ALTITUDE-BASED DIFFICULTY ADJUSTMENTS FOR MULTI-PLAYER GAMING INTERACTIVITY

    公开(公告)号:US20230001305A1

    公开(公告)日:2023-01-05

    申请号:US17364635

    申请日:2021-06-30

    Abstract: A method for dynamic adjustment of interactive game play includes identifying a game session for a game played between first and second players, with the first and second players being connected from geographic locations having first and second elevations, respectively. The method also includes determining an objective in the game that the first and second players are predicted to achieve, and identifying a first path to be traversed by the first player to reach the objective in the game and identifying a second path to be traversed by the second player to reach the objective in the game. Each of the first and second paths includes a respective plurality of game actions to be accomplished by the first and second players. The method further includes adjusting a physical activity rating of select ones of the respective plurality of game actions based on a difference between the first and second elevations.

    Dynamic augmentation of stimuli based on profile of user

    公开(公告)号:US12148102B2

    公开(公告)日:2024-11-19

    申请号:US17411989

    申请日:2021-08-25

    Abstract: A method for augmenting a real-world scene viewed through augmented reality (AR) glasses includes determining that an overlay should be processed for a real-world person being viewed via the AR glasses, with the determining using artificial intelligence (AI) to identify a trigger scenario. The AI is configured to process a video stream of images captured of the real-world person using a camera of the AR glasses to identify the trigger scenario, which is associated with an intensity level exhibited by the real-world person. The method also includes identifying the overlay to replace a portion of the real-world person in the video stream of images, and generating an augmented video stream that includes the video stream composited with the overlay. The augmented video stream being presented via the AR glasses is configured to adjust the intensity level exhibited by the real-world person when viewed via the AR glasses.

    AWAY FROM KEYBOARD (AFK) HELPER FOR GAME PLAYERS

    公开(公告)号:US20240042314A1

    公开(公告)日:2024-02-08

    申请号:US17816969

    申请日:2022-08-02

    CPC classification number: A63F13/49

    Abstract: A player who is interrupted during play of a computer simulation such as a computer game and must attend to other matters (colloquially referred to herein as being “away from keyboard” or “AFK”) is assisted in three phases. A first type of assistance is rendered when entering AFK, as in, at the start of the interruption. A second type of assistance is rendered during AFK, while the player is away. A third type of assistance is rendered when the player returns from AFK to the computer simulation.

    Virtual character inter-reality crossover

    公开(公告)号:US11055918B2

    公开(公告)日:2021-07-06

    申请号:US16355627

    申请日:2019-03-15

    Abstract: A method is provided, including the following operations: presenting on a display device a virtual scene including a virtual character, the display device disposed in a local environment; providing a view of the local environment through a head-mounted display, the view through the head-mounted display including the display device and the virtual scene being presented thereon; animating the virtual character to show the virtual character moving from the virtual scene presented on the display device to the local environment as viewed through the head-mounted display, wherein the animating includes transitioning, from rendering the virtual character as part of the virtual scene presented on the display device, to rendering the virtual character as an augmented element in the view of the local environment provided through the head-mounted display.

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