Abstract:
Technology for decomposing an application into fragments and streaming the application in fragments is disclosed herein. According to at least one embodiment, a computer-implemented method includes steps of determining multiple application fragments of a computer application, wherein each application fragment of the application fragments includes a code to present at least one interface of the computer application; storing the application fragments at a storage device; generating a resource dependency data structure, wherein for each specific application fragment of the application fragments, the resource dependency data structure includes identifications of resources that are needed for running the specific application fragment; and streaming, via a network component, at least one application fragment of the application fragments to a computing device.
Abstract:
A technique and apparatus for backing up and restoring game application state across multiple devices are disclosed herein. The method includes running an instance of a game application at a first device. Based on any of various criteria, such as the proximity between the first device and a second device or a priority of synchronization, a computer makes a determination to synchronize the application state between the two devices. The computer causes the application state data, which represents an application state of the game application running on the first device, to be saved and made available to the second device, such as by saving the application state data to cloud storage. The second device receives the application state data and restores the game application state.
Abstract:
Technology for a method for backing up and restoring game application state across multiple devices is disclosed herein. The method includes receiving, by a storage server, state data of a game application that runs on a first device, retrieving, by the storage server, a synchronization scheme defined by a user, detecting, by the storage server, a second device connected with the storage server, and sending, by the storage server, the state data of the game application to the second device according to the synchronization scheme.
Abstract:
Disclosed are systems, methods, and machine-readable storage mediums for managing storage of a computing device associated with a user. In at least some embodiments, a method includes receiving a request to synchronize a data file from a cloud storage system from a the computing device, determining a classification of the computing device and an access pattern associated with the file, determining a storage optimization operation to be performed on the data file based on the access pattern and the classification, transmitting the file to the device subsequent to execution of the storage optimization operation, and transmitting an updated file based on an updated access pattern. The storage optimization operation can include downsampling, lossy compression, lossless compression, or a combination thereof.
Abstract:
At least one embodiment of this disclosure includes a method of resource balancing execution of an application involving multiple devices. The method can include: identifying an application executing on an operating system of a first computing device; identifying a resource type to facilitate the executing of the application; identifying multiple computing devices each having at least an available resource instance of the identified resource type, wherein the multiple computing devices are reachable by a communication protocol of the first computing device; and selecting a target computing device to offer up a target resource instance of the resource type to the application based at least partly on a comparable limitation of each available resource instance of the multiple computing devices.
Abstract:
Technology is disclosed for downloading image files associated with a user to a computing device of the user from a distributed backup system. Each of the image files is associated with a popularity score that is determined as a function of a user-related access pattern and a group-related access pattern of the image files. While the user-related access pattern is determined based on an access of the image files by the user, the group-related access pattern is determined based on an access by a group of users. The image files are categorized into priority files and non-priority files based on the popularity score of the image files. The priority files are downloaded in an original format and the non-priority files are downloaded in one or more image qualities that minimize the consumption of computing resources in downloading the image files.
Abstract:
Technology disclosed herein includes a method for system restoration between computing devices by a tapping mechanism. A first device detects (e.g., via NFC) a second device in proximity. The first device transmits a user credential of the first device to the second device. Either directly or via a cloud storage service, the first device instructs the second device to download a copy of system data of the first device from the cloud storage service, instead of from the first device. The second device is able to restore a system state of the first device on the second device, using the user credential and the system data.
Abstract:
Technology for a method for backing up and restoring game application state across multiple devices is disclosed herein. The method includes running an instance of a game application, by a distributed system, at a first electronic device, determining a backup event that occurs in the first electronic device, wherein the backup event suggests a backup of application state data and the application state data represent an application state of the game application at the backup event, and transmitting the application state data of the game application to a remote storage service, in response to the backup event. A second electronic device can retrieve the application state data from the remote storage service and restore the game application state.
Abstract:
Technology is disclosed for classification of data objects (e.g., files) in a distributed file system based on application creation and/or access information. In some embodiments, data objects of a user are stored across multiple computing devices associated with a user, e.g., mobile computing devices such as a tablet, a laptop, or a smartphone, and/or at server systems, e.g., cloud-based storage servers, in a distributed cloud-based storage system. The technology described tracks the applications that create or touch particular data objects in the distributed file system and classifies the data objects according to these applications resulting in various application classifications. For example, a classification engine can process data objects in the distributed file system to identify an application that created the data object and/or applications that have accessed the data object. The classification information can be saved by, for example, a cloud-based storage server.
Abstract:
A technique and apparatus for backing up and restoring game application state across multiple devices are disclosed herein. The method includes running an instance of a game application at a first device. Based on any of various criteria, such as the proximity between the first device and a second device, a computer makes a determination to synchronize the application state between the two devices. The computer causes the application state data, which represents an application state of the game application running on the first device, to be saved and made available to the second device, such as by saving the application state data to cloud storage. The second device receives the application state data and restores the game application state.