Abstract:
Aspects of an application program's execution which might be subject to non-determinism are performed in a deterministic manner while the application program's execution is being recorded in a virtual machine environment so that the application program's behavior, when played back in that virtual machine environment, will duplicate the behavior that the application program exhibited when originally executed and recorded. Techniques disclosed herein take advantage of the recognition that only minimal data needs to be recorded in relation to the execution of deterministic operations, which actually can be repeated “verbatim” during replay, and that more highly detailed data should be recorded only in relation to non-deterministic operations, so that those non-deterministic operations can be deterministically simulated (rather than attempting to re-execute those operations under circumstances where the outcome of the re-execution might differ) based on the detailed data during replay.
Abstract:
Transaction data is received from a software-based agent instrumented on a particular software component in a system comprising a plurality of software components. The transaction data can describe characteristics of a particular transaction involving the particular software component and another software component in the plurality of software components as observed by the agent during operation of the system, the particular transaction is contemporaneous with another transaction involving software components in the system. From the transaction data, the particular transaction is determined to fall within a defined transaction boundary for the system. A profiler is automatically invoked to profile the particular transaction based on determining that the particular transaction falls within the transaction boundary.
Abstract:
Transaction data is received from a software-based agent instrumented on a particular software component in a system comprising a plurality of software components. The transaction data can describe characteristics of a particular transaction involving the particular software component and another software component in the plurality of software components as observed by the agent during operation of the system, the particular transaction is contemporaneous with another transaction involving software components in the system. From the transaction data, the particular transaction is determined to fall within a defined transaction boundary for the system. A profiler is automatically invoked to profile the particular transaction based on determining that the particular transaction falls within the transaction boundary.
Abstract:
Aspects of an application program's execution which might be subject to non-determinism are performed in a deterministic manner while the application program's execution is being recorded in a virtual machine environment so that the application program's behavior, when played back in that virtual machine environment, will duplicate the behavior that the application program exhibited when originally executed and recorded. Techniques disclosed herein take advantage of the recognition that only minimal data needs to be recorded in relation to the execution of deterministic operations, which actually can be repeated “verbatim” during replay, and that more highly detailed data should be recorded only in relation to non-deterministic operations, so that those non-deterministic operations can be deterministically simulated (rather than attempting to re-execute those operations under circumstances where the outcome of the re-execution might differ) based on the detailed data during replay.
Abstract:
A replay core ensures that references to objects are removed at the same relative times and in the same relative order within a program's execution during both record time and replay time. A register method of a Finalizer class is modified to cause the register method to pass, to a specified programmatic mechanism, an object that was passed to the register method; modifying a finalize method of a class of the object to (a) cause the object to invoke a first method of the programmatic mechanism when the finalize method is invoked by a virtual machine and (b) prevent a remainder of the finalize method from completing under specified conditions, thereby causing a call to the finalize method to remain undispatched. The first method, when invoked, (a) adds, to the object, a reference that temporarily prevents the object from being deleted and (b) records an identifier of the object.
Abstract:
Aspects of an application program's execution which might be subject to non-determinism are performed in a deterministic manner while the application program's execution is being recorded in a virtual machine environment so that the application program's behavior, when played back in that virtual machine environment, will duplicate the behavior that the application program exhibited when originally executed and recorded. Techniques disclosed herein take advantage of the recognition that only minimal data needs to be recorded in relation to the execution of deterministic operations, which actually can be repeated “verbatim” during replay, and that more highly detailed data should be recorded only in relation to non-deterministic operations, so that those non-deterministic operations can be deterministically simulated (rather than attempting to re-execute those operations under circumstances where the outcome of the re-execution might differ) based on the detailed data during replay.
Abstract:
Aspects of an application program's execution which might be subject to non-determinism are performed in a deterministic manner while the application program's execution is being recorded in a virtual machine environment so that the application program's behavior, when played back in that virtual machine environment, will duplicate the behavior that the application program exhibited when originally executed and recorded. Techniques disclosed herein take advantage of the recognition that only minimal data needs to be recorded in relation to the execution of deterministic operations, which actually can be repeated “verbatim” during replay, and that more highly detailed data should be recorded only in relation to non-deterministic operations, so that those non-deterministic operations can be deterministically simulated (rather than attempting to re-execute those operations under circumstances where the outcome of the re-execution might differ) based on the detailed data during replay.
Abstract:
Aspects of an application program's execution which might be subject to non-determinism are performed in a deterministic manner while the application program's execution is being recorded in a virtual machine environment so that the application program's behavior, when played back in that virtual machine environment, will duplicate the behavior that the application program exhibited when originally executed and recorded. Techniques disclosed herein take advantage of the recognition that only minimal data needs to be recorded in relation to the execution of deterministic operations, which actually can be repeated “verbatim” during replay, and that more highly detailed data should be recorded only in relation to non-deterministic operations, so that those non-deterministic operations can be deterministically simulated (rather than attempting to re-execute those operations under circumstances where the outcome of the re-execution might differ) based on the detailed data during replay.
Abstract:
A computer program execution record and replay system providing recorded execution event breakpoints is described. In one embodiment, for example, in the record and replay system, a method for providing recorded execution event breakpoints, the method comprising: recording information about one or more execution events that occur during a recorded execution of a computer program; during a replay execution of the computer program in which a particular execution event of the one or more execution events is faithfully reproduced, determining whether a breakpoint is to be set in the replay execution of the computer program based on the recorded information about the particular execution event; and if the breakpoint is to be set, then setting a breakpoint in the replay execution of the computer program such that the replay execution breaks at a point corresponding to the faithful reproduction of the particular execution event.
Abstract:
Aspects of an application program's execution which might be subject to non-determinism are performed in a deterministic manner while the application program's execution is being recorded in a virtual machine environment so that the application program's behavior, when played back in that virtual machine environment, will duplicate the behavior that the application program exhibited when originally executed and recorded. Techniques disclosed herein take advantage of the recognition that only minimal data needs to be recorded in relation to the execution of deterministic operations, which actually can be repeated “verbatim” during replay, and that more highly detailed data should be recorded only in relation to non-deterministic operations, so that those non-deterministic operations can be deterministically simulated (rather than attempting to re-execute those operations under circumstances where the outcome of the re-execution might differ) based on the detailed data during replay.