FILE PREFETCHING FOR GAMING APPLICATIONS ACCESSED BY ELECTRONIC DEVICES
    34.
    发明申请
    FILE PREFETCHING FOR GAMING APPLICATIONS ACCESSED BY ELECTRONIC DEVICES 审中-公开
    电子设备访问的游戏应用程序的文件预览

    公开(公告)号:US20150283462A1

    公开(公告)日:2015-10-08

    申请号:US14248219

    申请日:2014-04-08

    Abstract: Techniques introduced here enable cloud-based file prefetching for gaming applications running on electronic devices. The electronic devices store certain gaming data files on a remote storage server and preload some of the files locally to include file access efficiency. Gaming data file access patterns on the electronic devices are analyzed, individually and collectively, using a cloud service to detect global access patterns and help determine which gaming data files to preload on each of the electronic devices.

    Abstract translation: 这里介绍的技术可以实现基于云的文件预取,用于在电子设备上运行的游戏应用程序。 电子设备将某些游戏数据文件存储在远程存储服务器上,并在本地预加载一些文件以包括文件访问效率。 使用云服务单独和集体地分析电子设备上的游戏数据文件访问模式,以检测全局访问模式,并帮助确定哪些游戏数据文件在每个电子设备上预加载。

    Game state synchronization and restoration across multiple devices
    35.
    发明授权
    Game state synchronization and restoration across multiple devices 有权
    多个设备的游戏状态同步和恢复

    公开(公告)号:US08840461B2

    公开(公告)日:2014-09-23

    申请号:US14179709

    申请日:2014-02-13

    Abstract: Technology for a method for backing up and restoring game application state across multiple devices is disclosed herein. The method includes running an instance of a game application at a first electronic device, determining a backup event that occurs in the first electronic device, wherein the backup event suggests a backup of application state data and the application state data represent an application state of the game application at the backup event, and transmitting the application state data of the game application to a remote storage service, in response to the backup event. A second electronic device can retrieve the application state data from the remote storage service and restore the game application state.

    Abstract translation: 本文公开了用于在多个设备之间备份和恢复游戏应用状态的方法的技术。 该方法包括在第一电子设备上运行游戏应用的实例,确定在第一电子设备中发生的备份事件,其中备份事件建议应用状态数据的备份,并且应用状态数据表示应用状态数据的应用状态 响应备份事件,将所述游戏应用程序的应用状态数据发送到远程存储服务。 第二电子设备可以从远程存储服务检索应用状态数据并恢复游戏应用状态。

    Game state synchronization and restoration across multiple devices
    36.
    发明授权
    Game state synchronization and restoration across multiple devices 有权
    多个设备的游戏状态同步和恢复

    公开(公告)号:US08775449B2

    公开(公告)日:2014-07-08

    申请号:US14173680

    申请日:2014-02-05

    Abstract: Technology for a method for backing up and restoring mobile game application state across multiple devices is disclosed herein. The method includes running an instance of a game application at a first electronic device, determining a backup event that occurs in the first electronic device, wherein the backup event suggests a backup of application state data and the application state data represent an application state of the game application at the backup event, and transmitting the application state data of the game application to a remote storage service, in response to the backup event. A second electronic device can retrieve the application state data from the remote storage service and restore the game application state.

    Abstract translation: 本文公开了用于在多个设备之间备份和恢复移动游戏应用程序状态的方法的技术。 该方法包括在第一电子设备上运行游戏应用的实例,确定在第一电子设备中发生的备份事件,其中备份事件建议应用状态数据的备份,并且应用状态数据表示应用状态数据的应用状态 响应备份事件,将所述游戏应用程序的应用状态数据发送到远程存储服务。 第二电子设备可以从远程存储服务检索应用状态数据并恢复游戏应用状态。

    Optimized video streaming using cloud computing platform
    37.
    发明授权
    Optimized video streaming using cloud computing platform 有权
    使用云计算平台优化视频流

    公开(公告)号:US08745261B1

    公开(公告)日:2014-06-03

    申请号:US14159934

    申请日:2014-01-21

    Abstract: Technology is disclosed for migrating at least portions of a video streaming application to a cloud server. The migration is based on an optimization factor of a video streaming application. The optimization factor can be computed based on consumption of computing resources of the computing device. The video streaming application is a multi-threaded application in which a background thread performs tasks that may not require user interaction and a foreground thread performs tasks that may require user interaction. A service component of the video streaming application that obtains video streaming data from video servers is one example of the background thread. A user interface component that displays the video streaming data to a user via a user interface is an example of the foreground thread. If the optimization factor of the service component is below a predefined threshold, the service component is transferred to the cloud server for further processing.

    Abstract translation: 公开了将视频流应用的至少部分迁移到云服务器的技术。 迁移是基于视频流应用的优化因素。 可以基于计算设备的计算资源的消耗来计算优化因子。 视频流应用程序是多线程应用程序,其中后台线程执行可能不需要用户交互的任务,前台线程执行可能需要用户交互的任务。 从视频服务器获取视频流数据的视频流应用的服务组件是后台线程的一个例子。 通过用户界面向用户显示视频流数据的用户界面组件是前台线程的示例。 如果服务组件的优化因子低于预定阈值,则服务组件被传送到云服务器进行进一步处理。

    Dynamic data prefetching
    38.
    发明授权
    Dynamic data prefetching 有权
    动态数据预取

    公开(公告)号:US08732355B1

    公开(公告)日:2014-05-20

    申请号:US14155067

    申请日:2014-01-14

    Abstract: Technology is disclosed for data prefetching on a computing device utilizing a cloud based file system. The technology can receive a current execution state and a data access pattern associated with an instance of an application executing on a computing device. The technology can further receive a data access pattern associated with another instance of the application executing on another computing device. The technology can utilize the received data access patterns to determine one or more future access requests for a subset of data associated with the application, where the one or more future access requests is a function of the current execution state of the application executing on the computing device. The technology can generate a prefetching profile utilizing the determined subset of data.

    Abstract translation: 公开了利用基于云的文件系统的计算设备上的数据预取技术。 该技术可以接收与在计算设备上执行的应用的实例相关联的当前执行状态和数据访问模式。 该技术可以进一步接收与在另一计算设备上执行的应用的另一个实例相关联的数据访问模式。 该技术可以利用接收到的数据访问模式来确定与应用相关联的数据子集的一个或多个未来访问请求,其中一个或多个未来访问请求是在计算上执行的应用的当前执行状态的函数 设备。 该技术可以使用所确定的数据子集来生成预取简档。

    MOBILE PHOTO APPLICATION MIGRATION TO CLOUD COMPUTING PLATFORM
    39.
    发明申请
    MOBILE PHOTO APPLICATION MIGRATION TO CLOUD COMPUTING PLATFORM 有权
    移动照片应用移动到云计算平台

    公开(公告)号:US20140136611A1

    公开(公告)日:2014-05-15

    申请号:US14160351

    申请日:2014-01-21

    Abstract: Technology is disclosed herein for migrating execution of at least a portion of a photo application to a server. According to at least one embodiment, a computing device monitors the photo application executing at the mobile device to identify a background thread and a foreground thread of the photo application, determine a current workload of the mobile device, transmit a received photo and an instance of the background thread to the server when the determined current workload exceeds a predefined threshold, receive a processed photo from the server, and provide access to the processed photo through the mobile device using the user interface generated by the foreground thread of the photo application.

    Abstract translation: 本文公开了将照片应用的至少一部分的执行迁移到服务器的技术。 根据至少一个实施例,计算设备监视在移动设备处执行的照片应用,以识别照片应用的后台线程和前景线程,确定移动设备的当前工作负载,发送接收的照片和接收的照片的实例 当确定的当前工作负载超过预定义阈值时,到服务器的后台线程,从服务器接收经处理的照片,并且使用由照片应用程序的前景线程生成的用户界面通过移动设备提供对经处理的照片的访问。

    PROXIMITY BASED APPLICATION STATE SYNCHRONIZATION
    40.
    发明申请
    PROXIMITY BASED APPLICATION STATE SYNCHRONIZATION 有权
    基于接近的应用状态同步

    公开(公告)号:US20140136481A1

    公开(公告)日:2014-05-15

    申请号:US14158682

    申请日:2014-01-17

    CPC classification number: G06F17/30575 G06F9/4856 H04L67/1095 H04W4/023

    Abstract: Techniques for a method for automatically synchronizing application state across multiple devices are disclosed herein. The method includes running an instance of a computer application at a first electronic device, detecting a presence of a second electronic device based on a proximity of the second electronic device to the first electronic device, identifying an installation of another instance of the computer application on the second electronic device, and transmitting an application state data to the second electronic device. The application state data represents an application state of the computer application at the first electronic device. The application state data of the computer application enables another instance of the computer application at the second electronic device to resume running the computer application from the transmitted application state.

    Abstract translation: 本文公开了用于在多个设备之间自动同步应用状态的方法的技术。 该方法包括在第一电子设备处运行计算机应用的实例,基于第二电子设备与第一电子设备的接近度来检测第二电子设备的存在,识别计算机应用的另一实例的安装 第二电子设备,并且将应用状态数据发送到第二电子设备。 应用状态数据表示第一电子设备处的计算机应用的应用状态。 计算机应用的应用状态数据使得第二电子设备处的计算机应用的另一实例能够从传送的应用状态恢复运行计算机应用。

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