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公开(公告)号:US11890548B1
公开(公告)日:2024-02-06
申请号:US17870652
申请日:2022-07-21
Inventor: Victoria Walker , Morgan Fryer-McCulloch , Brielle Powell , Olga Rudi , Steven Osman , Angela Bartolome , Charles McCoy
IPC: A63F13/86 , A63F13/355 , A63F13/79
CPC classification number: A63F13/86 , A63F13/355 , A63F13/79 , A63F2300/535 , A63F2300/538 , A63F2300/5546 , A63F2300/577
Abstract: The present technology provides solutions for crowd-sourcing stream productions for a virtual esports environment. A method can include generating a virtual environment associated with an interactive session that includes a plurality of spectator devices, wherein each of the spectator devices is presented with a different display based on a corresponding vantage point located within the virtual environment; receiving a plurality of media captures from the spectator devices, wherein each of the media captures is captured from the corresponding vantage point of the spectator device within the virtual environment; selecting one of the media captures based on a comparison of visibility of an asset in the virtual environment; and streaming the selected media capture to a primary display on a requesting device.
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公开(公告)号:US20240017177A1
公开(公告)日:2024-01-18
申请号:US17865977
申请日:2022-07-15
Inventor: Angela Bartolome , Celeste Bean , Olga Rudi
IPC: A63F13/75 , A63F13/79 , A63F13/63 , A63F13/424 , A63F13/428 , A63F13/355
CPC classification number: A63F13/75 , A63F13/79 , A63F13/63 , A63F13/424 , A63F13/428 , A63F13/355
Abstract: A disruptive behavior incident flag notification is received from a game player that marks a time during play of a video game corresponding to a potential disruptive behavior incident. A video clip for the disruptive behavior incident flag notification is automatically generated and stored with the disruptive behavior incident flag notification in association with an account of the game player. The game player accesses and reviews the disruptive behavior incident flag notification and corresponding generated video clip. The game player applies a validation indicator to the disruptive behavior incident flag notification. The validation indicator for the disruptive behavior incident flag notification as received from the game player is used to prioritize the disruptive behavior incident flag notification and corresponding generated video clip for platform moderator review. An incident reporting score for the game player is updated based on a platform moderator report for the disruptive behavior incident flag notification.
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公开(公告)号:US20230381661A1
公开(公告)日:2023-11-30
申请号:US17827335
申请日:2022-05-27
Inventor: Katie Egeland , Olga Rudi , Jin Zhang
IPC: A63F13/67 , A63F13/285 , A63F13/798 , G06N20/00
CPC classification number: A63F13/67 , A63F13/285 , A63F13/798 , G06N20/00
Abstract: A method for providing adaptive game assistance during gameplay is described. The method includes providing access to play a game for a game session by a user via a game controller and accessing a profile model of the user during the game session. The profile model is a machine learning model used for predicting gaming skills from select game contexts in games. The method further includes detecting a context in the game during the game session where the profile model predicts that the user lacks a gaming skill to advance in the game and activating a haptic cue to the game controller, wherein the haptic cue is a vibration to a specific region of the game controller. The vibration to the specific region is suggestive of a type of input to be made using the game controller to advance in the game.
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公开(公告)号:US20250114695A1
公开(公告)日:2025-04-10
申请号:US18481121
申请日:2023-10-04
Applicant: Sony Interactive Entertainment Inc.
Inventor: Elizabeth Osborne , Angela Sun Wu , Jin Zhang , Xi Zhou , Hsin-Yi Chien , Olga Rudi
IPC: A63F13/355 , G06T3/40 , G06V10/764
Abstract: A method including executing a video game to generate a video frame for presentation on a device of a first platform for a game play by a user. The method including determining a target device of a second platform. The method including mapping the video frame to the target device. The method including determining an area of focus in a scene in the video frame based on a game context. The method including classifying an asset in the area of focus using a computer vision model implementing artificial intelligence. The method including determining that the asset is important in the game play using the computer vision model. The method including determining that the asset in the video frame that is mapped does not meet a threshold of visibility. The method including modifying the video frame that is mapped so that the asset meets the threshold of visibility.
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公开(公告)号:US12263408B2
公开(公告)日:2025-04-01
申请号:US17870546
申请日:2022-07-21
Inventor: Victoria Walker , Olga Rudi , Aslanta Chen , Phoenix Nitta-Hill , Charles McCoy , Steven Osman
Abstract: Certain aspects of the present disclosure include systems and techniques for generating content that indicates a sensation associated with audio. One example method generally includes monitoring audio to be played during display of an associated portion of an interactive content stream provided over a communication network to at least one viewing device during an interactive session, and analyzing, via a machine learning component, the audio to determine a sensation associated with at least a portion of the audio. The method may also include determining an effect indicating the sensation, wherein the effect is associated with one or more output devices associated with the at least one viewing device, and outputting an indication of the effect to the associated output devices, wherein the effect is configured to be output along with the audio in real-time with the display of the associated portion of the interactive content stream.
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公开(公告)号:US12183340B2
公开(公告)日:2024-12-31
申请号:US17870510
申请日:2022-07-21
Inventor: Benaisha Patel , Alessandra Luizello , Olga Rudi
Abstract: Systems and methods of intent identification for customized dialogue support in virtual environments are provided. Dialogue intent models stored in memory may each specify one or more intents each associated with a dialogue filter. Input data may be received from a user device of a user. Such input data may be captured during an interactive session of an interactive title that provides a virtual environment to the user device. The input data may be analyzed based on the intent models in response to a detected dialogue trigger and may be determined to correspond to one of the stored intents. The dialogue filter associated with the determined intent may be applied to a plurality of available dialogue outputs associated with the detected dialogue filter. A customized dialogue output may be generated in accordance with a filtered subset of the available dialogue outputs.
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公开(公告)号:US12148445B2
公开(公告)日:2024-11-19
申请号:US17491269
申请日:2021-09-30
Applicant: Sony Interactive Entertainment Inc.
Inventor: Victoria Dorn , Celeste Bean , Olga Rudi , Courtney Yingling , Hsin-Yi Chien
Abstract: Systems and methods for emotion detection and emotion-based moderation based on voice inputs are provided. A user emotion profile may be stored in memory for a user. The user emotion profile may include one or more moderation rules that specifies a moderation action responsive to one or more emotional states. A current communication session associated with the user and one or more other users may be monitored based on the user emotion profile. An emotional state detected as being associated with a subset of the messages may trigger at least one of the moderation rules by corresponding to at least one of the emotional states specified by the user emotion profile. A presentation of at least one of the messages in the subset being provided to the user device may be modified in accordance with the moderation action specified by the user emotion profile.
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公开(公告)号:US12145065B2
公开(公告)日:2024-11-19
申请号:US17828861
申请日:2022-05-31
Inventor: Olga Rudi , Kristine Young , Mahdi Azmandian , Jin Zhang , Sarah Karp , Sepideh Karimi , Elizabeth Juenger
IPC: A63F13/5375 , A63F13/44 , A63F13/67
Abstract: Methods and systems for cooperative or coached gameplay in virtual environments are disclosed. Memory may store a content control profile regarding a set of control input associated with an action in a virtual environment of a digital content title. A request may be received from a set of one or more users associated with different source devices regarding cooperative gameplay of the digital content title. At least one virtual avatar may be generated for an interactive session of the digital content title in response to the request. A plurality of control inputs may be received from the plurality of different source devices and combined into a combination set of control inputs. Generating the combination set of control input may be based on the content control profile. Virtual actions associated with the virtual avatar may be controlled within the virtual environment in accordance with the combination set of control inputs.
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公开(公告)号:US12115441B2
公开(公告)日:2024-10-15
申请号:US17817208
申请日:2022-08-03
Applicant: Sony Interactive Entertainment Inc.
Inventor: Steven Osman , Olga Rudi , Mahdi Azmandian , Jorge Arroyo Palacios
IPC: A63F13/22 , A63F13/211 , A63F13/215 , G06F3/01 , G06F3/16
CPC classification number: A63F13/22 , A63F13/211 , A63F13/215 , G06F3/012 , G06F3/016 , G06F3/16
Abstract: To improve the fidelity of a motion sensor, voice-induced components in signals from the motion sensor as well as haptic-induced components in signals from the motion sensor are canceled prior to outputting the final motion signal to an app requiring knowledge of device motion, such as motion of a HMD for a computer game.
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公开(公告)号:US11986731B2
公开(公告)日:2024-05-21
申请号:US17864947
申请日:2022-07-14
Inventor: Victoria Walker , Olga Rudi
IPC: A63F13/537 , A63F13/54 , G11B27/036
CPC classification number: A63F13/537 , A63F13/54 , G11B27/036
Abstract: A method for enabling visualization of audio content of a video game is provided, including the following operations: executing a session of a video game; activating an audio visualization theme for the session of the video game; responsive to activating the audio visualization theme, then dynamically adjusting gameplay video of the session to include visual elements indicative of audio content of the session; wherein said visual elements are rendered in a designated border region of the gameplay video based on the audio content of the session.
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