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公开(公告)号:US20170257396A1
公开(公告)日:2017-09-07
申请号:US15057234
申请日:2016-03-01
Applicant: Intelligent Fusion Technology, Inc
Inventor: DAN SHEN , GENSHE CHEN , KHANH D. PHAM , ERIK BLASCH
CPC classification number: H04L63/1491 , G06N7/005 , H04L63/1408
Abstract: For cyber security, a computer with network access incorporates game theory and utilizes a honey net to enhance game-theoretic developments over active and passive sensors. To numerically solve the uniquely three-sided game modeled cyber security problem, a geometry method based on 3D action curves can be applied. The method can first determine whether the game problem has one Nash equilibrium, multiple Nash equilibriums, or no Nash equilibrium; can check the equilibrium is a mixed or pure Nash; can timely compute Nash equilibriums; and follows a fictitious play concept. The solution is adaptive and can be applied for any partially observed cyber security system.
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2.
公开(公告)号:US20170124758A1
公开(公告)日:2017-05-04
申请号:US14927428
申请日:2015-10-29
Applicant: Intelligent Fusion Technology, Inc
Inventor: BIN JIA , KUI LIU , GENSHE CHEN , KHANH D. PHAM , ERIK BLASCH
CPC classification number: G06T17/00 , G06F9/46 , G06F17/5009 , G06F2217/16 , G06T19/006 , G06T2210/21
Abstract: Method and system for predicting collision probability of space objects are provided. Space objects are allocated according to a total number thereof for parallel computation in a GPU device. Initial orbit states of the space objects are generated by an initial-orbit-state generation kernel of the GPU device. Orbit propagation for each space object is performed based on the initial orbit state to predict a state of each space object by an orbit propagation kernel of the GPU device. The predicted states of the space objects are collected by a predicted-orbit-state collection kernel of the GPU device. A real-time visualization and rendering of the predicted space objects are performed in a form of point cloud during interactions between CPU threads and GPU kernels. A CPU host predicts a collision probability of any two space objects among the multitude of space objects, according to the interactions between the CPU threads and the GPU kernels.
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