COOPERATIVE AND COACHED GAMEPLAY
    2.
    发明申请

    公开(公告)号:US20250058222A1

    公开(公告)日:2025-02-20

    申请号:US18933922

    申请日:2024-10-31

    Abstract: Methods and systems for cooperative or coached gameplay in virtual environments are disclosed. Memory may store a content control profile regarding a set of control input associated with an action in a virtual environment of a digital content title. A request may be received from a set of one or more users associated with different source devices regarding cooperative gameplay of the digital content title. At least one virtual avatar may be generated for an interactive session of the digital content title in response to the request. A plurality of control inputs may be received from the plurality of different source devices and combined into a combination set of control inputs. Generating the combination set of control input may be based on the content control profile. Virtual actions associated with the virtual avatar may be controlled within the virtual environment in accordance with the combination set of control inputs.

    Automated visual trigger profiling and detection

    公开(公告)号:US12160634B2

    公开(公告)日:2024-12-03

    申请号:US17828775

    申请日:2022-05-31

    Abstract: Systems and methods for automated visual trigger profiling and detection within virtual environments are provided. A visual trigger profile may be stored in memory that includes a set of visual trigger characteristics associated with a type of visual sensitivity. Buffered frames of an audiovisual stream that have not yet been displayed may be monitored to identify when a buffered frame includes a threshold level of the visual trigger characteristics associated with the visual sensitivity. A frame modification that decreases the level of the detected visual trigger characteristics associated with the visual sensitivity may be identified and applied to the identified frames. The modified frames may thereafter be presented during the audiovisual stream in place of the original (unmodified) identified frames.

    CONTEXTUAL SCENE ENHANCEMENT
    6.
    发明公开

    公开(公告)号:US20240024783A1

    公开(公告)日:2024-01-25

    申请号:US17870546

    申请日:2022-07-21

    CPC classification number: A63F13/53 A63F13/69 A63F13/54

    Abstract: Certain aspects of the present disclosure include systems and techniques for generating content that indicates a sensation associated with audio. One example method generally includes monitoring audio to be played during display of an associated portion of an interactive content stream provided over a communication network to at least one viewing device during an interactive session, and analyzing, via a machine learning component, the audio to determine a sensation associated with at least a portion of the audio. The method may also include determining an effect indicating the sensation, wherein the effect is associated with one or more output devices associated with the at least one viewing device, and outputting an indication of the effect to the associated output devices, wherein the effect is configured to be output along with the audio in real-time with the display of the associated portion of the interactive content stream.

    PERSONAL SPACE BUBBLE IN VR ENVIRONMENTS
    9.
    发明公开

    公开(公告)号:US20230163987A1

    公开(公告)日:2023-05-25

    申请号:US17534205

    申请日:2021-11-23

    Abstract: A system and method for providing automated intervention in a virtual environment is disclosed. Intervention settings for a user are stored, wherein the intervention settings for the user includes one or more customized intervention triggers each corresponding to one or more trigger conditions and an intervention response. A current session associated with a user device of the user is monitored, wherein monitoring the current session includes analyzing interactions between the user and one or more other users in a virtual environment of the current session based on the intervention settings. One of the intervention triggers is identified as having occurred in the current session based on detecting the corresponding trigger conditions in the virtual environment. A workflow associated with the intervention response that corresponds to the identified intervention trigger is modulated based on the interactions between the user and the other users in the virtual environment. The intervention response is executed in the virtual environment of the current session based on the modulated workflow.

    SYSTEMS AND METHODS FOR POSTURE POSITION DETECTION AND USER FEEDBACK

    公开(公告)号:US20250131582A1

    公开(公告)日:2025-04-24

    申请号:US18490186

    申请日:2023-10-19

    Inventor: Olga Rudi

    Abstract: System, process, and device configurations are provided for posture position detection and user feedback. A method can include capturing posture position data for the user using at least one imaging device, detecting a change in posture position, and controlling output of a posture position notification to the user in response to the change in posture position. Embodiments can include use of an imaging device on at least one of a display, gaming console, and head mounted gaming unit to capture posture position data. Capturing posture position data can include capturing image data of a reflection of the user for at least one of head position, shoulder position and hand position. Output of posture notifications can include controlling display of a message including a notice to correct user posture, or controlling operation of an electronic game for at least one of slowing game play and restricting game play operation.

Patent Agency Ranking