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公开(公告)号:GB2325543B
公开(公告)日:2001-11-21
申请号:GB9806473
申请日:1998-03-27
Applicant: IBM
Inventor: SINGHAL SANDEEP K , CUOMO GENNARO A , NGUYEN BINH Q , REDPATH RICHARD J
Abstract: A game lobby allows users to open a game with their name at a central place so that others may see and join that game. The user can set the criteria for starting this game, such as the number of players or start time, whichever comes first. This paradigm enables a platform-independent object model without the burden of multi-user communication management by the game developer. The object model enables the development of game lobby services by multiple vendors and allows games to freely operate with any of these lobby implementations.
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公开(公告)号:GB2330739A
公开(公告)日:1999-04-28
申请号:GB9816400
申请日:1998-07-29
Applicant: IBM
Inventor: REDPATH RICHARD J , SINGHAL SANDEEP K
Abstract: A plurality of remote users communicate through a network to play a multi-user game which has a game space 200 (for example comprising a number of regions or rooms A, B, C, D, E, X). Users generate data packets for other users in the game. In order to increase scalability of game play and reduce the amount of computation, an user transmits data packets to a selected group of other users only. This group comprises other users who are currently located in the same region of game space as the user or an adjacent region from which the current region is visible. Region visibility relationships and user proximity relationships are held in a region-view table and a user-region table respectively. Tables are then updated throughout the game as users move around the game space.
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