Invention Grant
- Patent Title: Unified rasterization and ray tracing rendering environments
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Application No.: US16248421Application Date: 2019-01-15
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Publication No.: US10909745B2Publication Date: 2021-02-02
- Inventor: John W. Howson , Luke Tilman Peterson , Steven J. Clohset
- Applicant: Imagination Technologies Limited
- Applicant Address: GB Kings Langley
- Assignee: Imagination Technologies Limited
- Current Assignee: Imagination Technologies Limited
- Current Assignee Address: GB Kings Langley
- Agency: Potomac Law Group, PLLC
- Agent Vincent M DeLuca
- Main IPC: G06T15/06
- IPC: G06T15/06 ; G06T15/80 ; G06T15/00 ; G06T1/20

Abstract:
A graphics processor architecture provides for scan conversion and ray tracing approaches to visible surface determination as concurrent and separate processes. Surfaces can be identified for shading by scan conversion and ray tracing. Data produced by each can be normalized, so that instances of shaders, being executed on a unified shading computation resource, can shade surfaces originating from both ray tracing and rasterization. Such resource also may execute geometry shaders. The shaders can emit rays to be tested for intersection by the ray tracing process. Such shaders can complete, without waiting for those emitted rays to complete. Where scan conversion operates on tiles of 2-D screen pixels, the ray tracing can be tile aware, and controlled to prioritize testing of rays based on scan conversion status. Ray population can be controlled by feedback to any of scan conversion, and shading.
Public/Granted literature
- US20190147638A1 UNIFIED RASTERIZATION AND RAY TRACING RENDERING ENVIRONMENTS Public/Granted day:2019-05-16
Information query
IPC分类:
G | 物理 |
G06 | 计算;推算或计数 |
G06T | 一般的图像数据处理或产生 |
G06T15/00 | 3D〔三维〕图像的加工 |
G06T15/06 | .光线跟踪 |