METHODS AND SYSTEMS FOR REVERSE AUCTIONS AND RESOURCE POOLING FOR PERVASIVE APPLICATIONS

    公开(公告)号:US20170364978A1

    公开(公告)日:2017-12-21

    申请号:US15535546

    申请日:2015-12-18

    CPC classification number: G06Q30/0611 G06Q30/08 H04W84/045 H04W88/02

    Abstract: Reverse auction methods and systems are disclosed herein and include fast multi-round auction methods and services to pervasive mobile applications, supporting mobile users in a location sensitive environment. A buyer agent, on behalf of a buyer, may generate a reverse auction request and then monitor auction rounds of an auction initiated based on the request. The buyer agent may terminate the reverse auction upon the auction reaching a maximal round or terminal condition, or executing an optimization policy. The optimization policy may include local optimization. The local optimization may be based on the location of a buyer and seller in a small cell network (SCN). A seller agent may calculate a bidding price based on a seller's acceptable price range and an available time window. The seller agent may determine a time to stop bidding based on bidding price rules. An auction service may select N sellers for each buyer.

    DYNAMIC ADJUSTMENT OF USER PROFILES FOR BUNDLED APPLICATIONS

    公开(公告)号:US20180213058A1

    公开(公告)日:2018-07-26

    申请号:US15503278

    申请日:2015-08-11

    CPC classification number: H04L67/306 H04L67/22 H04W4/50

    Abstract: A method and apparatus for dynamic adjustment of user profiles for a bundled application is disclosed. Multi-dimensional characteristic attributes of a plurality of players may be tracked and utilized to improve player experience, player retention, and detect abnormal behavior in game play. Player performance and interest may be assessed in real-time. Game independent characteristic attributes are defined for player profiles and are used to adjust a player's experience or preference level based on gaming results such as win-loss scores. Characteristic weights for a player's characteristic attributes are also defined. Methods and apparatus to select game sessions and players with similar interests or experiences are also disclosed. Methods for detecting abnormal patterns in game session behavior are also disclosed. Methods and apparatus for allowing users to opt out of the calibrations process are also disclosed.

    METHOD AND SYSTEM OF ON-LINE REAL-TIME SHADOWING FOR CONTEXT AWARE USER RELATIONSHIP MANAGEMENT

    公开(公告)号:US20180005247A1

    公开(公告)日:2018-01-04

    申请号:US15538223

    申请日:2015-12-29

    CPC classification number: G06Q30/016 G06F16/435 G06Q10/06 G06Q10/105

    Abstract: Methods and systems are disclosed herein to provide real-time shadowing service architectures and workflows to support dynamic event pattern parameter configuration, collection, filtering, learning, and profiling for users of one or more interactive platforms. The real-time shadowing service may receive a subset of application specific tags, generate tag values for the tags in the subset based on user behavior, and report the values for the tags in the subset. Further, the real-time shadowing service may collect data based on a list of tags for an engagement level related parameter vector (E.V.) and a competence level related parameter vector (C.V.). Further, the real-time shadowing service may map E.V. and C.V. for an event of interest (EoI) to an engagement level (E.L.) and competence level (C.L.) based on a model. The real-time shadowing service may also generate alerts based on detection rules, E.L. and C.L., and transmit the alerts.

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