Abstract:
A system and method for remote rendering of computer graphics wherein user transactions are reliable and the transmission of rendered graphics is relatively fast. The invention is implemented in a client server context, where a computer graphics application and rendering resources are located at a server. A user controls the graphics application through a client machine connected to the server through a computer network. The user's commands are sent from the client to the server, while rendered computer graphics are transmitted from the server to a display at the client. Different transport protocols are used, depending on the requirements of a particular transmission. Data related to user interactions is transmitted using a relatively reliable transport protocol, such as TCP. Rendered subject graphics data is transmitted from the server to the client using a less reliable but faster transport protocol, such UDP.
Abstract:
A system and method for remote rendering of computer graphics wherein user transactions are reliable and the transmission of rendered graphics is relatively fast. The invention is implemented in a client server context, where a computer graphics application and rendering resources are located at a server. A user controls the graphics application through a client machine connected to the server through a computer network. The user's commands are sent from the client to the server, while rendered computer graphics are transmitted from the server to a display at the client. Different transport protocols are used, depending on the requirements of a particular transmission. Data related to user interactions is transmitted using a relatively reliable transport protocol, such as TCP. Rendered subject graphics data is transmitted from the server to the client using a less reliable but faster transport protocol, such UDP.