Method and apparatus for rendering, storing and editing voxel objects
    1.
    发明申请
    Method and apparatus for rendering, storing and editing voxel objects 审中-公开
    渲染,存储和编辑体素对象的方法和装置

    公开(公告)号:US20050151734A1

    公开(公告)日:2005-07-14

    申请号:US10757176

    申请日:2004-01-14

    Abstract: A method of manipulating a voxel object includes the steps of selecting a voxel grid having a plurality of voxels, representing a 3D object in a first voxel space representation using at least a portion of the plurality of the voxels, and converting the first representation into a second voxel space representation. The second representation is defined by a plurality of boundary voxels representing a border of the 3D object and is exclusive of outer voxels, such as a matrix of segments representation which includes a plurality of spaced apart parallel line segments. The line segments are preferably compressed by eliminating inner and empty voxels of the 3D object. Manipulation of the voxel object can include direct creation, editing and rendering of 3D graphics objects.

    Abstract translation: 一种操纵体素对象的方法包括以下步骤:使用多个体素选择具有多个体素的体素网格,使用所述多个体素的至少一部分表示第一体素空间表示中的3D对象,并将所述第一表示转换为 第二体素空间表示。 第二表示由表示3D对象的边界的多个边界体元定义,并且不包括外部体素,例如包括多个间隔开的平行线段的段表示矩阵。 优选通过消除3D对象的内部和空的体素来压缩线段。 体素对象的操纵可以包括3D图形对象的直接创建,编辑和渲染。

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