하위 호환성을 위한 애플리케이션-특정 연산 파라미터 도출

    公开(公告)号:KR20200129172A

    公开(公告)日:2020-11-17

    申请号:KR20207031882

    申请日:2017-03-23

    Abstract: 레거시애플리케이션을새로운시스템상에서실행시킬때 연산파라미터의후속조절을위해레거시애플리케이션의성능이특징화될수 있다. 레거시애플리케이션을레거시시스템상에서실행시킬때 레거시애플리케이션에대한성능정보가기록되거나도출된다. 레거시시스템상에서실행되는레거시애플리케이션에대한하나이상의성능특성이성능정보를분석함으로써결정되며, 상기하나이상의성능특성은하나이상의핵심성능메트릭과기타성능정보를포함한다. 하나이상의핵심성능메트릭은레거시애플리케이션이새로운시스템상에서실행될때 충족되어야한다. 기타성능정보는레거시애플리케이션을새로운시스템상에서실행시킬때 새로운시스템의연산파라미터의후속조절을위해유용하다.

    SCHEME FOR COMPRESSING VERTEX SHADER OUTPUT PARAMETERS
    2.
    发明公开
    SCHEME FOR COMPRESSING VERTEX SHADER OUTPUT PARAMETERS 审中-公开
    架构压缩SUMMIT点着色器输出参数

    公开(公告)号:EP3008699A4

    公开(公告)日:2016-11-23

    申请号:EP14810168

    申请日:2014-06-06

    CPC classification number: G06T1/20

    Abstract: A graphics processing may include implementing a vertex shader and a pixel shader with a GPU. Vertex parameter values may be compressed with the vertex shader and compressed vertex parameter values may be written to a cache. The pixel shader may access the compressed vertex parameter values that were written to the cache and decompress the compressed vertex parameter values. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.

    USING COMPUTE SHADERS AS FRONT END FOR VERTEX SHADERS
    3.
    发明公开
    USING COMPUTE SHADERS AS FRONT END FOR VERTEX SHADERS 审中-公开
    面罩计算AS前端长峰点掩模配合使用

    公开(公告)号:EP3008701A4

    公开(公告)日:2017-02-22

    申请号:EP14811318

    申请日:2014-06-06

    CPC classification number: G06T15/005 G06T15/30 G06T15/40

    Abstract: A set of graphics primitive information for a virtual object may be processed with compute shader running on a graphics processing unit (GPU) to generate a modified set of primitive information. The modified set of primitive information may be passed to a vertex shader running on the GPU. The vertex shader may perform vertex shading on the modified set of primitive information. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.

    FRAGMENT SHADERS PERFORM VERTEX SHADER COMPUTATIONS
    4.
    发明公开
    FRAGMENT SHADERS PERFORM VERTEX SHADER COMPUTATIONS 审中-公开
    EN EN EN EN EN EN EN EN EN EN EN EN EN EN EN EN EN EN EN EN EN EN EN EN EN EN EN EN EN EN EN

    公开(公告)号:EP3008700A4

    公开(公告)日:2017-01-11

    申请号:EP14811219

    申请日:2014-06-06

    CPC classification number: G06T1/20 G06T1/60

    Abstract: Graphics processing may include implementing a vertex shader and a pixel shader with the GPU. Vertex indices output from a vertex shader may be written to a cache. The vertex indices written to the cache may be accessed with the pixel shader and vertex parameter values associated with the vertex indices may be accessed from a memory unit with the pixel shader. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.

    Abstract translation: 图形处理可以包括使用GPU实现顶点着色器和像素着色器。 从顶点着色器输出的顶点索引可以写入高速缓存。 可以使用像素着色器访问写入高速缓存的顶点索引,并且可以从具有像素着色器的存储器单元访问与顶点索引相关联的顶点参数值。 要强调的是,提供这个摘要是为了符合要求摘要的规则,允许搜索者或其他读者快速确定技术公开内容的主题。 提交它的理解是,它不会用于解释或限制权利要求的范围或含义。

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