REPEATER FOR GAME MACHINE
    91.
    发明申请
    REPEATER FOR GAME MACHINE 审中-公开
    游戏机重播

    公开(公告)号:WO0153955A3

    公开(公告)日:2002-06-06

    申请号:PCT/JP0100256

    申请日:2001-01-17

    Abstract: A repeater has multiple operation terminal connections to which operation terminals are connected, multiple external memory device connections that are set in correspondence with the operation terminal connections and to which external memory devices are connected, and a main body connection terminal with which an electronic device main body is connected. The repeater makes possible communication between electronic device main body and connected operation terminals and external memory devices. An independent operation terminal communication system and an independent external memory device communication system are integrated into a main body connection terminal, hereby enabling simultaneous connection of such communication systems with the operation terminal connection and memory device connection on the electronic device main body.

    Abstract translation: 中继器具有连接操作终端的多个操作终端连接,与操作终端连接对应地设置的多个外部存储设备连接以及与其连接的外部存储设备,以及主体连接终端,电子设备主 身体连接。 中继器使得电子设备主体和连接的操作终端与外部存储设备之间的通信成为可能。 独立的操作终端通信系统和独立的外部存储设备通信系统被集成到主体连接终端中,从而能够将这种通信系统与电子设备主体上的操作终端连接和存储设备连接同时连接。

    OPTICAL PICKUP POSITION CONTROL METHOD
    92.
    发明申请

    公开(公告)号:WO2002035535A3

    公开(公告)日:2002-05-02

    申请号:PCT/JP2001/009288

    申请日:2001-10-23

    Inventor: OHTSU, Hiroshi

    Abstract: A position control method, which positions the relative position of an optical disk and an optical pickup to a position that provides the optimum value of the jitter value of the detection signal obtained by detecting the reflected light of an optical spot, has a jitter value acquisition procedure, which carries out multiple feed operations within the adjustment range of the relative position and obtains the jitter value at each feed position, an edge position setting procedure which sets as the edge positions relative positions that exceed a prescribed preset jitter threshold value, an optimum position computation procedure, which computes the optimum position that yields the optimum value for the jitter value, and an edge position setting procedure that sets the edge positions on the condition that there are at least two relative positions that yield a jitter value that exceeds the jitter threshold value.

    METHOD, COMPUTER AND RECORDING MEDIUM FOR CONTROLLING MESSAGE DISPLAY QUANTITY IN GAME SOFTWARE
    93.
    发明申请
    METHOD, COMPUTER AND RECORDING MEDIUM FOR CONTROLLING MESSAGE DISPLAY QUANTITY IN GAME SOFTWARE 审中-公开
    用于控制游戏软件中的消息显示量的方法,计算机和记录媒体

    公开(公告)号:WO0152044A3

    公开(公告)日:2002-02-07

    申请号:PCT/JP0100142

    申请日:2001-01-12

    Inventor: KOMATA NOBUHIRO

    CPC classification number: G06F3/011 A63F2300/1056 G06F3/0338 G06F3/0362

    Abstract: In a method using a computer and a recording medium to make message display quantity in game software into an easy-to-use interface quantity of messages displayed on a screen of the computer by a controller which has a pressure sensing unit. An operation pressure of a user on the controller is detected by the pressure sensing unit and a pressure sensing output value that corresponds to the operation pressure is generated. The number of message display frames that corresponds to the pressure sensing output value is determined, and that number of message display frames are displayed on the screen or monitor all at once.

    Abstract translation: 在使用计算机和记录介质的方法中,通过具有压力感测单元的控制器将游戏软件中的消息显示量转换成易于使用的界面数量的显示在计算机屏幕上的消息。 由压力检测单元检测控制器上的使用者的操作压力,产生对应于操作压力的压力感测输出值。 确定与压力检测输出值相对应的消息显示帧的数量,并且消息显示帧的数量一次显示在屏幕上或监视器上。

    PORTABLE INFORMATION TERMINAL, METHOD OF PROCESSING AUDIO DATA, RECORDING MEDIUM, AND PROGRAM
    94.
    发明申请
    PORTABLE INFORMATION TERMINAL, METHOD OF PROCESSING AUDIO DATA, RECORDING MEDIUM, AND PROGRAM 审中-公开
    便携式信息终端,处理音频数据的方法,记录媒体和程序

    公开(公告)号:WO0104734A3

    公开(公告)日:2001-03-29

    申请号:PCT/JP0004594

    申请日:2000-07-10

    CPC classification number: G11B20/00007 G10L19/0212 G11B20/10527 H04B1/665

    Abstract: An expansion processor (202) has a buffer defining unit (240) for defining one of two buffers (BUF1, BUF2) as a present inverse quantization buffer and defining one of two buffers (BUF11, BUF12) as a present restoration buffer, an inverse quantization processor (246) for inversely quantizing a quantized value read for each sample from a DCT data buffer, an IDCT processor (248) for effecting an IDCT process on the inversely quantized data to restore time-domain audio data from frequency-domain data, a low-pass filter processor (250) for removing a high-frequency component from the restored audio data, and an audio data output unit (252) for outputting successive restored samples of audio data to a DAC (156) to output sound from a speaker (184).

    Abstract translation: 扩展处理器(202)具有缓冲器定义单元(240),用于定义两个缓冲器(BUF1,BUF2)中的一个作为当前逆量化缓冲器,并且将两个缓冲器(BUF11,BUF12)中的一个定义为当前的恢复缓冲器, 量化处理器(246),用于对来自DCT数据缓冲器的每个样本读取的量化值进行反量化;用于对逆量化数据进行IDCT处理的IDCT处理器(248),以从频域数据中恢复时域音频数据; 用于从恢复的音频数据中去除高频分量的低通滤波处理器(250),以及音频数据输出单元(252),用于将连续恢复的音频数据样本输出到DAC(156)以从 扬声器(184)。

    ENTERTAINMENT SYSTEM PORTABLE ELECTRONIC DEVICE, METHOD OF OPERATING A PORTABLE ELECTRONIC DEVICE AND RECORDING MEDIUM
    95.
    发明申请
    ENTERTAINMENT SYSTEM PORTABLE ELECTRONIC DEVICE, METHOD OF OPERATING A PORTABLE ELECTRONIC DEVICE AND RECORDING MEDIUM 审中-公开
    娱乐系统便携式电子设备,操作便携式电子设备的方法和记录介质

    公开(公告)号:WO0027493A9

    公开(公告)日:2000-09-28

    申请号:PCT/JP9906165

    申请日:1999-11-05

    Inventor: NAKANO TAKESHI

    Abstract: A portable electronic device has an interface for connecting it to a parent machine that has the function of executing programs. The portable electronic device further including a program storage unit, a control unit that controls execution of the programs, a display that displays information according to the executed programs, an operation input unit for operating the programs, and a power supply unit that supplies power to each of those units. Information accompanying the execution of a calculator program is transferred from the parent machine to the portable electronic device, and it executes a calculator program stored in the program storage unit by the control unit based on the transferred information.

    Abstract translation: 便携式电子设备具有用于将其连接到具有执行程序功能的母机的接口。 便携式电子设备还包括程序存储单元,控制程序的执行的控制单元,显示根据执行的程序的信息的显示器,用于操作程序的操作输入单元以及供电单元 每个单位。 伴随计算机程序的执行的信息从母机传送到便携式电子设备,并且其基于传送的信息通过控制单元执行存储在程序存储单元中的计算器程序。

    INSTALLING AND LOADING DEVICE DRIVERS ON AN ENTERTAINMENT SYSTEM
    96.
    发明申请
    INSTALLING AND LOADING DEVICE DRIVERS ON AN ENTERTAINMENT SYSTEM 审中-公开
    在娱乐系统中安装和加载设备驱动程序

    公开(公告)号:WO0011565A3

    公开(公告)日:2000-06-02

    申请号:PCT/JP9904486

    申请日:1999-08-20

    Inventor: CHATANI MASAYUKI

    CPC classification number: G06F9/4411 A63F2300/206

    Abstract: A video game machine supplies to a memory card device drivers read from outside, for performing data transmission and reception with an externally provided expansion device. The memory card holds these device drivers as a device driver data file. The memory card retrieves the device driver that corresponds to the expansion device that is connected to the video game machine, from the device driver data file in which is its held, and supplies it to the video game machine, and the video game machine stores that device driver.

    Abstract translation: 视频游戏机向从外部读取的存储卡装置驱动器提供用于使用外部提供的扩展装置执行数据发送和接收。 存储卡将这些设备驱动程序作为设备驱动程序数据文件保存。 存储卡从其所持有的设备驱动程序数据文件中检索与连接到视频游戏机的扩展设备相对应的设备驱动程序,并将其提供给视频游戏机,并且视频游戏机将该 设备驱动。

    ADAPTER DEVICE AND NETWORK SYSTEM
    97.
    发明申请
    ADAPTER DEVICE AND NETWORK SYSTEM 审中-公开
    适配器设备和网络系统

    公开(公告)号:WO0007351A8

    公开(公告)日:2000-05-04

    申请号:PCT/JP9903996

    申请日:1999-07-26

    CPC classification number: H04M11/06 A63F2300/402 H04M1/725

    Abstract: A network system (1) which is capable of promoting the use of networks and making the use of a console (3) valuable has an adapter device (4) that comprises an interface (41) for electrically connecting to a console (3) having a controller, a transmitter (42) for processing a signal representative of information from the console (3) which has been entered via the interface (41), and an antenna (43) for transmitting an analog signal generated by the transmitter (42).

    Abstract translation: 一种能够促进网络的使用并使得控制台(3)的使用有价值的网络系统(1)具有包括用于电连接到控制台(3)的接口(41)的适配器装置(4) 控制器,用于处理表示已经经由接口(41)输入的控制台(3)的信息的信号的发射器(42),以及用于发射由发射器(42)产生的模拟信号的天线(43) 。

    ARITHMETIC UNIT AND ARITHMETIC METHOD
    98.
    发明申请
    ARITHMETIC UNIT AND ARITHMETIC METHOD 审中-公开
    算术单元和算术方法

    公开(公告)号:WO9845774A9

    公开(公告)日:1999-05-06

    申请号:PCT/JP9801626

    申请日:1998-04-08

    Inventor: OKA MASAAKI

    Abstract: An arithmetic and logic unit (ALU) (330), a shift processing unit (SHT) (340), and a register unit (REG) (350) each of which is divided into, for example, four parts can transfer data to each other through 64-bit buses (BUS) (360, 370, and 380). The data in a plurality of fields in objective words to be inputted to the ALU (330) are exchanged as necessary by means of data exchange units EXC (310) and EXC (320) provided between the buses (360, 370) and the ALU (330). Therefore, the function of arithmetic operation between the plurality of fields in the same word to be processed can be realized in a fewer number of steps than the conventional.

    Abstract translation: 每个被分成例如四个部分的算术和逻辑单元(ALU)(330),移位处理单元(SHT)(340)和寄存器单元(REG)(350)可以将数据传送到每个 其他通过64位总线(BUS)(360,370和380)。 根据设置在总线(360,370)和ALU(330,370)之间的数据交换单元EXC(310)和EXC(320),必要时交换要输入到ALU(330)的目标字中的多个场中的数据 (330)。 因此,可以以比常规的更少的步数来实现要处理的相同字中的多个场之间的算术运算的功能。

    OPERATING DEVICE FOR GAME MACHINES
    99.
    发明申请
    OPERATING DEVICE FOR GAME MACHINES 审中-公开
    游戏机操作装置

    公开(公告)号:WO1998016285A1

    公开(公告)日:1998-04-23

    申请号:PCT/JP1997001274

    申请日:1997-04-11

    Abstract: An operating device used to operate a game machine with which a television game is played, comprising a device body, and first and second grips projecting from one side of both end portions. The body is provided at one end portion thereof with a first operating member, and at the other with a second operating member. The first and second operating members are provided with a plurality of push members projecting from the upper surface of the operator body, and a plurality of signal input elements pressed by these push members. The body is further provided at portions opposed the base end portions of the first and second grips with third and fourth operating members having rotary operating members and signal input elements operated by the rotary operating members. The third and fourth operating members are operated by the thumbs of the user while the first and second grips are held by other fingers. The body is provided therein with a vibrating mechanism for generating vibration while the user is playing a game.

    Abstract translation: 用于操作播放电视游戏的游戏机的操作装置,包括装置本体,以及从两个端部的一侧突出的第一和第二手柄。 主体在其一个端部设置有第一操作构件,另一端设置有第二操作构件。 第一和第二操作构件设置有从操作者主体的上表面突出的多个推动构件和由这些推动构件按压的多个信号输入元件。 主体进一步设置在与第一和第二把手的基端部相对的部分处,其具有由旋转操作构件和由旋转操作构件操作的信号输入元件的第三和第四操作构件。 第三和第四操作构件由用户的拇指操作,而第一和第二手柄被其他手指保持。 身体设置有用于在使用者玩游戏时产生振动的振动机构。

    APPARATUS AND METHOD FOR DRAWING
    100.
    发明申请
    APPARATUS AND METHOD FOR DRAWING 审中-公开
    装置和绘图方法

    公开(公告)号:WO1997029457A1

    公开(公告)日:1997-08-14

    申请号:PCT/JP1997000297

    申请日:1997-02-06

    CPC classification number: G06T1/20 G06T15/005 G06T17/10

    Abstract: Data necessary for drawing is generated by a pre-processing in a pre-processor (32) on the basis of a drawing command for drawing an image model defined by the combination of unit graphics. To generate image data of the unit graphic by a texture mapping processing on the basis of this data and to write it to a frame buffer (18), texture data required by a drawing engine (33) is transferred from a texture area on the frame buffer (18) to a texture cache 33F at the stage of the pre-processing, and the pre-processor (32) and the drawing engine (33) are operated by a pipeline. In this way, the texture mapping processing and a MIP mapping processing are executed without stopping the drawing device, and the number of times of access to the texture memory and the access time are reduced so as to improve an overall drawing speed.

    Abstract translation: 基于用于绘制由单位图形的组合定义的图像模型的绘制命令,通过预处理器(32)中的预处理来生成绘制所需的数据。 为了通过基于该数据的纹理映射处理来生成单位图形的图像数据,并将其写入帧缓冲器(18),由绘图引擎(33)所需的纹理数据从帧上的纹理区域传送 缓冲器(18)在预处理阶段到纹理缓存33F,并且预处理器(32)和绘图引擎(33)由管线操作。 以这种方式,在不停止绘图装置的情况下执行纹理映射处理和MIP映射处理,并且减少对纹理存储器的访问次数和访问时间,从而提高整体绘制速度。

Patent Agency Ranking