Abstract:
Some implementations include identifying a location for a device perceived landmark. The location is identified by monitoring received signal strength of a signal of a wireless access point, detecting the location at which the trend in the received signal strength changes direction, and qualifying the location based on measurements taken form one or more inertial measurement unit sensors.
Abstract:
Described is a technology, such as implemented as social networking groupware application designed for mobile device users, that provides a data mashup service for various data types, including location dependent and mobility-aware data such as GPS location and surrounding maps. A mobile user may track the location and maps of roaming friends at runtime. To this end, a client device joins a squad of client devices that are each capable of communicating with one another over a wireless local area network (WLAN) connection. When in a squad, the client can obtain data for use as mashup information from other client devices in the squad over the WLAN connection (inter-squad). This may include intra-squad data that was obtained from a service based on information that the service received from another squad, e.g., over a WWAN connection.
Abstract:
Described is a technology by which a gesture made with a source device (e.g., a cellular telephone), such as a throwing or pointing motion, is used to automatically set up a connection with another device to which the gesture is directed. Audio signals output during the gesture, e.g., such as at the start and end of the gesture, are detected by candidate (listening) devices. The device having the least time difference between detection of the start and end signals is the device that is generally best aligned with the throwing or pointing motion, and thus may be selected as the target device. Once selected, a connection such as a network connection may be set up between the source device and the target device for further communication, such as for application data exchange.
Abstract:
Efficient integrated digital video transcoding is described. In one aspect, an integrated transcoder receives an encoded bitstream. The integrated transcoder transcodes the encoded bitstream by partially decoding the encoded bitstream based on a first transform associated with a first media data format. The decoding operations generate an intermediate data stream. The integrated transcoder then encodes the intermediate data stream using a second transform associated with a second media data format. The first and second transforms are not the same.
Abstract:
Using location-independent names to identify content, a service for mapping endpoint requests to requested content. Content requested by an endpoint of the network is mapped to a dynamic "swarm" of server, peer, or other endpoints capable of supporting the content download. Content names are mapped to a dynamically generated content swarm, presenting a current set of hosts, which can provide the requested content. Optionally, varying degrees of explicit visibility into routing paths and the performance tradeoffs between those routing paths is supported. Based on a set of class of service parameters for a given request for content, a host can initiate route selection based on class of service parameters, predicated on routing metrics maintained by the network by cooperating endpoints and/or network routers.
Abstract:
Arbitrary resolution change downsizing decoding is described. In one aspect, an encoded bitstream is received. The encoded bitstream is downscaled in a DCT domain-decoding loop to generate downscaled data.
Abstract:
Efficient integrated digital video transcoding is described. In one aspect, an integrated transcoder receives an encoded bitstream. The integrated transcoder transcodes the encoded bitstream by partially decoding the encoded bitstream based on a first transform associated with a first media data format. The decoding operations generate an intermediate data stream. The integrated transcoder then encodes the intermediate data stream using a second transform associated with a second media data format. The first and second transforms are not the same.
Abstract:
Described is a technology by which a gesture made with a source device (e.g., a cellular telephone), such as a throwing or pointing motion, is used to automatically set up a connection with another device to which the gesture is directed. Audio signals output during the gesture, e.g., such as at the start and end of the gesture, are detected by candidate (listening) devices. The device having the least time difference between detection of the start and end signals is the device that is generally best aligned with the throwing or pointing motion, and thus may be selected as the target device. Once selected, a connection such as a network connection may be set up between the source device and the target device for further communication, such as for application data exchange.
Abstract:
Described is a technology, such as implemented as social networking groupware application designed for mobile device users, that provides a data mashup service for various data types, including location dependent and mobility-aware data such as GPS location and surrounding maps. A mobile user may track the location and maps of roaming friends at runtime. To this end, a client device joins a squad of client devices that are each capable of communicating with one another over a wireless local area network (WLAN) connection. When in a squad, the client can obtain data for use as mashup information from other client devices in the squad over the WLAN connection (inter-squad). This may include intra-squad data that was obtained from a service based on information that the service received from another squad, e.g., over a WWAN connection.
Abstract:
Arbitrary resolution change downsizing decoding is described. In one aspect, an encoded bitstream is received. The encoded bitstream is downscaled in a DCT domain-decoding loop to generate downscaled data.