Abstract:
A consumer product that is a portable and, in some cases, a wearable electronic device. The wearable electronic device may have functionalities including: keeping time; monitoring a user's physiological signals and providing health-related information based on those signals; communicating with other electronic devices or services; visually depicting data on a display; gather data form one or more sensors that may be used to initiate, control, or modify operations of the device; determine a location of a touch on a surface of the device and/or an amount of force exerted on the device, and use either or both as input.
Abstract:
A computer system, while displaying a view of a computer-generated environment, detects movement of a physical object, and in response: in accordance with a determination that a user is within a threshold distance of a first portion of the physical object and that the physical object meets preset criteria, the computer system changes an appearance of virtual content displayed at a position corresponding to a current location of the physical object's first portion, without changing an appearance of virtual content displayed at a position corresponding to the physical object's second portion; and in accordance with a determination that the user is within the threshold distance and that the physical object does not meet the preset criteria, the computer system changes an appearance of virtual content displayed at a position corresponding to a current location of the physical object's first portion.
Abstract:
A consumer product that is a portable and, in some cases, a wearable electronic device. The wearable electronic device may have functionalities including: keeping time; monitoring a user's physiological signals and providing health-related information based on those signals; communicating with other electronic devices or services; visually depicting data on a display; gather data form one or more sensors that may be used to initiate, control, or modify operations of the device; determine a location of a touch on a surface of the device and/or an amount of force exerted on the device, and use either or both as input.
Abstract:
An electronic device, in response to detecting occurrence of a first condition at the device, generates a first alert that corresponds to a respective application in a first class of applications, the first alert including: a first haptic component and a first audio component composed from an audio waveform that is designated for use by the respective application in the first class of applications. In response to detecting occurrence of a second condition at the device, the device generates a second alert that corresponds to a respective application in a second class of applications different from the first class of applications, the second alert including: a second haptic component and a second audio component composed from an audio waveform that is designated for use by applications in the second class of applications.
Abstract:
A consumer product that is a portable and, in some cases, a wearable electronic device. The wearable electronic device may have functionalities including: keeping time; monitoring a user's physiological signals and providing health-related information based on those signals; communicating with other electronic devices or services; visually depicting data on a display; gather data form one or more sensors that may be used to initiate, control, or modify operations of the device; determine a location of a touch on a surface of the device and/or an amount of force exerted on the device, and use either or both as input.
Abstract:
An electronic device displays a representative image on a display. The representative image is one image in a sequence of images that includes images acquired by a camera before and after acquiring the representative image. While displaying the representative image, the device detects an input. In response to detecting the input, the device transitions from displaying the representative image to displaying a prior image in the sequence of images that was acquired by the camera before acquiring the representative image. After transitioning to displaying the respective prior image, the device displays, in sequence starting with the prior image, at least some of the images acquired by the camera before acquiring the representative image and at least some of the images acquired by the camera after acquiring the representative image.
Abstract:
An electronic device with one or more processors and memory is in communication with a display. The device, while in a first playback navigation mode, provides, to the display, video information for display; and receives an input that corresponds to a request by a user to switch to a second playback navigation mode. The video information includes information that corresponds to one or more frames of a video, a scrubber bar that represents a timeline of the video, a first playhead that indicates a current play position in the scrubber bar, and playback position markers, distinct from the first playhead, that indicate predetermined playback positions in the video. The device, in response to receiving the input, transitions from the first playback navigation mode to the second playback navigation mode; and, while in the second playback navigation mode, ceases to provide information that corresponds to the playback position markers.
Abstract:
An electronic device includes a camera. While in a first media acquisition mode for the camera the device displays a live preview on the display. While displaying the live preview, the device detects activation of a shutter button. In response to detecting activation of the shutter button, the device groups a plurality of images acquired by the camera in temporal proximity to the activation of the shutter button into a sequence of images. The sequence of images includes: a plurality of images acquired by the camera prior to detecting activation of the shutter button; a representative image that represents the first sequence of images and was acquired by the camera after one or more of the other images in the first sequence of images; and a plurality of images acquired by the camera after acquiring the representative image.
Abstract:
Wearable head-mounted displays, such as virtual reality systems, present immersive experiences and environments to a wearer. However, the head-mounted displays, as well as the immersive environments that they produce, limit the wearer's ability to interact with outside observers. For example, a wearer may not be able to see outside observers, and outside observers may not have any insight to what the wearer is experiencing or where the wearer's attention is directed. Accordingly, a wearable electronic device may include an outward-facing display configured to display information to outside observers, such as images of the wearer's face or images that represent or indicate the state of the wearer and/or the head mounted display.
Abstract:
Wearable head-mounted displays, such as virtual reality systems, present immersive experiences and environments to a wearer. However, the head-mounted displays, as well as the immersive environments that they produce, limit the wearer's ability to interact with outside observers. For example, a wearer may not be able to see outside observers, and outside observers may not have any insight to what the wearer is experiencing or where the wearer's attention is directed. Accordingly, a wearable electronic device may include an outward-facing display configured to display information to outside observers, such as images of the wearer's face or images that represent or indicate the state of the wearer and/or the head mounted display.