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公开(公告)号:US12274940B2
公开(公告)日:2025-04-15
申请号:US18637582
申请日:2024-04-17
Inventor: Kristie Ramirez , Elizabeth Juenger , Katie Egeland , Sepideh Karimi , Lachmin Singh , Olga Rudi
IPC: A63F13/213 , A63F13/24 , A63F13/5375 , G06F3/01
Abstract: A method and system for providing gaze-based generation of virtual effects indicators correlated with directional sounds is disclosed. Gaze data is tracked via a camera associated with a client device to identify a point of focus within a three-dimensional virtual environment towards which one or both eyes of the player are focused. When the point of focus indicated by the gaze data when the point of focus does not move towards the source location within the three-dimensional virtual environment when the directional sound is received indicates that a virtual effect indicator associated with the directional sound type of the indicated directional sound is should be generated.
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公开(公告)号:US20250058222A1
公开(公告)日:2025-02-20
申请号:US18933922
申请日:2024-10-31
Inventor: Olga Rudi , Kristine Young , Mahdi Azmandian , Jin Zhang , Sarah Karp , Sepideh Karimi , Elizabeth Juenger
IPC: A63F13/5375 , A63F13/44 , A63F13/67
Abstract: Methods and systems for cooperative or coached gameplay in virtual environments are disclosed. Memory may store a content control profile regarding a set of control input associated with an action in a virtual environment of a digital content title. A request may be received from a set of one or more users associated with different source devices regarding cooperative gameplay of the digital content title. At least one virtual avatar may be generated for an interactive session of the digital content title in response to the request. A plurality of control inputs may be received from the plurality of different source devices and combined into a combination set of control inputs. Generating the combination set of control input may be based on the content control profile. Virtual actions associated with the virtual avatar may be controlled within the virtual environment in accordance with the combination set of control inputs.
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公开(公告)号:US12160634B2
公开(公告)日:2024-12-03
申请号:US17828775
申请日:2022-05-31
Inventor: Celeste Bean , Kristie Ramirez , Elizabeth Juenger , Steve Osman , Olga Rudi
IPC: H04N21/442 , H04N21/44 , H04N21/45 , H04N21/475
Abstract: Systems and methods for automated visual trigger profiling and detection within virtual environments are provided. A visual trigger profile may be stored in memory that includes a set of visual trigger characteristics associated with a type of visual sensitivity. Buffered frames of an audiovisual stream that have not yet been displayed may be monitored to identify when a buffered frame includes a threshold level of the visual trigger characteristics associated with the visual sensitivity. A frame modification that decreases the level of the detected visual trigger characteristics associated with the visual sensitivity may be identified and applied to the identified frames. The modified frames may thereafter be presented during the audiovisual stream in place of the original (unmodified) identified frames.
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公开(公告)号:US20240100417A1
公开(公告)日:2024-03-28
申请号:US17935558
申请日:2022-09-26
Applicant: Sony Interactive Entertainment Inc.
Inventor: Olga Rudi
IPC: A63F13/285 , A63F13/214 , A63F13/49 , A63F13/53 , G09B21/00
CPC classification number: A63F13/285 , A63F13/214 , A63F13/49 , A63F13/53 , G09B21/004 , A63F2300/1037 , A63F2300/1068
Abstract: To help a computer game player in understanding a computer game, upon pausing the game, visual subtitles may be presented. In addition, or alternatively, Braille representing subtitles may be output as a series of vibrations on a touch pad of the controller. When the person's finger reaches the edge of the touch pad, a new series of Braille subtitles may be presented. Depending on where the player is in reading the subtitles and how fast the player reads them, the game video may be slowed down from normal speed.
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公开(公告)号:US20240024787A1
公开(公告)日:2024-01-25
申请号:US17870021
申请日:2022-07-21
Inventor: Celeste Bean , Alessandra Luizello , Genie-Rose Luluquisin , Benaisha Patel , Olga Rudi
IPC: A63F13/86 , A63F13/48 , A63F13/358
CPC classification number: A63F13/86 , A63F13/48 , A63F13/358 , A63F2300/535 , A63F13/847
Abstract: The present technology provides solutions for spectator-based interactions in a virtual esports environment. A method can include establishing an interactive session associated with the virtual esports environment, the interactive session including a plurality of user devices, wherein a subset of the user devices is associated with designated players, and another subset of the user devices is associated with designated spectators; receiving data from one of the user devices over a communication network, the data indicating a spectator action performed by a spectator associated with the user device; identifying that the spectator action is associated with one of the players in the virtual esports environment; and modifying the virtual esports environment based on the spectator action and the association with the identified player.
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公开(公告)号:US20240024783A1
公开(公告)日:2024-01-25
申请号:US17870546
申请日:2022-07-21
Inventor: Victoria Walker , Olga Rudi , Aslanta Chen , Phoenix Nitta-Hill , Charles McCoy , Steven Osman
Abstract: Certain aspects of the present disclosure include systems and techniques for generating content that indicates a sensation associated with audio. One example method generally includes monitoring audio to be played during display of an associated portion of an interactive content stream provided over a communication network to at least one viewing device during an interactive session, and analyzing, via a machine learning component, the audio to determine a sensation associated with at least a portion of the audio. The method may also include determining an effect indicating the sensation, wherein the effect is associated with one or more output devices associated with the at least one viewing device, and outputting an indication of the effect to the associated output devices, wherein the effect is configured to be output along with the audio in real-time with the display of the associated portion of the interactive content stream.
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公开(公告)号:US20240017171A1
公开(公告)日:2024-01-18
申请号:US17864947
申请日:2022-07-14
Inventor: Victoria Walker , Olga Rudi
IPC: A63F13/537 , G11B27/036 , A63F13/54
CPC classification number: A63F13/537 , G11B27/036 , A63F13/54
Abstract: A method for enabling visualization of audio content of a video game is provided, including the following operations: executing a session of a video game; activating an audio visualization theme for the session of the video game; responsive to activating the audio visualization theme, then dynamically adjusting gameplay video of the session to include visual elements indicative of audio content of the session; wherein said visual elements are rendered in a designated border region of the gameplay video based on the audio content of the session.
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公开(公告)号:US20230381651A1
公开(公告)日:2023-11-30
申请号:US17828813
申请日:2022-05-31
Inventor: Kristie Ramirez , Elizabeth Juenger , Katie Egeland , Sepideh Karimi , Lachmin Singh , Olga Rudi
IPC: A63F13/5375 , G06F3/01 , A63F13/213
CPC classification number: A63F13/5375 , G06F3/013 , A63F13/213 , A63F2300/1087 , A63F2300/305
Abstract: A method and system for providing gaze-based generation of virtual effects indicators correlated with directional sounds is disclosed. Gaze data is tracked via a camera associated with a client device to identify a point of focus within a three-dimensional virtual environment towards which one or both eyes of the player are focused. When the point of focus indicated by the gaze data when the point of focus does not move towards the source location within the three-dimensional virtual environment when the directional sound is received indicates that a virtual effect indicator associated with the directional sound type of the indicated directional sound is should be generated.
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公开(公告)号:US20230163987A1
公开(公告)日:2023-05-25
申请号:US17534205
申请日:2021-11-23
Applicant: Sony Interactive Entertainment Inc.
Inventor: Kristine Young , Rui Yang , Courtney Yingling , Victoria Dorn , Tatianna Manzon-Gutzman , Olga Rudi
CPC classification number: H04L12/1822 , G06V40/20 , G06T19/00 , G10L15/22 , G10L15/08 , G06T2219/024 , G10L2015/223 , G10L2015/088 , A63F13/79
Abstract: A system and method for providing automated intervention in a virtual environment is disclosed. Intervention settings for a user are stored, wherein the intervention settings for the user includes one or more customized intervention triggers each corresponding to one or more trigger conditions and an intervention response. A current session associated with a user device of the user is monitored, wherein monitoring the current session includes analyzing interactions between the user and one or more other users in a virtual environment of the current session based on the intervention settings. One of the intervention triggers is identified as having occurred in the current session based on detecting the corresponding trigger conditions in the virtual environment. A workflow associated with the intervention response that corresponds to the identified intervention trigger is modulated based on the interactions between the user and the other users in the virtual environment. The intervention response is executed in the virtual environment of the current session based on the modulated workflow.
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公开(公告)号:US20250131582A1
公开(公告)日:2025-04-24
申请号:US18490186
申请日:2023-10-19
Applicant: Sony Interactive Entertainment Inc.
Inventor: Olga Rudi
Abstract: System, process, and device configurations are provided for posture position detection and user feedback. A method can include capturing posture position data for the user using at least one imaging device, detecting a change in posture position, and controlling output of a posture position notification to the user in response to the change in posture position. Embodiments can include use of an imaging device on at least one of a display, gaming console, and head mounted gaming unit to capture posture position data. Capturing posture position data can include capturing image data of a reflection of the user for at least one of head position, shoulder position and hand position. Output of posture notifications can include controlling display of a message including a notice to correct user posture, or controlling operation of an electronic game for at least one of slowing game play and restricting game play operation.
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