BLOCK BASED CAMERA UPDATES AND ASYNCHRONOUS DISPLAYS

    公开(公告)号:US20200349905A1

    公开(公告)日:2020-11-05

    申请号:US16398608

    申请日:2019-04-30

    Abstract: Systems, methods and computer readable mediums for displaying pixels asynchronously on a display, for block-based camera updates, and for event driven frame updates on an asynchronous display. The first method includes determining, by a computing device, changes in a new frame to be rendered on an asynchronous display. The changes comprise pixels of a currently displayed image on the asynchronous display that have changed in the new frame. The changes represent updated pixels. The updated pixels along with corresponding pixel addresses representing the locations of the updated pixels are sent to the asynchronous display to update the currently displayed image with the updated pixels based on the pixel addresses. The second method includes a camera capturing an image n. The camera determines what regions of image n changed from the previous image n−1. The changed regions are merged with the previous image n−1 to obtain a new image n. The new image n is displayed. The third method includes waiting for an event or a timeout to occur, the event or timeout caused by one or more input devices to a computing system. When an event or timeout is received, a weight associated with the event or timeout is added to a score. A pre-defined limit is checked to determine if it has been exceeded by the score. If the pre-defined limit has been exceeded, then a frame is updated, the updated frame is displayed asynchronously, and the score is cleared. The process then repeats by waiting for another event or timeout. If the pre-defined limit has not been exceeded, then the process returns to waiting for an event or a timeout.

    Fault-tolerant graphics display engine

    公开(公告)号:US10387993B2

    公开(公告)日:2019-08-20

    申请号:US15721273

    申请日:2017-09-29

    Abstract: Various techniques for providing a fault-tolerant graphics display engine are disclosed herein. In an example, a machine identifies a buffer under-run at a data buffer (DBUF) of a display engine. The machine adjusts a latency tolerance of the DBUF in response to identifying the buffer under-run. The machine determines that the buffer under-run at the DBUF persists after adjusting the latency tolerance. The machine determines whether a preset correction limit has been reached. If the preset correction limit has not been reached, the machine further adjusts the latency tolerance of the DBUF. If the preset correction limit has been reached, the machine removes, from a visual output associated with the display engine, one or more non-critical display assets.

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