Mesh updates via mesh frustum cutting

    公开(公告)号:US11521352B1

    公开(公告)日:2022-12-06

    申请号:US17086307

    申请日:2020-10-30

    Applicant: SPLUNK INC.

    Abstract: Various implementations or examples set forth a method for scanning a three-dimensional (3D) environment. The method includes generating, based on sensor data captured by a depth sensor on a device, one or more 3D meshes representing a physical space, wherein each of the 3D meshes comprises a corresponding set of vertices and a corresponding set of faces comprising edges between pairs of vertices; determining that a mesh is visible in a current frame captured by an image sensor on the device; determining, based on the corresponding set of vertices and the corresponding set of faces for the mesh, a portion of the mesh that lies within a view frustum associated with the current frame; and updating the one or more 3D meshes by texturing the portion of the mesh with one or more pixels in the current frame onto which the portion is projected.

    Codeless anchor generation for three-dimensional object models

    公开(公告)号:US11816801B1

    公开(公告)日:2023-11-14

    申请号:US17163312

    申请日:2021-01-29

    Applicant: SPLUNK INC.

    CPC classification number: G06T19/006 G06T15/04 H04L63/0428

    Abstract: A client device that includes a camera and an extended reality client application program is employed by a user in a physical space, such as an industrial or campus environment. The user aims the camera within the mobile device at a real-world asset, such as a computer system, classroom, or vehicle. The client device acquires a digital representation, comprising a 2D representation of a physical space and depth map, and detects 3D objects included in the acquired representation that corresponds to one or more anchors. The client device queries a data intake and query system for asset content associated with the detected anchors. Upon receiving the asset content from the data intake and query system, the client device generates visualizations of the asset content and presents the visualizations via a display device.

    Presentation of collaboration environments for a networked remote collaboration session

    公开(公告)号:US11563813B1

    公开(公告)日:2023-01-24

    申请号:US17086322

    申请日:2020-10-30

    Applicant: SPLUNK INC.

    Abstract: Various implementations of the present application set forth a method comprising generating a host extended reality (XR) environment representing a physical space that includes a real-world asset, generating, based on sensor data captured by a depth sensor on a mobile device, three-dimensional data representing the physical space, generating, based on sensor data captured by an image sensor on the mobile device, two-dimensional data representing the physical space, generating, based on the three-dimensional data and the two-dimensional data, an adaptable three-dimensional (3D) representation of the physical space, transforming the adaptable 3D representation into geometry data comprising a set of vertices, a set of faces comprising edges between pairs of vertices, and texture data, transmitting the geometry data to a set of one or more remote devices for at least a partial reconstruction of the adaptable 3D representation of the physical space in a set of one or more remote environments.

    Web-based three-dimensional extended reality workspace editor

    公开(公告)号:US11302083B1

    公开(公告)日:2022-04-12

    申请号:US16945732

    申请日:2020-07-31

    Applicant: SPLUNK INC.

    Abstract: One or more disclosed techniques comprise generating an extended reality (XR) template at a first location, where the XR template represents a virtual space in an XR environment that is associated with a real-world object at a second location, and generating a template object that represents the real-world object, wherein the template object is included in the XR template. The techniques further comprise modifying the template object to include a marker that corresponds to a real-world marker associated with the real-world object, generating a first template XR object that corresponds a first XR object to be displayed in the XR environment, where the first template XR object is positioned within the XR template relative to the marker included on the template object, and assigning the XR template to the real-world marker.

    Mesh updates via mesh frustum cutting

    公开(公告)号:US12299819B1

    公开(公告)日:2025-05-13

    申请号:US18068471

    申请日:2022-12-19

    Applicant: SPLUNK INC.

    Abstract: Various implementations or examples set forth a method for scanning a three-dimensional (3D) environment. The method includes generating, based on sensor data captured by a depth sensor on a device, one or more 3D meshes representing a physical space, wherein each of the 3D meshes comprises a corresponding set of vertices and a corresponding set of faces comprising edges between pairs of vertices; determining that a mesh is visible in a current frame captured by an image sensor on the device; determining, based on the corresponding set of vertices and the corresponding set of faces for the mesh, a portion of the mesh that lies within a view frustum associated with the current frame; and updating the one or more 3D meshes by texturing the portion of the mesh with one or more pixels in the current frame onto which the portion is projected.

    Networked remote collaboration system

    公开(公告)号:US12277659B1

    公开(公告)日:2025-04-15

    申请号:US18479688

    申请日:2023-10-02

    Applicant: SPLUNK INC.

    Abstract: Various implementations of the present application set forth a method comprising generating, based on first sensor data captured by a depth sensor on a mobile device, three-dimensional data representing a physical space that includes a real-world asset, generating, based on second sensor data captured by an image sensor on the mobile device, two-dimensional data representing the physical space, combining, based on a correlation the three-dimensional data and the two-dimensional data, the two-dimensional data and the three-dimensional data into an extended reality (XR) stream, where the XR stream includes a digital representation of the real-world asset, and transmitting, to a remote device, the XR stream for rendering at least a portion of the digital representation of the real-world asset in a remote XR environment.

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