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公开(公告)号:US20150024847A1
公开(公告)日:2015-01-22
申请号:US14507172
申请日:2014-10-06
Applicant: Microsoft Corporation
Inventor: Asaf Pellman , David Cohan , Giora Yahav
IPC: A63F13/213 , A63F13/40
CPC classification number: A63F13/213 , A63F13/06 , A63F13/10 , A63F13/40 , A63F2300/1093 , A63F2300/6045
Abstract: A gaming system comprising a time-of-flight 3D camera and related method for illuminating a camera field of view and capturing return image light are disclosed herein. In one example, the time-of-flight 3D camera includes a light source configured to emit source light along an optical axis, and a collimator configured to receive and collimate the source light to create collimated light. A refractive diffuser is operable to be tuned to the camera field of view and configured to receive and diffuse the collimated light to create refracted light having a varying intensity profile. The refractive diffuser is further configured to guide the refracted light to illuminate only a portion of the camera field of view to reduce wasted source light.
Abstract translation: 本文公开了一种包括飞行时间3D照相机和用于照明相机视场和捕获返回图像光的相关方法的游戏系统。 在一个示例中,飞行时间3D相机包括被配置为沿着光轴发射源光的光源和被配置为接收和准直源光以产生准直光的准直器。 折射扩散器可操作以调整到照相机视野并且被配置为接收和漫射准直光以产生具有变化的强度分布的折射光。 折射扩散器还被配置为引导折射光仅照射相机视场的一部分以减少浪费的光源。
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公开(公告)号:US09056254B2
公开(公告)日:2015-06-16
申请号:US14507172
申请日:2014-10-06
Applicant: Microsoft Corporation
Inventor: Asaf Pellman , David Cohan , Giora Yahav
CPC classification number: A63F13/213 , A63F13/06 , A63F13/10 , A63F13/40 , A63F2300/1093 , A63F2300/6045
Abstract: A gaming system comprising a time-of-flight 3D camera and related method for illuminating a camera field of view and capturing return image light are disclosed herein. In one example, the time-of-flight 3D camera includes a light source configured to emit source light along an optical axis, and a collimator configured to receive and collimate the source light to create collimated light. A refractive diffuser is operable to be tuned to the camera field of view and configured to receive and diffuse the collimated light to create refracted light having a varying intensity profile. The refractive diffuser is further configured to guide the refracted light to illuminate only a portion of the camera field of view to reduce wasted source light.
Abstract translation: 本文公开了一种包括飞行时间3D照相机和用于照明相机视场和捕获返回图像光的相关方法的游戏系统。 在一个示例中,飞行时间3D相机包括被配置为沿着光轴发射源光的光源和被配置为接收和准直源光以产生准直光的准直器。 折射扩散器可操作以调整到照相机视野并且被配置为接收和漫射准直光以产生具有变化的强度分布的折射光。 折射扩散器还被配置为引导折射光仅照射相机视场的一部分以减少浪费的光源。
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