FILE PREFETCHING FOR GAMING APPLICATIONS ACCESSED BY ELECTRONIC DEVICES
    91.
    发明申请
    FILE PREFETCHING FOR GAMING APPLICATIONS ACCESSED BY ELECTRONIC DEVICES 审中-公开
    电子设备访问的游戏应用程序的文件预览

    公开(公告)号:US20150283462A1

    公开(公告)日:2015-10-08

    申请号:US14248219

    申请日:2014-04-08

    Abstract: Techniques introduced here enable cloud-based file prefetching for gaming applications running on electronic devices. The electronic devices store certain gaming data files on a remote storage server and preload some of the files locally to include file access efficiency. Gaming data file access patterns on the electronic devices are analyzed, individually and collectively, using a cloud service to detect global access patterns and help determine which gaming data files to preload on each of the electronic devices.

    Abstract translation: 这里介绍的技术可以实现基于云的文件预取,用于在电子设备上运行的游戏应用程序。 电子设备将某些游戏数据文件存储在远程存储服务器上,并在本地预加载一些文件以包括文件访问效率。 使用云服务单独和集体地分析电子设备上的游戏数据文件访问模式,以检测全局访问模式,并帮助确定哪些游戏数据文件在每个电子设备上预加载。

    Cloud based application fragmentation
    93.
    发明授权
    Cloud based application fragmentation 有权
    基于云的应用程序碎片

    公开(公告)号:US08977723B2

    公开(公告)日:2015-03-10

    申请号:US14167939

    申请日:2014-01-29

    Abstract: Technology is disclosed for decomposing an application into fragments and streaming the application fragments for execution on a mobile computing device. A fragment presents a user interface of the application and needs a set of resources, e.g., images, icons, etc. to be executed. A server determines a set of fragments for the application and streams them to the device as and when the device needs a particular fragment. The server determines the set of fragments in various ways. For example, the server executes an emulator that simulates the execution of the application by the user and determines fragment data including the set of fragments, resources needed by each of the fragments, and various possible navigations between the fragments. In another example, the server receives such fragment data from various users executing the application on various devices, and aggregates them based on aggregating policy to obtain an aggregated fragment data.

    Abstract translation: 公开了用于将应用程序分解为片段并将应用程序片段流式传输以在移动计算设备上执行的技术。 片段呈现应用的用户界面,并且需要一组资源,例如要执行的图像,图标等。 服务器为应用程序确定一组片段,并在设备需要特定片段时将其流式传输到设备。 服务器以各种方式确定该片段。 例如,服务器执行模拟器,其模拟用户执行应用程序,并确定片段数据,包括片段集合,每个片段所需的资源以及片段之间的各种可能的导航。 在另一示例中,服务器从各种设备上接收来自执行应用的各种用户的分片数据,并根据聚合策略进行聚合,以获得聚合的分片数据。

    Enabling fragment-based mobile device application streaming
    94.
    发明授权
    Enabling fragment-based mobile device application streaming 有权
    启用基于片段的移动设备应用程序流

    公开(公告)号:US08892693B2

    公开(公告)日:2014-11-18

    申请号:US14160444

    申请日:2014-01-21

    Abstract: Technology for decomposing an application into fragments and streaming the application in fragments is disclosed herein. According to at least one embodiment, a computer-implemented method includes steps of running an intermediary application at a mobile device to enable the mobile device to run the video game application by running multiple game application fragments, the intermediary application acting as an intermediary between the video game application and the game application fragments by determining a next game application fragment for each of the game application fragments; running, at the mobile device, an instance of the video game application by running a first application fragment of the game application fragments at the mobile device; requesting, by the intermediary application, a second application fragment of the game application fragments corresponding to a second portion of the video game application; and receiving, at the mobile device, the second application fragment.

    Abstract translation: 本文公开了将应用程序分解为片段并以片段流式传输应用程序的技术。 根据至少一个实施例,计算机实现的方法包括以下步骤:在移动设备处运行中间应用程序,以使得移动设备能够通过运行多个游戏应用程序片段来运行视频游戏应用程序,该中间应用程序充当在 视频游戏应用程序和游戏应用程序片段,通过为每个游戏应用程序片段确定下一个游戏应用程序片段; 在移动设备处,通过在移动设备处运行游戏应用片段的第一应用片段来运行视频游戏应用的实例; 通过中间应用请求与视频游戏应用的第二部分相对应的游戏应用片段的第二应用片段; 以及在所述移动设备处接收所述第二应用片段。

    CONNECTING TO WI-FI NETWORK BASED OFF APPROVAL FROM ANOTHER USER DEVICE
    95.
    发明申请
    CONNECTING TO WI-FI NETWORK BASED OFF APPROVAL FROM ANOTHER USER DEVICE 有权
    根据其他用户设备的无线网络连接关闭批准

    公开(公告)号:US20140289825A1

    公开(公告)日:2014-09-25

    申请号:US14252720

    申请日:2014-04-14

    CPC classification number: H04W12/06 H04W84/12

    Abstract: Technology is disclosed for sharing an authentication profile for accessing a Wi-Fi network between multiple devices. To access a particular Wi-Fi network on a first device and a second device, authentication information, e.g., a password for the Wi-Fi network, may have to be input on both the devices. In some embodiments, the technology facilitates obtaining an approval for accessing the Wi-Fi network on the second device from the first device. Upon receiving a request from a user of the second device to access the Wi-Fi network on the second device, the second device requests if any of the devices, e.g., devices in proximity, can approve the access request. A notification is displayed on the first device regarding the access request. The user associated with first device can then approve the access request, which causes authentication information for accessing the Wi-Fi network to be transmitted to the second device.

    Abstract translation: 公开了用于共享用于在多个设备之间访问Wi-Fi网络的认证简档的技术。 为了访问第一设备和第二设备上的特定Wi-Fi网络,可能必须在两个设备上输入认证信息,例如Wi-Fi网络的密码。 在一些实施例中,该技术有助于从第一设备获得访问第二设备上的Wi-Fi网络的许可。 在第二设备接收到来自第二设备的用户的访问Wi-Fi网络的请求时,第二设备请求任何设备(例如,邻近的设备)是否可以批准访问请求。 关于访问请求,在第一设备上显示通知。 与第一设备相关联的用户然后可以批准访问请求,这导致认证信息用于访问要发送到第二设备的Wi-Fi网络。

    Game state synchronization and restoration across multiple devices
    97.
    发明授权
    Game state synchronization and restoration across multiple devices 有权
    多个设备的游戏状态同步和恢复

    公开(公告)号:US08840461B2

    公开(公告)日:2014-09-23

    申请号:US14179709

    申请日:2014-02-13

    Abstract: Technology for a method for backing up and restoring game application state across multiple devices is disclosed herein. The method includes running an instance of a game application at a first electronic device, determining a backup event that occurs in the first electronic device, wherein the backup event suggests a backup of application state data and the application state data represent an application state of the game application at the backup event, and transmitting the application state data of the game application to a remote storage service, in response to the backup event. A second electronic device can retrieve the application state data from the remote storage service and restore the game application state.

    Abstract translation: 本文公开了用于在多个设备之间备份和恢复游戏应用状态的方法的技术。 该方法包括在第一电子设备上运行游戏应用的实例,确定在第一电子设备中发生的备份事件,其中备份事件建议应用状态数据的备份,并且应用状态数据表示应用状态数据的应用状态 响应备份事件,将所述游戏应用程序的应用状态数据发送到远程存储服务。 第二电子设备可以从远程存储服务检索应用状态数据并恢复游戏应用状态。

    FRAGMENT-BASED MOBILE DEVICE APPLICATION STREAMING UTILIZING CROWD-SOURCING
    98.
    发明申请
    FRAGMENT-BASED MOBILE DEVICE APPLICATION STREAMING UTILIZING CROWD-SOURCING 有权
    基于片段的移动设备应用流程利用CROWD-SOURCING

    公开(公告)号:US20140221093A1

    公开(公告)日:2014-08-07

    申请号:US14251463

    申请日:2014-04-11

    Abstract: Technology for decomposing an application into fragments and streaming the application in fragments is disclosed herein. According to at least one embodiment, a computer-implemented method includes steps of sending one or more messages to cause a plurality of computing devices that can be used to execute the compute task to be identified, sending at least one message to initiate execution of the compute task to determine the plurality of application fragments including a first application fragment and a second application fragment, collecting fragment information associated with the application fragments from one or more of the plurality of computing devices, storing the fragment information at a storage device, determining that the second application fragment follows the first application fragment based on a fragments relationship data structure, and streaming the second application fragment to a mobile game computing device.

    Abstract translation: 本文公开了将应用程序分解为片段并以片段流式传输应用程序的技术。 根据至少一个实施例,计算机实现的方法包括以下步骤:发送一个或多个消息以引起可以用于执行要识别的计算任务的多个计算设备,发送至少一个消息以启动 计算任务以确定包括第一应用片段和第二应用片段的多个应用片段,从多个计算设备中的一个或多个收集与应用片段相关联的片段信息,将片段信息存储在存储设备中,确定 基于片段关系数据结构,第二应用片段遵循第一应用片段,并将第二应用片段流传输到移动游戏计算设备。

    Game state synchronization and restoration across multiple devices
    100.
    发明授权
    Game state synchronization and restoration across multiple devices 有权
    多个设备的游戏状态同步和恢复

    公开(公告)号:US08775449B2

    公开(公告)日:2014-07-08

    申请号:US14173680

    申请日:2014-02-05

    Abstract: Technology for a method for backing up and restoring mobile game application state across multiple devices is disclosed herein. The method includes running an instance of a game application at a first electronic device, determining a backup event that occurs in the first electronic device, wherein the backup event suggests a backup of application state data and the application state data represent an application state of the game application at the backup event, and transmitting the application state data of the game application to a remote storage service, in response to the backup event. A second electronic device can retrieve the application state data from the remote storage service and restore the game application state.

    Abstract translation: 本文公开了用于在多个设备之间备份和恢复移动游戏应用程序状态的方法的技术。 该方法包括在第一电子设备上运行游戏应用的实例,确定在第一电子设备中发生的备份事件,其中备份事件建议应用状态数据的备份,并且应用状态数据表示应用状态数据的应用状态 响应备份事件,将所述游戏应用程序的应用状态数据发送到远程存储服务。 第二电子设备可以从远程存储服务检索应用状态数据并恢复游戏应用状态。

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