Abstract:
Methods, computer systems, and computer-storage media are provided for connecting devices. Shared spaces may be created among one or more users and/or devices. Based on various factors including locations, histories among users, time of day, etc., spaces may be created among users such that content may be shared within the shared space. The spaces may be created using multiple technologies such that one user may connect to the space via a first identifier format while a second user may connect to the space via a second identifier format. Once created, content may be shared with one or more users of the space. Depending on privacy and/or security settings of the space, any user may invite other users to join the space. The content may be available to any participant once the space has terminated.
Abstract:
Described herein are various technologies pertaining to assigning an emotional state to a computer-implemented entity. The emotional state is a function of data values in a data stream output by a data source, such as a sensor or a web service. The data values in the data stream are processed over time to generate a measure value. Values that are indicative of a dynamic state of a measure relative to an optimal measure state are computed and assigned to the measure based upon the measure value. A reaction of the computer-implemented entity is determined based upon these values. A customized personality for the computer-implemented entity maps reactions to respective emotional states, and an emotional state that is mapped to the reaction is assigned to the computer-implemented entity.
Abstract:
Described herein are various technologies pertaining to assigning an emotional state to a computer-implemented entity. The emotional state is a function of data values in a data stream output by a data source, such as a sensor or a web service. The data values in the data stream are processed over time to generate a measure value. Values that are indicative of a dynamic state of a measure relative to an optimal measure state are computed and assigned to the measure based upon the measure value. A reaction of the computer-implemented entity is determined based upon these values. A customized personality for the computer-implemented entity maps reactions to respective emotional states, and an emotional state that is mapped to the reaction is assigned to the computer-implemented entity.