-
公开(公告)号:US20230001305A1
公开(公告)日:2023-01-05
申请号:US17364635
申请日:2021-06-30
Applicant: Sony Interactive Entertainment Inc.
Inventor: Yutaka Yokokawa , Jorge Arroyo Palacios
IPC: A63F13/67 , A63F13/798 , A63F13/216 , A63F13/847 , A63B24/00
Abstract: A method for dynamic adjustment of interactive game play includes identifying a game session for a game played between first and second players, with the first and second players being connected from geographic locations having first and second elevations, respectively. The method also includes determining an objective in the game that the first and second players are predicted to achieve, and identifying a first path to be traversed by the first player to reach the objective in the game and identifying a second path to be traversed by the second player to reach the objective in the game. Each of the first and second paths includes a respective plurality of game actions to be accomplished by the first and second players. The method further includes adjusting a physical activity rating of select ones of the respective plurality of game actions based on a difference between the first and second elevations.
-
公开(公告)号:US12148102B2
公开(公告)日:2024-11-19
申请号:US17411989
申请日:2021-08-25
Applicant: Sony Interactive Entertainment Inc.
Inventor: Jorge Arroyo Palacios
IPC: G06T19/00 , G02B27/01 , G06F18/214 , G06T7/50 , G06T13/40 , G06T17/20 , G06V20/10 , G06V40/10 , G06V40/16 , G06V40/20
Abstract: A method for augmenting a real-world scene viewed through augmented reality (AR) glasses includes determining that an overlay should be processed for a real-world person being viewed via the AR glasses, with the determining using artificial intelligence (AI) to identify a trigger scenario. The AI is configured to process a video stream of images captured of the real-world person using a camera of the AR glasses to identify the trigger scenario, which is associated with an intensity level exhibited by the real-world person. The method also includes identifying the overlay to replace a portion of the real-world person in the video stream of images, and generating an augmented video stream that includes the video stream composited with the overlay. The augmented video stream being presented via the AR glasses is configured to adjust the intensity level exhibited by the real-world person when viewed via the AR glasses.
-
公开(公告)号:US20240377894A1
公开(公告)日:2024-11-14
申请号:US18648265
申请日:2024-04-26
Applicant: Sony Interactive Entertainment Inc.
Inventor: Steven Osman , Olga Rudi , Mahdi Azmandian , Jorge Arroyo Palacios , Ravi Coimbatore Madhavan
IPC: G06F3/01 , A63F13/211 , A63F13/212 , A63F13/533 , G06N20/00
Abstract: A system that teaches players gestures, for instance during the introduction of the game, and asks the player to invoke the gesture. Rather than asking the player to repeat over and over until the player succeeds, the game looks for commonality in the player's attempts, and after a small number of attempts, the game can learn how that player interprets the gesture given the player's own ability. The game can then adapt itself to look for that pattern to trigger the action.
-
公开(公告)号:US11972060B2
公开(公告)日:2024-04-30
申请号:US17817445
申请日:2022-08-04
Applicant: Sony Interactive Entertainment Inc.
Inventor: Steven Osman , Olga Rudi , Mahdi Azmandian , Jorge Arroyo Palacios , Ravi Coimbatore Madhavan
IPC: G06F3/01 , A63F13/211 , A63F13/212 , A63F13/533 , G06N20/00
CPC classification number: G06F3/017 , A63F13/211 , A63F13/212 , A63F13/533 , G06N20/00
Abstract: A system that teaches players gestures, for instance during the introduction of the game, and asks the player to invoke the gesture. Rather than asking the player to repeat over and over until the player succeeds, the game looks for commonality in the player's attempts, and after a small number of attempts, the game can learn how that player interprets the gesture given the player's own ability. The game can then adapt itself to look for that pattern to trigger the action.
-
公开(公告)号:US20240066399A1
公开(公告)日:2024-02-29
申请号:US17821764
申请日:2022-08-23
Applicant: Sony Interactive Entertainment Inc.
Inventor: Steven Osman , Olga Rudi , Mahdi Azmandian , Jorge Arroyo Palacios
IPC: A63F13/422 , A63F13/25 , A63F13/45 , A63F13/533
CPC classification number: A63F13/422 , A63F13/25 , A63F13/45 , A63F13/533
Abstract: Techniques are described for smooth switchover of computer game control. The current states of game input is communicated to a new player assuming control. The new player is allowed time to catch up to the game. New player control is detected, and any errors are communicated to the new player. If there are differences between the old control scheme and that of the new player, they are reconciled. The outgoing player is adjusted to the transition.
-
公开(公告)号:US20240042314A1
公开(公告)日:2024-02-08
申请号:US17816969
申请日:2022-08-02
Applicant: Sony Interactive Entertainment Inc.
Inventor: Steven Osman , Olga Rudi , Mahdi Azmandian , Jorge Arroyo Palacios
IPC: A63F13/49
CPC classification number: A63F13/49
Abstract: A player who is interrupted during play of a computer simulation such as a computer game and must attend to other matters (colloquially referred to herein as being “away from keyboard” or “AFK”) is assisted in three phases. A first type of assistance is rendered when entering AFK, as in, at the start of the interruption. A second type of assistance is rendered during AFK, while the player is away. A third type of assistance is rendered when the player returns from AFK to the computer simulation.
-
公开(公告)号:US20230393662A1
公开(公告)日:2023-12-07
申请号:US17830990
申请日:2022-06-02
Applicant: Sony Interactive Entertainment Inc.
Inventor: Jorge Arroyo Palacios , Chockalingam Ravi Sundaram , Mark Anthony , Michael Hardisty , Sandeep Bansal
IPC: G06F3/01 , G06N20/20 , G06F3/03 , G06F3/0346 , A63F13/2145 , A63F13/211 , A63F13/218 , A63F13/235 , A63F13/213 , A63F13/215
CPC classification number: G06F3/017 , G06N20/20 , G06F3/0304 , G06F3/0346 , A63F13/2145 , A63F13/211 , A63F13/218 , A63F13/235 , A63F13/213 , A63F13/215 , A63F2300/1031 , A63F2300/105 , A63F2300/1056 , A63F2300/1075 , A63F2300/1081 , A63F2300/1087
Abstract: Methods and systems are provided for verifying an input provided at a controller including detecting a finger gesture on a surface of the controller. Responsive to detecting the finger gesture, multi-modal data is collected from a plurality of sensors and components tracking the finger gesture. The multi-modal data is used to generate an ensemble model using machine learning algorithm. The ensemble model is trained in accordance to training rules defined for different finger gestures. An output is identified from the ensemble model for the finger gesture. The output is interpreted to define an input for an interactive application selected for interaction.
-
38.
公开(公告)号:US11623154B2
公开(公告)日:2023-04-11
申请号:US16836133
申请日:2020-03-31
Applicant: Sony Interactive Entertainment Inc.
Inventor: Jeffrey Stafford , Justice Adams , Mario Sarria, Jr. , Jorge Arroyo Palacios , Nirmal Rajkumar , Michael Chow
Abstract: A method is provided, including the following operations: monitoring gameplay activity in a plurality of game sessions, wherein the monitoring includes, for each game session, analyzing the gameplay activity in said game session to predict future gameplay activity in said game session; identifying one or more characteristics of a plurality of spectators interacting with a virtual character, wherein each of the spectators interacting with the virtual character accesses, over a network, a channel that is attributed to the virtual character; through the channel, providing access to the spectators to spectate a selected game session that is one of the plurality of game sessions, selected based on the predicted future gameplay activity and based on the characteristics of the plurality of spectators.
-
39.
公开(公告)号:US20220362680A1
公开(公告)日:2022-11-17
申请号:US17876497
申请日:2022-07-28
Applicant: Sony Interactive Entertainment Inc.
Inventor: Jeffrey Roger Stafford , Jorge Arroyo Palacios
IPC: A63F13/87 , A63F13/23 , A63F13/285 , A63F13/655 , G06F3/01 , G06K9/62 , H04N21/478 , H04N21/4788 , G06V40/20
Abstract: Systems and methods for facilitating secret communication between players are described. One of the methods includes receiving image data of a first player to identify one or more gestures and receiving input data indicating a response of a second player to the one or more gestures. The method further includes training a model using the image data and the input data to generate an inference of communication between the first user and the second user. The method also includes generating additional inferences of communication between the first user and the second user. The method includes generating a recommendation to the second user based on the inference of communication and the additional inferences of communication.
-
公开(公告)号:US11055918B2
公开(公告)日:2021-07-06
申请号:US16355627
申请日:2019-03-15
Applicant: Sony Interactive Entertainment Inc.
Inventor: Jorge Arroyo Palacios , Steven Osman , Richard Marks
Abstract: A method is provided, including the following operations: presenting on a display device a virtual scene including a virtual character, the display device disposed in a local environment; providing a view of the local environment through a head-mounted display, the view through the head-mounted display including the display device and the virtual scene being presented thereon; animating the virtual character to show the virtual character moving from the virtual scene presented on the display device to the local environment as viewed through the head-mounted display, wherein the animating includes transitioning, from rendering the virtual character as part of the virtual scene presented on the display device, to rendering the virtual character as an augmented element in the view of the local environment provided through the head-mounted display.
-
-
-
-
-
-
-
-
-