Assignation of emotional states to computer-implemented entities

    公开(公告)号:US10402718B2

    公开(公告)日:2019-09-03

    申请号:US14194803

    申请日:2014-03-02

    Abstract: Described herein are various technologies pertaining to assigning an emotional state to a computer-implemented entity. The emotional state is a function of data values in a data stream output by a data source, such as a sensor or a web service. The data values in the data stream are processed over time to generate a measure value. Values that are indicative of a dynamic state of a measure relative to an optimal measure state are computed and assigned to the measure based upon the measure value. A reaction of the computer-implemented entity is determined based upon these values. A customized personality for the computer-implemented entity maps reactions to respective emotional states, and an emotional state that is mapped to the reaction is assigned to the computer-implemented entity.

    ASSIGNATION OF EMOTIONAL STATES TO COMPUTER-IMPLEMENTED ENTITIES
    3.
    发明申请
    ASSIGNATION OF EMOTIONAL STATES TO COMPUTER-IMPLEMENTED ENTITIES 审中-公开
    对计算机实施实体的意见征求意见

    公开(公告)号:US20150248620A1

    公开(公告)日:2015-09-03

    申请号:US14194803

    申请日:2014-03-02

    CPC classification number: G06N3/006 G06N5/02 G06N5/04

    Abstract: Described herein are various technologies pertaining to assigning an emotional state to a computer-implemented entity. The emotional state is a function of data values in a data stream output by a data source, such as a sensor or a web service. The data values in the data stream are processed over time to generate a measure value. Values that are indicative of a dynamic state of a measure relative to an optimal measure state are computed and assigned to the measure based upon the measure value. A reaction of the computer-implemented entity is determined based upon these values. A customized personality for the computer-implemented entity maps reactions to respective emotional states, and an emotional state that is mapped to the reaction is assigned to the computer-implemented entity.

    Abstract translation: 这里描述了关于将情绪状态分配给计算机实现的实体的各种技术。 情绪状态是由诸如传感器或Web服务之类的数据源输出的数据流中的数据值的函数。 随着时间的推移处理数据流中的数据值以产生测量值。 计算相对于最佳测量状态的度量的动态状态的值,并根据测量值将其分配给度量。 基于这些值确定计算机实现的实体的反应。 计算机实现的实体的定制个性将反应映射到各自的情绪状态,并且映射到反应的情绪状态被分配给计算机实现的实体。

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