Abstract:
Technology is disclosed herein for migrating execution of at least a portion of a photo application to a server. According to at least one embodiment, a computing device monitors the photo application executing at the mobile device to identify a background thread and a foreground thread of the photo application, determine a current workload of the mobile device, transmit a received photo and an instance of the background thread to the server when the determined current workload exceeds a predefined threshold, receive a processed photo from the server, and provide access to the processed photo through the mobile device using the user interface generated by the foreground thread of the photo application.
Abstract:
Technology is disclosed herein for resolving synchronization conflicts when synchronizing application state data between computing devices. According to at least one embodiment, a server detects a first set of application state data at a first computing device conflicting with a second set of application state data at a second computing device. The first and second sets of application state data represent application states of the same computer application running at the first and second computing devices, respectively. Accordingly, the first computing device presents a user interface prompting a user to choose a preferred set of application state data between the first and second sets of application state data. If the user chooses the second set of application state data as the preferred set, the first computing device uses the second set of application state data to overwrite the first set of application state data at the device.
Abstract:
Techniques introduced here enable cloud-based file prefetching on electronic devices. The electronic devices store certain files on a remote storage server and preload some of the files locally to include file access efficiency. File access patterns on the electronic devices are analyzed collectively and efficiently using a cloud service to detect global access patterns and help determine which files to preload on each of the electronic devices.
Abstract:
Technology is disclosed for backing up and retrieving data in a distributed backup system (“the technology”). Files of a user can be stored across multiple computing devices (“the devices”) of the user, e.g., mobile devices, and/or at a server, e.g., a cloud storage server, in the distributed backup system. The user can define various policies for storing different files at different devices. For example, the user may define a policy for storing video files on a device that has a bigger display. The devices can be used as an edge cache of the distributed backup system in serving files to the user. Upon receiving a request for retrieving a file, the technology determines if any of the user devices that are in proximity to the requesting device has the file. If yes, the file is transmitted to the user from the proximate device instead of from the server.
Abstract:
Technology for decomposing an application into fragments and streaming the application in fragments is disclosed herein. According to at least one embodiment, a computer-implemented method includes steps of sending one or more messages to cause a plurality of computing devices that can be used to execute the compute task to be identified, sending at least one message to initiate execution of the compute task to determine the plurality of application fragments including a first application fragment and a second application fragment, collecting fragment information associated with the application fragments from one or more of the plurality of computing devices, storing the fragment information at a storage device, determining that the second application fragment follows the first application fragment based on a fragments relationship data structure, and streaming the second application fragment to a mobile game computing device.
Abstract:
Technology is disclosed herein for optimizing network connections using proxy connections. According to at least one embodiment, a computing device receives requests for network connections with remote servers from multiple computer applications running on the computing device. The computing device further establishes a network connection with a proxy server. The proxy server initiates and maintains proxy network connections with the remote servers. The proxy server can delay at least one network message of the network messages received from the remote servers such that the proxy server sends the network messages to the computing device in a batch. The proxy server batches the network messages such that the computing device stays at a high power consumption state for a time period shorter than an overall time period for which the computing device would stay at the high power consumption if the network messages were sent individually without batching.
Abstract:
Technology for decomposing an application into fragments and streaming the application in fragments is disclosed herein. According to at least one embodiment, a computer-implemented method includes steps of determining multiple application fragments of a computer application, wherein each application fragment of the application fragments includes a code to present at least one interface of the computer application; storing the application fragments at a storage device; generating a resource dependency data structure, wherein for each specific application fragment of the application fragments, the resource dependency data structure includes identifications of resources that are needed for running the specific application fragment; and streaming, via a network component, at least one application fragment of the application fragments to a computing device.
Abstract:
A technique and apparatus for backing up and restoring game application state across multiple devices are disclosed herein. The method includes running an instance of a game application at a first device. Based on any of various criteria, such as the proximity between the first device and a second device or a priority of synchronization, a computer makes a determination to synchronize the application state between the two devices. The computer causes the application state data, which represents an application state of the game application running on the first device, to be saved and made available to the second device, such as by saving the application state data to cloud storage. The second device receives the application state data and restores the game application state.
Abstract:
Technology for a method for backing up and restoring game application state across multiple devices is disclosed herein. The method includes receiving, by a storage server, state data of a game application that runs on a first device, retrieving, by the storage server, a synchronization scheme defined by a user, detecting, by the storage server, a second device connected with the storage server, and sending, by the storage server, the state data of the game application to the second device according to the synchronization scheme.