RENDERING METHOD AND SYSTEM
    1.
    发明申请

    公开(公告)号:US20250061646A1

    公开(公告)日:2025-02-20

    申请号:US18784989

    申请日:2024-07-26

    Abstract: There is provided a method for rendering a virtual environment. The method comprises identifying one or more static elements in the virtual environment, determining, for a first frame having a first virtual camera position, a geometry of the static elements in the virtual environment, storing the geometry of the static elements for the first frame, determining, for a second frame having the first virtual camera position, a geometry of at least part of the virtual environment based, at least in part, on the stored geometry of the static elements for the first frame, and determining, for the second frame, lighting for the at least part of the virtual environment at least in part based on the geometry of the at least part of the virtual environment determined for the second frame, to render the at least part of the virtual environment

    METHODS AND DEVICES FOR TEXTURE CODING

    公开(公告)号:US20250150606A1

    公开(公告)日:2025-05-08

    申请号:US18930384

    申请日:2024-10-29

    Abstract: A method for texture encoding, the method comprising the steps of: compressing a first colour channel of a given texture to obtain a plurality of fixed-sized data chunks representative of the first colour channel of a corresponding plurality of fixed-sized blocks of pixels of the given texture; for the given texture, training, using the plurality of fixed-sized data chunks, a neural network to output an inferred pixel colour block representative of at least a second colour channel of a respective fixed-sized block of pixels of the given texture based on an input representative of a respective fixed-sized data chunk representative of the first colour channel of the respective fixed-sized block of pixels of the given texture; and outputting at least one of the fixed-sized data chunks and the weights of the trained neural network as an encoded representation of at least a portion of the given texture.

    METHODS AND SYSTEMS FOR LIGHT PROBE GENERATION

    公开(公告)号:US20250037360A1

    公开(公告)日:2025-01-30

    申请号:US18779348

    申请日:2024-07-22

    Abstract: There is provided a method of generating a light probe in a virtual environment. The method includes determining a first region of the light probe based on one or more predetermined conditions, collecting light information from the virtual environment, where the light information relates to light passing through a location of the light probe in the virtual environment, and storing the light information in the light probe, where the light information is stored at a higher resolution in the first region of the light probe than in a, different, second region of the light probe.

    SYSTEMS, APPARATUS AND METHODS FOR DEVICE PERSONALISATION

    公开(公告)号:US20240399245A1

    公开(公告)日:2024-12-05

    申请号:US18667263

    申请日:2024-05-17

    Abstract: A system comprises a portable user device configured to store user profile information associated with a user, and an entertainment system comprising a video game processing device and one or more input devices, the portable user device being configured to communicate at least some of the user profile information to a second device via near-field communication, wherein the second device is one or more selected from the video game processing device and one or more of the input devices, wherein the video game processing device is configured to perform one or more processing operations in dependence on at least some of the user profile information received from the portable user device.

    DATA PROCESSING APPARATUS AND METHOD
    6.
    发明公开

    公开(公告)号:US20240293754A1

    公开(公告)日:2024-09-05

    申请号:US18584041

    申请日:2024-02-22

    CPC classification number: A63F13/87

    Abstract: A data processing apparatus includes circuitry configured to: detect a speech input from a first user playing a video game; transmit data representing the speech input to a second data processing apparatus using a first communication channel for output to a second user playing the video game with the first user; determine if a private conversation mode is enabled; if the private conversation mode is not enabled, transmit data representing the speech input to a third data processing apparatus using a second communication channel for output to a third user watching but not playing the video game with the first and second users; and if the private conversation mode is enabled, prevent transmission of data representing the speech input to the third data processing apparatus using the second communication channel.

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