Abstract:
A control system comprises a control device comprising a programmable macro button, a memory containing view change settings, a driver program and a microprocessor. The driver program includes a view change output that is produced in response to actuation of the macro button and is based on the view change settings. The microprocessor is configured to move the orientation of the character view of the game environment from a beginning orientation to an ending orientation in response to the view change output. Also disclosed is a method of using a control system to move an orientation of a character view of a game environment in a video game.
Abstract:
A computing system includes one or more input-device user-interface runtime applications to dynamically display images on a dynamic input device. The one or more input-device user-interface runtime applications are executed in a currently active desktop. The computing system further includes a dominant application configured to execute in the currently active desktop. The dominant application is configured to specify an input-device user-interface runtime application corresponding to a current context of the dominant application. The specified input-device user-interface runtime application is configured to dynamically display virtual controls on the dynamic input device. The specified input-device user-interface runtime application is also configured to report activation of the virtual controls to the dominant application.
Abstract:
A control system comprises a control device comprising a programmable macro button, a memory containing view change settings, a driver program and a microprocessor. The driver program includes a view change output that is produced in response to actuation of the macro button and is based on the view change settings. The microprocessor is configured to move the orientation of the character view of the game environment from a beginning orientation to an ending orientation in response to the view change output. Also disclosed is a method of using a control system to move an orientation of a character view of a game environment in a video game.
Abstract:
A computing system includes one or more input-device user-interface runtime applications to dynamically display images on a dynamic input device. The one or more input-device user-interface runtime applications are executed in a currently active desktop. The computing system further includes a dominant application configured to execute in the currently active desktop. The dominant application is configured to specify an input-device user-interface runtime application corresponding to a current context of the dominant application. The specified input-device user-interface runtime application is configured to dynamically display virtual controls on the dynamic input device. The specified input-device user-interface runtime application is also configured to report activation of the virtual controls to the dominant application.