Abstract:
The introduction of an “out-of-memory” marker in the sorted tile geometry sequence for a tile may aid in handling out-of-memory frames. This marker allows hardware to continue rendering using the original data stream instead of the sorted data stream. This enables use of the original data stream allows the system to continue rendering without requiring any driver intervention. During the visibility generation/sorting phase, the number of memory pages required for storing the data for a rendering pass is continuously tracked. This tracking includes tracking the pages that are required even if the hardware had not run out-of-memory. This information can be monitored by a graphics driver and the driver can provide more memory pages for the system to work at full efficiency.
Abstract:
A mechanism is described for dynamically optimizing color buffer clear performance in graphics processing units. A method of embodiments, as described herein, includes allocating and initializing a first set of control bits associated with a framebuffer in a graphics processing unit (GPU), and rendering a first frame, wherein the first set of control bits are associated with the first frame. The method may further include allocating a second set of control bits associated with a second frame, and rendering the second frame. The method may further include facilitating an expedited resolve operation of the second frame based on a frame-to-frame coherence associated with the first and second frames.