes are to have before they can be joined.

    Abstract translation: 提供从点A到点B的指示可以被视为信息检索问题。 在一个示例中,接收人们旅行的实际路线并将其存储在数据库中。 当一个人请求从A点到B点的指示时,系统搜索数据库以确定是否存在从A到B的路线。 如果路线确实存在,则路线可以作为对该请求的响应的指示而提供。 如果不存在这样的路由,则系统在数据库中查找彼此具有一定量重叠的路由,并尝试通过连接彼此重叠的已知路由来构建从A到B的路由。 规则可以管理路线在可以加入之前的重叠程度。

    NAVIGATION TO DYNAMIC ENDPOINT
    5.
    发明申请
    NAVIGATION TO DYNAMIC ENDPOINT 审中-公开
    导航到动态终点

    公开(公告)号:WO2012148556A3

    公开(公告)日:2013-03-21

    申请号:PCT/US2012026700

    申请日:2012-02-27

    Applicant: MICROSOFT CORP

    CPC classification number: G01C21/3438

    Abstract: Turn-by-turn directions can guide a user to a dynamic destination, such as a person or a rendezvous location. The turn-by-turn directions enable one user to follow another or, alternatively, multiple people to rendezvous with each other. The selection can be via identifiers used in network contexts, such as social networking. Individuals can select the circumstances under which their location can be revealed. Turn-by-turn directions enabling following utilize anticipated locations or predictions of likely destinations based on historical and contextual information. Turn-by-turn directions enabling rendezvous reference a rendezvous location, which is either the same for all users, or which differs among them. Also, the directions can reference intermediate, "staging", locations from which further intermediate, or ultimate, destinations can be routed to.

    Abstract translation: 转弯方向可以将用户引导到动态目的地,例如人或交会位置。 转弯方向使一个用户可以跟随另一个或另一个使用者彼此交会。 选择可以通过网络环境中使用的标识符,如社交网络。 个人可以选择可以透露其位置的情况。 根据历史和上下文信息,可以使用预期的位置或预测可能的目的地。 转弯方向使会合参考会合位置,对于所有用户来说都是相同的,或者它们之间有所不同。 此外,方向可以参考中间,“分期”,进一步中间或最终目的地可以路由到的位置。

    GEOGRAPHIC DATA ACQUISITION BY USER MOTIVATION
    6.
    发明申请
    GEOGRAPHIC DATA ACQUISITION BY USER MOTIVATION 审中-公开
    用户动态的地理数据采集

    公开(公告)号:WO2012170315A3

    公开(公告)日:2013-02-28

    申请号:PCT/US2012040636

    申请日:2012-06-03

    Applicant: MICROSOFT CORP

    Abstract: Architecture that motivates and utilizes users as the means for capturing geographical data of a desired location. The architecture incentivizes users (e.g., large numbers of mobile-phone and mobile-computer users) to provide the data in the form of geolocation information trails and images captured by user devices. Thus, users take multiple pictures, for example, and can validate existing coverage of specific points of interest based on variable needs of the requestor. One motivational technique is by using augmented reality (AR) games, which include shooting targets associated with the point of interest (e.g., a street). Thus, the game can be designed for the data accumulation, which includes visual data. Additionally, the architecture can determine the areas or points of interest for validation and/or additional coverage by comparing live video data to an image database to decide of the need for update.

    Abstract translation: 鼓励和利用用户作为捕获所需位置的地理数据的手段的架构。 该架构激励用户(例如,大量的移动电话和移动计算机用户)以用户设备捕获的地理定位信息路径和图像的形式提供数据。 因此,用户可以采取多个图片,例如,可以根据请求者的变量需求来验证特定兴趣点的现有覆盖。 一种动机技术是通过使用增强现实(AR)游戏,其包括与兴趣点相关联的拍摄目标(例如,街道)。 因此,游戏可以被设计用于包括视觉数据的数据累积。 此外,该架构可以通过将实时视频数据与图像数据库进行比较来确定用于验证和/或附加覆盖的区域或兴趣点,以决定是否需要更新。

    DEPERSONALIZING LOCATION TRACES
    7.
    发明申请
    DEPERSONALIZING LOCATION TRACES 审中-公开
    使位置跟踪非常平坦

    公开(公告)号:WO2012174218A2

    公开(公告)日:2012-12-20

    申请号:PCT/US2012042419

    申请日:2012-06-14

    Applicant: MICROSOFT CORP

    CPC classification number: H04W12/02 H04W64/00 H04W88/08

    Abstract: Positional information is provided while minimizing the possibility that personally identifiable information can be derived therefrom. Positional information is received in the form of trails that can be aggregated. Individual cells of a grid reflect a quantity of aggregated trails through those cells, an average intensity and direction of movement through those cells, or a more detailed distribution thereof. Alternatively, individual trails are aggregated to an aggregated trail in the form of a line. Further obfuscation of personally identifiable information occurs by resampling aggregated positional information, by introducing false positional information, or by falsely modifying existing positional information, in a manner that does not impact the overall aggregations, and by pruning, or deleting, positional information, especially around sensitive locations, such as a user's home, place of business, or other location that users typically would seek to keep private. Provision of positional information is delayed until a sufficient amount is received.

    Abstract translation: 提供位置信息,同时最小化可以从其导出个人身份信息的可能性。 以可聚合的路径的形式收到位置信息。 网格的单个细胞反映了通过这些细胞的聚集迹线的数量,通过这些细胞的平均强度和移动方向,或其更详细的分布。 或者,单个路径将以行的形式聚合到聚合路径。 对个人识别信息的进一步模糊发生是通过重新采样聚合的位置信息,引入错误的位置信息,或以不影响总体聚集的方式错误地修改现有的位置信息,以及通过修剪或删除位置信息,特别是在 敏感位置,例如用户的家庭,营业地点或用户通常将寻求保密的其他位置。 提供位置信息被延迟直到接收到足够的量。

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