Abstract:
PROBLEM TO BE SOLVED: To allow a server to detect a modified status of a client, who uses a modified basic input/output system, modified software, or pirated edition software to do illicit operation, for taking a proper action in a service such as online game offered on a network by a server. SOLUTION: A status of a client communicating with the server is determined by issuing a challenge to the client and making the client generate a response representing the status. The server compares the response with an expected response to determine the status is expected one not. If the status is different from the expected one, the server takes a proper action such as ending the communication with the client. Desirably, the challenge includes a code segment and a parameter, and when the client executes the code segment, the client is made to generate a response. COPYRIGHT: (C)2004,JPO
Abstract:
PROBLEM TO BE SOLVED: To provide a game achievement rate system which gives a player a game achievement rate based on clearing of a surface within the selected game of games which the player plays. SOLUTION: Each game achievement rate can be transmitted within a profile like a badge or a trophy, a title, a description, a date. The player can also accumulate a point based on the game achievement rate. It is possible that the player can see player's own and another person's game achievement rates and the total point number using a display interface. COPYRIGHT: (C)2006,JPO&NCIPI
Abstract:
PROBLEM TO BE SOLVED: To identify a plurality of users of a game console from each other in exchange of single response/request with an identification entity by a console type multi-user identification process. SOLUTION: As a result, an obtained single ticket can prove the genuineness of a plurality of users themselves to one or more online services. The invention discloses a hand shake process which can be used for first establishing an identification account to each game console in the case where an account generating server can make sure that a true game console creates a request.
Abstract:
PROBLEM TO BE SOLVED: To provide a method for setting up game data related to users. SOLUTION: Data are shared with users of a system by using a service. The service receives the data from at least two different game applications, which have a configuration file defining the data from the game applications for sharing the service. An active medium program on a computer, executing one of the game applications receives the data from the application to be defined by the configuration file and stores at least a piece of data received from the application. At least the piece of data is sent to the service, when the medium program communicates with the service via the network. The service provides data related to the users of at least two different game applications, based on the data received by the service. COPYRIGHT: (C)2006,JPO&NCIPI
Abstract:
PROBLEM TO BE SOLVED: To realize a security gateway for online console-based game to allow secure communication. SOLUTION: An exemplary implementation of a security gateway 150 for online console-based game operates as a gateway between a public network (e.g., the Internet) and a private network (e.g., an internal data center network). The security gateway 150 allows secure communication channels to be established with game consoles via the public network, and allows the secure communication between game consoles on the public network and service devices on the private network to be performed. COPYRIGHT: (C)2004,JPO
Abstract:
PROBLEM TO BE SOLVED: To provide a system and method for automatically formulating a proper response to an authentication request from a secured server. SOLUTION: When a primary server attempts to access a secured remote server, the remote server transmits an authentication request to the primary server. An authentication response manager identifies certain criteria in the authentication request and formulates appropriate response credentials to transmit to the remote server. An authentication response module can be plugged in the authentication response manager and fitted to a new secure server or new technology accessed by the primary server. The authentication response manager identifies authentication requests from several remote servers and automatically provides the appropriate authentication credentials to each server.
Abstract:
PROBLEM TO BE SOLVED: To provide a method and a system which perform social behavior matching of online game players based on his/her individual or social group skills and experiences which are identified to be similar or to be on an equal level. SOLUTION: The method and system of online game players' social behavior matching considers, prior to the participation of the game sessions by the players, the direct feed back of the specific player's positive and negative experiences submitted from his/her opponent player, the favorable behaviors to win the game and the type of the game. COPYRIGHT: (C)2006,JPO&NCIPI
Abstract:
PROBLEM TO BE SOLVED: To manage an access to secure data and services by a general-purpose computer outside a secure environment which communicates with a restricted dedicated device such as a game console via a secure network such as a virtual VPN. SOLUTION: A general-purpose computing device obtains an access via a reliable partner Web site which authenticates an in-site user via a network without security protection such as the Internet and relays a request to a secure environment. This site uses a secure access certificate at a predefined level to the secure environment. A link is established between a Web ID of the user authenticated in this site and a gamer tag for the secure environment. An access is restricted in accordance with the Web ID, the gamer tag and a Web site partner ID. The Web cache stores therein/ provides some secure data, and minimizes the collapse of secure environment function which offers services to a dedicated device. COPYRIGHT: (C)2005,JPO&NCIPI
Abstract:
PROBLEM TO BE SOLVED: To provide a secure key exchange using two-way authentication for enabling a device on a network to carry out the exchange through a single round trip via the network. SOLUTION: A key exchange initiator packet which does not include a key to be set up is sent from a starter device through the network to the other device. Validity of the key exchange initiator packet is inspected and a key is produced without necessity for the other device to receive any additional packet from the starter device in order to produce the key. A key exchange response packet which does not include the key is returned to the starter device, validity of the key exchange response packet is inspected therein, and the key is produced without necessity to send or receive any additional packet to or from the other device. COPYRIGHT: (C)2004,JPO
Abstract:
PROBLEM TO BE SOLVED: To allow multiple users of a game console to be discriminated from one another in a single request/reply exchange with an authentication entity by a console-based multi-user authentication process. SOLUTION: As a result, each user obtains a single ticket that can be used to prove authenticity of multiple authentication principals to one or more online services. Also described is a handshake process that can be used to initially establish an authentication account for each game console when the account creation server can trust that a genuine game console is making the request. COPYRIGHT: (C)2007,JPO&INPIT