Dual redundant detonating system for oil well perforators
    61.
    发明授权
    Dual redundant detonating system for oil well perforators 失效
    油井穿孔机双重冗余引爆系统

    公开(公告)号:US5551520A

    公开(公告)日:1996-09-03

    申请号:US501480

    申请日:1995-07-12

    CPC classification number: E21B43/1185

    Abstract: The invention is an apparatus for initiating a wellbore perforator comprising a first firing head for generating a first explosive signal when a first actuation signal is applied to the first firing head, a second firing head for generating a second explosive signal when a second actuation signal is applied to the second firing head, a first means for transferring the first explosive signal to shaped charges in the perforator including a first bulkhead interposed between the shaped charges and the first means for preventing transfer of low order initiation of the first means to the shaped charges, and a second means for transferring the second explosive signal to the shaped charges including a second bulkhead interposed between the shaped charges and the second means for preventing transfer of low order initiation of the second means to the shaped charges.

    Abstract translation: 本发明是一种用于启动井筒穿孔机的装置,其包括第一击发头,用于当第一致动信号施加到第一击发头时产生第一爆炸信号;第二击发头,用于当第二致动信号为第二致动信号时产生第二爆炸信号 施加到第二点火头的第一装置,用于将第一炸药信号传送到穿孔器中的成形装料,该第一装置包括插入在成形装药物之间的第一隔板和用于防止第一装置的低阶启动转移到成形装料的第一装置 以及第二装置,用于将第二爆炸信号传送到成形装置,该装置包括置于成形装置之间的第二隔板和第二装置,用于防止将第二装置的低阶启动传递到成形装置。

    Alternating current activated firing circuit for EBW detonators
    62.
    发明授权
    Alternating current activated firing circuit for EBW detonators 失效
    用于EBW雷管的交流激活点火电路

    公开(公告)号:US5533454A

    公开(公告)日:1996-07-09

    申请号:US529556

    申请日:1995-09-18

    CPC classification number: F42D1/05

    Abstract: The invention is a firing circuit for an exploding bridgewire explosive detonator which is activated only by application of an alternating current of a preselected frequency. The firing circuit comprises a bandpass filter, a voltage multiplier, and a discharge circuit.The invention can be configured to selectively detonate a plurality of exploding bridgewire detonators by assembling a plurality of firing circuits for each exploding bridgewire, each firing circuit having a bandpass filter with a different preselected frequency.

    Abstract translation: 本发明是用于爆炸式桥梁炸药雷管的点火电路,其仅通过施加预选频率的交流电而被激活。 点火电路包括带通滤波器,电压倍增器和放电电路。 本发明可以被配置为通过为每个爆炸的桥梁组装多个击发电路来选择性地引爆多个爆炸的桥梁雷管,每个点火电路具有不同的预选频率的带通滤波器。

    Gaming apparatus and systems with a triggerable feature event
    65.
    发明授权
    Gaming apparatus and systems with a triggerable feature event 有权
    具有可触发特征事件的游戏装置和系统

    公开(公告)号:US08747218B2

    公开(公告)日:2014-06-10

    申请号:US13416779

    申请日:2012-03-09

    CPC classification number: G07F17/3267

    Abstract: An embodiment of the present invention provides a bonus scheme associated with a feature event, or part thereof, which provides a plurality of feature games. With reference to the embodiment illustrated in FIG. 4, a first feature event is conducted at Steps S3 to S5, the outcome of which determines a feature event win value. At Step S7 the feature event win value is compared to a threshold value and, if the gaming process win value is less than, or equal to the threshold value, the player becomes eligible to trigger a second feature event at Step S9.

    Abstract translation: 本发明的实施例提供了与提供多个特征游戏的特征事件或其一部分相关联的奖励方案。 参考图1所示的实施例。 如图4所示,在步骤S3至S5中进行第一特征事件,其结果确定特征事件胜利值。 在步骤S7,将特征事件胜利值与阈值进行比较,并且如果游戏进程胜利值小于或等于阈值,则在步骤S9,玩家有资格触发第二特征事件。

    GAMING APPARATUS AND SYSTEMS
    67.
    发明申请
    GAMING APPARATUS AND SYSTEMS 失效
    游戏设备和系统

    公开(公告)号:US20130116027A9

    公开(公告)日:2013-05-09

    申请号:US11406468

    申请日:2006-04-17

    CPC classification number: G07F17/32 G07F17/3244

    Abstract: Gaming apparatus, e.g. an Electronic Gaming Machine (EGM) (1), includes a controller (2) for implementing e.g. a slot-machine game, a poker game or the like. The EGM (1) displays a gaming image on a display (5), e.g. virtual symbol reels or card hands, and receives player instructions via an input (6) or the like, e.g. to spin the reels or manage the cards. The EGM (1) includes a guarantee feature in which an event is guaranteed to trigger if a monitored event (e.g. of the same type as the guaranteed event) does not occur within a set amount of gameplay. A guarantee indicator (9), e.g. a numerical countdown or gauge, indicates the remaining amount of gameplay required before the guarantee feature triggers. The monitored and/or guaranteed event may be a win event or a feature event, e.g. the triggering of a bonus round, free game or the like.

    Abstract translation: 游戏装置,例如 一种电子游戏机(EGM)(1),包括一个控制器(2) 老虎机游戏,扑克游戏等。 EGM(1)在显示器(5)上显示游戏图像,例如, 虚拟符号卷轴或卡牌手,并通过输入(6)等接收播放器指令。 旋转卷轴或管理卡片。 EGM(1)包括保证特征,其中如果在设定的游戏量内没有发生监视的事件(例如与保证事件相同类型的事件),则事件被保证触发。 保证指示符(9),例如 数字倒数或计数器表示保证功能触发之前所需的游戏剩余量。 受监视和/或保证事件可以是胜利事件或特征事件,例如。 触发奖金回合,免费游戏等。

    APPARATUS AND METHOD FOR TREATING IMPURITIES IN AIR AND MATERIALS
    68.
    发明申请
    APPARATUS AND METHOD FOR TREATING IMPURITIES IN AIR AND MATERIALS 审中-公开
    用于处理空气和材料中的污染物的装置和方法

    公开(公告)号:US20120244036A1

    公开(公告)日:2012-09-27

    申请号:US13512564

    申请日:2010-10-14

    Abstract: An assembly and method for treating or otherwise improving an atmosphere contained within an enclosed space. The enclosed space can be a container such as a bag or other housing for equipment, food and/or suitable material. Ozone is generated within an atmosphere that is exposed to the material. The generated ozone is mixed with the atmosphere. At least a portion of the generated ozone is then removed from the mixed atmosphere. The assembly and method can be used to treat contaminated sports equipment and the like, as well as to treat food storage atmospheres, such as those exposed to fresh fruits and vegetables.

    Abstract translation: 一种用于处理或以其他方式改善封闭空间内所含气氛的装配和方法。 封闭的空间可以是用于设备,食品和/或合适材料的容器,例如袋或其它外壳。 在暴露于材料的气氛中产生臭氧。 产生的臭氧与大气混合。 然后将所产生的臭氧的至少一部分从混合气氛中除去。 组装和方法可用于处理污染的运动器材等,以及处理食物储存环境,例如暴露于新鲜水果和蔬菜的食物储存环境。

    Gaming apparatus and systems
    69.
    发明授权
    Gaming apparatus and systems 有权
    游戏机和系统

    公开(公告)号:US08197336B2

    公开(公告)日:2012-06-12

    申请号:US12451199

    申请日:2008-04-28

    CPC classification number: G07F17/3286 G07F17/3293 G07F17/34

    Abstract: Gaming apparatus (1), e.g. an Electronic Gaming Machine (EGM), includes a controller (2) for implementing e.g. a slot-machine game, casino game or the like. The controller (2) displays a suitable gaming image on a screen (6), e.g. virtual symbol reels or card hands, and a player interacts with the EGM 1 through buttons (8) or the like, e.g. to spin the reels or deal cards. The apparatus includes award means for awarding a player event points during the course of play, accumulator means for accumulating the awarded event points, and purchasing/selection means for allowing a player to purchase a game event using the accumulated event points. These game events may provide the player with the chance of higher returns or the like, and may include free plays, high return games, a jackpot game and the like.

    Abstract translation: 游戏装置(1),例如 一种电子游戏机(EGM),包括一个控制器(2) 老虎机游戏,赌场游戏等。 控制器(2)在屏幕(6)上显示合适的游戏图像,例如, 虚拟符号卷轴或卡牌手,玩家通过按钮(8)等与EGM 1进行交互。 旋转卷轴或交易卡。 该装置包括用于在游戏过程中授予玩家事件点的奖励手段,用于累积授予的事件点的累加器装置以及允许玩家使用累积事件点购买游戏事件的购买/选择装置。 这些游戏事件可以为玩家提供更高回报等的机会,并且可以包括免费游戏,高回报游戏,累积奖金游戏等。

    GAMING APPARATUS AND SYSTEMS
    70.
    发明申请
    GAMING APPARATUS AND SYSTEMS 审中-公开
    游戏设备和系统

    公开(公告)号:US20110077072A1

    公开(公告)日:2011-03-31

    申请号:US12893095

    申请日:2010-09-29

    CPC classification number: G07F17/3244 G07F17/3267

    Abstract: An embodiment of the present invention provides a bonus scheme associated with a gaming process that is a feature event. With reference to the embodiment illustrated in FIG. 3, a gaming process is conducted at Steps S3 to S5, the outcome of which determines a gaming process win value. At Step S7 the gaming process win value is compared to a threshold value and, if the gaming process win value is less than, or equal to the threshold value, a bonus prize is awarded to the player at Step S9.

    Abstract translation: 本发明的实施例提供了与作为特征事件的游戏进程相关联的奖励方案。 参考图1所示的实施例。 如图3所示,在步骤S3至S5中进行游戏处理,其结果决定了游戏处理胜利值。 在步骤S7中,将游戏进程胜利值与阈值进行比较,并且如果游戏进程胜利值小于或等于阈值,则在步骤S9向玩家授予奖金。

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