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公开(公告)号:US20240377894A1
公开(公告)日:2024-11-14
申请号:US18648265
申请日:2024-04-26
Applicant: Sony Interactive Entertainment Inc.
Inventor: Steven Osman , Olga Rudi , Mahdi Azmandian , Jorge Arroyo Palacios , Ravi Coimbatore Madhavan
IPC: G06F3/01 , A63F13/211 , A63F13/212 , A63F13/533 , G06N20/00
Abstract: A system that teaches players gestures, for instance during the introduction of the game, and asks the player to invoke the gesture. Rather than asking the player to repeat over and over until the player succeeds, the game looks for commonality in the player's attempts, and after a small number of attempts, the game can learn how that player interprets the gesture given the player's own ability. The game can then adapt itself to look for that pattern to trigger the action.
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公开(公告)号:US11972060B2
公开(公告)日:2024-04-30
申请号:US17817445
申请日:2022-08-04
Applicant: Sony Interactive Entertainment Inc.
Inventor: Steven Osman , Olga Rudi , Mahdi Azmandian , Jorge Arroyo Palacios , Ravi Coimbatore Madhavan
IPC: G06F3/01 , A63F13/211 , A63F13/212 , A63F13/533 , G06N20/00
CPC classification number: G06F3/017 , A63F13/211 , A63F13/212 , A63F13/533 , G06N20/00
Abstract: A system that teaches players gestures, for instance during the introduction of the game, and asks the player to invoke the gesture. Rather than asking the player to repeat over and over until the player succeeds, the game looks for commonality in the player's attempts, and after a small number of attempts, the game can learn how that player interprets the gesture given the player's own ability. The game can then adapt itself to look for that pattern to trigger the action.
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公开(公告)号:US20240115948A1
公开(公告)日:2024-04-11
申请号:US17960442
申请日:2022-10-05
Applicant: Sony Interactive Entertainment Inc.
Inventor: Mahdi Azmandian , Olga Rudi
IPC: A63F13/56 , A63F13/533
CPC classification number: A63F13/56 , A63F13/533 , A63F2300/308 , A63F2300/6607
Abstract: A method for providing an auto-play mode option to a user during gameplay of a video game includes accessing, by a server, a user play model, which incorporates extracted features related to gameplay by the user and classification of the extracted features. The accessing of the model is triggered at a current time during gameplay. The method also includes identifying, by the server, predicted interactive activity that is predicted to occur ahead of the current time of gameplay. The method further includes identifying, by the server, at least part of the predicted interactive activity to be anticipated grinding content (AGC). The method also includes providing a notification, by the server, to a display screen of a user device, where the notification identifies the AGC in upcoming gameplay and provides the user with an option to use the auto-play mode during gameplay of the AGC.
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公开(公告)号:US20240115940A1
公开(公告)日:2024-04-11
申请号:US18134741
申请日:2023-04-14
Applicant: Sony Interactive Entertainment Inc.
Inventor: Steven Osman , Olga Rudi , Frank Lin , David Coles , Chockalingam Ravi Sundaram , Coimbatore Ravi Madhavan
IPC: A63F13/335 , A63F13/355
CPC classification number: A63F13/335 , A63F13/355
Abstract: A method for managing gameplay of a video game is provided, including: executing a session of a video game by a cloud gaming resource; streaming video generated by the session over a network to a client device associated to a player of the video game, to enable gameplay of the session by the player; detecting a loss of network connectivity between the client device and the session; responsive to detecting the loss of network connectivity, then initiating transmission of updates regarding the session, via an alternative communication channel, to a secondary device associated to the player.
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公开(公告)号:US20240066399A1
公开(公告)日:2024-02-29
申请号:US17821764
申请日:2022-08-23
Applicant: Sony Interactive Entertainment Inc.
Inventor: Steven Osman , Olga Rudi , Mahdi Azmandian , Jorge Arroyo Palacios
IPC: A63F13/422 , A63F13/25 , A63F13/45 , A63F13/533
CPC classification number: A63F13/422 , A63F13/25 , A63F13/45 , A63F13/533
Abstract: Techniques are described for smooth switchover of computer game control. The current states of game input is communicated to a new player assuming control. The new player is allowed time to catch up to the game. New player control is detected, and any errors are communicated to the new player. If there are differences between the old control scheme and that of the new player, they are reconciled. The outgoing player is adjusted to the transition.
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公开(公告)号:US20240046912A1
公开(公告)日:2024-02-08
申请号:US17816922
申请日:2022-08-02
Applicant: Sony Interactive Entertainment Inc.
Inventor: Steven Osman , Olga Rudi
IPC: G10K11/178
CPC classification number: G10K11/17881 , G10K11/17825
Abstract: To protect a user's privacy by reducing a malicious developer's ability to eavesdrop on unwitting HMD users by converting signals from a motion sensor in the HMD to speech or speaker recognition, a microphone can record ambient sound and voice which is subtracted from the motion sensor data before the sensor data is made available to the game developer. Additionally, ANC (active noise cancellation) techniques can be adapted to cancel noise from a motion sensor's data. In another technique, a band pass filter subtracts frequency in the sensor signals within the voice range. Still a third technique blends statistical noise into the motion sensor signal before passing to game developers to obfuscate the user's speech.
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公开(公告)号:US20240042314A1
公开(公告)日:2024-02-08
申请号:US17816969
申请日:2022-08-02
Applicant: Sony Interactive Entertainment Inc.
Inventor: Steven Osman , Olga Rudi , Mahdi Azmandian , Jorge Arroyo Palacios
IPC: A63F13/49
CPC classification number: A63F13/49
Abstract: A player who is interrupted during play of a computer simulation such as a computer game and must attend to other matters (colloquially referred to herein as being “away from keyboard” or “AFK”) is assisted in three phases. A first type of assistance is rendered when entering AFK, as in, at the start of the interruption. A second type of assistance is rendered during AFK, while the player is away. A third type of assistance is rendered when the player returns from AFK to the computer simulation.
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公开(公告)号:US20240029726A1
公开(公告)日:2024-01-25
申请号:US17870510
申请日:2022-07-21
Inventor: Benaisha Patel , Alessandra Luizello , Olga Rudi
Abstract: Systems and methods of intent identification for customized dialogue support in virtual environments are provided. Dialogue intent models stored in memory may each specify one or more intents each associated with a dialogue filter. Input data may be received from a user device of a user. Such input data may be captured during an interactive session of an interactive title that provides a virtual environment to the user device. The input data may be analyzed based on the intent models in response to a detected dialogue trigger and may be determined to correspond to one of the stored intents. The dialogue filter associated with the determined intent may be applied to a plurality of available dialogue outputs associated with the detected dialogue filter. A customized dialogue output may be generated in accordance with a filtered subset of the available dialogue outputs.
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公开(公告)号:US20230096357A1
公开(公告)日:2023-03-30
申请号:US17491269
申请日:2021-09-30
Applicant: Sony Interactive Entertainment Inc.
Inventor: Victoria Dorn , Celeste Bean , Olga Rudi , Courtney Yingling , Amy Chien
Abstract: Systems and methods for emotion detection and emotion-based moderation based on voice inputs are provided. A user emotion profile may be stored in memory for a user. The user emotion profile may include one or more moderation rules that specifies a moderation action responsive to one or more emotional states. A current communication session associated with the user and one or more other users may be monitored based on the user emotion profile. An emotional state detected as being associated with a subset of the messages may trigger at least one of the moderation rules by corresponding to at least one of the emotional states specified by the user emotion profile. A presentation of at least one of the messages in the subset being provided to the user device may be modified in accordance with the moderation action specified by the user emotion profile.
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公开(公告)号:US20250161797A1
公开(公告)日:2025-05-22
申请号:US18822125
申请日:2024-08-31
Applicant: Sony Interactive Entertainment Inc.
Inventor: Steven Osman , Olga Rudi , Mahdi Azmandian , Jorge Arroyo Palacios
IPC: A63F13/22 , A63F13/211 , A63F13/215 , G06F3/01 , G06F3/16
Abstract: To improve the fidelity of a motion sensor, voice-induced components in signals from the motion sensor as well as haptic-induced components in signals from the motion sensor are canceled prior to outputting the final motion signal to an app requiring knowledge of device motion, such as motion of a HMD for a computer game.
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