Abstract:
A system is provided that converts an input, such as audio data, into one or more haptic effects. The system applies a granular synthesis algorithm to the input in order to generate a haptic signal. The system subsequently outputs the one or more haptic effects based on the generated haptic signal. The system can also shift a frequency of the input, and also filter the input, before the system applies the granular synthesis algorithm to the input.
Abstract:
A gaming concept in which each user in a single-player or a multi-player game is enabled to create artwork or graffiti work virtually or on actual surfaces using haptic-enhanced controllers. The controllers can emulate the experience of using a marker, a paint brush, a paint spray-can or the like. The components of various controllers may be modularized for easily interchanging components to extend the art or graffiti creation experience. The real life experience of using ink or paint on a surface is simulated by haptic feedback. When a paint spray-can controller is used, the experience of paint consumption is recreated by various peripheral enhancements including audio and haptic sensations communicated to the user.
Abstract:
Embodiments generate haptic effects on a device that is grasped by a user on a first side having a corresponding first haptic output device and on a second side having a corresponding second haptic output device. Embodiments receive a first haptic effect channel and receive a second haptic effect channel. Embodiments determine that the first side is more tightly grasped by the user than the second side. Embodiments then, based on the determining, assign the first haptic effect channel to the first haptic output device and assign the second haptic effect channel to the second haptic output device.
Abstract:
A system is provided that controls a haptic effect experienced at a peripheral device. The system receives a haptic effect definition including haptic data. The system further receives spatialization data including: a distance of the haptic effect; a direction of the haptic effect; or a flow of the haptic effect. The system further includes modifying the haptic effect definition based on the received spatialization data. The system further includes sending a haptic instruction and the modified haptic effect definition to the peripheral device. The system further includes causing one or more haptic output devices to produce one or more haptic effects based on the modified haptic effect definition at the peripheral device in response to the haptic instruction.
Abstract:
Systems and methods for haptic remote control gaming are disclosed. In one embodiment a portable multifunction device receives information from a remotely controllable device. The portable multifunction device can be operable as a remote control for the remotely controllable device. The portable multifunction device may be a smartphone, a tablet computer, or another suitable electronic device. The portable multifunction device can determine a haptic effect based at least in part on the information received from the remotely controllable device. The portable multifunction device may generate a signal configured to cause an actuator to output the determined haptic effect. The portable multifunction device can output the signal.
Abstract:
A system that controls a haptic effect experienced at a trigger is provided. The system receives a haptic effect definition including haptic data. The system further receives trigger data including at least one of: a position of a trigger of a peripheral device; or a range of the trigger of the peripheral device. The system further determines whether a trigger condition is reached based on the received trigger data. The system further sends a haptic instruction and the haptic effect definition to the peripheral device when the trigger condition is reached. The system further causes a haptic output device (or multiple haptic output devices) to produce haptic effects that are based on the haptic effect definition at the peripheral device in response to the haptic instruction.
Abstract:
A system includes a processor, an audio display, and a haptic peripheral including a haptic output device. The audio display includes a speaker and a headphone connector. The haptic output device is configured to receive a control signal from the processor and output a haptic effect to the haptic peripheral in response to the control signal from the processor. The processor is configured to vary the control signal for the haptic output device depending on an audio output accessory connectivity status of the audio display such that the haptic output device generates and applies a first haptic effect if the audio display is connected to an audio output accessory in order to output audio through the headphone connector and the haptic output device generates and applies a second haptic effect if the audio display is not connected to an audio output accessory in order to output audio through the speaker.
Abstract:
A system that produces a dynamic haptic effect and generates a drive signal that includes a gesture signal and a real or virtual device sensor signal. The haptic effect is modified dynamically based on both the gesture signal and the real or virtual device sensor signal such as from an accelerometer or gyroscope, or by a signal created from processing data such as still images, video or sound. The haptic effect may optionally be modified dynamically by using the gesture signal and the real or virtual device sensor signal and a physical model, or may optionally be applied concurrently to multiple devices which are connected via a communication link. The haptic effect may optionally be encoded into a data file on a first device. The data file is then communicated to a second device and the haptic effect is read from the data file and applied to the second device.
Abstract:
A system is provided that converts an input, such as audio data, into one or more haptic effects. The system applies a granular synthesis algorithm to the input in order to generate a haptic signal. The system subsequently outputs the one or more haptic effects based on the generated haptic signal. The system can also shift a frequency of the input, and also filter the input, before the system applies the granular synthesis algorithm to the input.
Abstract:
A system that produces a haptic effect and generates a drive signal that includes at least two haptic effect signals each having a priority level. The haptic effect is a combination of the haptic effect signals and priority levels. The haptic effect may optionally be a combination of the two haptic effect signals if the priority levels are the same, otherwise only the haptic effect signal with the highest priority is used. The frequency of haptic notifications may also be used to generate a drive signal using foreground and background haptic effect channels depending on whether the frequency ratio exceeds a foreground haptic effect threshold.