Abstract:
Technology is disclosed herein for a cloud based file system that facilitates storing data beyond a physical storage limit of a computing device. In some embodiments, the file system stores the metadata of the data in a local storage of the device and the data itself in a cloud storage. Upon accessing a data object on the device, the device obtains the data from the cloud storage and presents it to the user as if the content data is stored locally. The device identifies the data objects that are likely to be accessed by the user, pre-fetches the content of these data objects and stores them in a cache locally. Prefetching profiles are used to identify the data objects that are likely to be used based on a usage pattern of the data objects. Different prefetching profiles may be generated for multiple devices associated with the user.
Abstract:
Technology disclosed herein includes a method for loading a carrier specific OS onto a computing device depending on what network the computing device is connected to. The computing device detects an identity of a network to which a computing device is connected or is to be connected during a network identification process executed on the computing device. The network can be identified, e.g., by examining a subscriber identification module (SIM) card electronically connected to the computing device. The device then sends a request including the identity of the network to a remote registration service. In turn the device receives an instruction from the remote registration service identifying a distribution of an operating system (OS) specific for the network. After retrieving the OS distribution, the device loads the distribution of the operating system on the computing device.
Abstract:
Technology is disclosed for migrating at least portions of a video streaming application to a cloud server. The migration is based on an optimization factor of a video streaming application. The optimization factor can be computed based on consumption of computing resources of the computing device. The video streaming application is a multi-threaded application in which a background thread performs tasks that may not require user interaction and a foreground thread performs tasks that may require user interaction. A service component of the video streaming application that obtains video streaming data from video servers is one example of the background thread. A user interface component that displays the video streaming data to a user via a user interface is an example of the foreground thread. If the optimization factor of the service component is below a predefined threshold, the service component is transferred to the cloud server for further processing.
Abstract:
Technology is disclosed herein for migrating at least portions of computer applications to a server. According to at least one embodiment, a computing device identifies a service component of a computer application executed at the computing device. The service component does not directly interact with a user of the computing device. The computing device transfers an instance of the service component to a server so that the service component can be executed at the server. The computing device then receives from the server a result message generated by the instance of the service component executed at the server. The computing device feeds the result message to a user interface component of the computer application via a procedure call such that the user interface component retrieves the result message as if it were generated by an instance of the service component executed at the computing device.
Abstract:
Techniques for a method for automatically synchronizing application state of a video game across multiple devices are disclosed herein. The method includes running an instance of the video game application at a first electronic device, detecting a presence of a second electronic device based on a proximity of the second electronic device to the first electronic device, identifying an installation of another instance of the video game application on the second electronic device, saving a current state of play of the instance of the video game application running on the first electronic device and transmitting the application state data to the second electronic device. The application state data of the video game application enables another instance of the video game application to resume the current state of play of the video game application at the second electronic device.
Abstract:
Technology is disclosed herein for migrating execution of at least a portion of a photo application to a server. According to at least one embodiment, a computing device monitors the photo application executing at the mobile device to identify a background thread and a foreground thread of the photo application, determine a current workload of the mobile device, transmit a received photo and an instance of the background thread to the server when the determined current workload exceeds a predefined threshold, receive a processed photo from the server, and provide access to the processed photo through the mobile device using the user interface generated by the foreground thread of the photo application.
Abstract:
Techniques introduced here enable cloud-based file prefetching on electronic devices. The electronic devices store certain files on a remote storage server and preload some of the files locally to include file access efficiency. File access patterns on the electronic devices are analyzed collectively and efficiently using a cloud service to detect global access patterns and help determine which files to preload on each of the electronic devices.
Abstract:
Technology is disclosed for backing up and retrieving data in a distributed backup system (“the technology”). Files of a user can be stored across multiple computing devices (“the devices”) of the user, e.g., mobile devices, and/or at a server, e.g., a cloud storage server, in the distributed backup system. The user can define various policies for storing different files at different devices. For example, the user may define a policy for storing video files on a device that has a bigger display. The devices can be used as an edge cache of the distributed backup system in serving files to the user. Upon receiving a request for retrieving a file, the technology determines if any of the user devices that are in proximity to the requesting device has the file. If yes, the file is transmitted to the user from the proximate device instead of from the server.
Abstract:
Technology for decomposing an application into fragments and streaming the application in fragments is disclosed herein. According to at least one embodiment, a computer-implemented method includes steps of sending one or more messages to cause a plurality of computing devices that can be used to execute the compute task to be identified, sending at least one message to initiate execution of the compute task to determine the plurality of application fragments including a first application fragment and a second application fragment, collecting fragment information associated with the application fragments from one or more of the plurality of computing devices, storing the fragment information at a storage device, determining that the second application fragment follows the first application fragment based on a fragments relationship data structure, and streaming the second application fragment to a mobile game computing device.
Abstract:
An electronic device may offload an application to a network storage to free up storage on the electronic device. For instance, an application file and, in some cases, associated application data and/or saved application state information may be stored at the network storage and deleted from the electronic device. Subsequently, a data management module may receive an instruction to onload the application back onto the electronic device, such as in response to a user input that selects the offloaded application, a determination that an upcoming activity may include use of the offloaded application, or a determination that a user usage pattern indicates that the offloaded application is likely to be used. In response, the data management module may download the corresponding application file from the network storage. In some cases, the electronic device may also receive associated application data and/or saved application state information from the network storage.