METHOD AND SYSTEM FOR REALIZING COGNITION, TOUR AND CONFERENCE IN WWW IN PORTABLE FORM BY USING PROXY AND SHARED STATE SERVER

    公开(公告)号:JPH1125042A

    公开(公告)日:1999-01-29

    申请号:JP12313198

    申请日:1998-05-06

    Applicant: IBM

    Abstract: PROBLEM TO BE SOLVED: To realize collaboration in different execution environments in a portable form by operating collaboration in an existing Web browser by using a proxy and a shared state server. SOLUTION: A proxy 202 communicating with an MUSSS(multi-user shared state server) 201 receives a Web page request from a local Web browser 205, and transfers it to a Web server 206 at a corresponding designation. A web browser 205 displays data obtained from the Web server 206 through transfer software 204. The browser 205 executes an uplet 207 integrated into data obtained by the transfer software 204. The uplet 207 maintains connection 208 with a client software 203 of the proxy 202. The uplet 207 receives a command from a cooperative session through the connection 208, and applies information which the client software 203 can distribute to the cooperative session.

    Method and system for world-wide web information collection

    公开(公告)号:GB2339938B

    公开(公告)日:2002-11-27

    申请号:GB9909024

    申请日:1999-04-21

    Applicant: IBM

    Abstract: Disclosed is a method and system for collecting profile information about users accessing dynamically generated content from one or more servers. In a specific embodiment, a server dynamically generates a web page in response to a user request. The server customizes the web page content based on the requested universal resource identifier (URI) and one or more of: the user's identity, access permissions, demographic information, and previous behavior at the site. The web server then passes the URI, user identity, and dynamically generated web page to an access information collector. The access information collector generates document comparators from the current web page content and compares them to document comparators associated with previously retrieved web pages. If the current web page is sufficiently similar to some previously retrieved web page, the access information collector logs the URI, user identity, and a document key associated with the matching previously retrieved page. Otherwise, the access information collector generates a new key; stores the new key and the document comparators in a database; and logs the URI, user identity, and the newly generated document key.

    3.
    发明专利
    未知

    公开(公告)号:DE69803955D1

    公开(公告)日:2002-04-04

    申请号:DE69803955

    申请日:1998-04-27

    Applicant: IBM

    Abstract: Collaboration capabilities (both "push" and "pull" of information) are portably added to World-Wide Web content. In particular, a persistent connection is maintained to a shared state server for retrieving data via a "push" mechanism which maintains the freedom to access arbitrary Web content via the "pull" mechanism. Moreover, the collaboration is provided in a portable manner, in the same way that all other Web content is portable both across hardware platforms and across browser implementations.

    Multi-user game system
    4.
    发明专利

    公开(公告)号:GB2325543A

    公开(公告)日:1998-11-25

    申请号:GB9806473

    申请日:1998-03-27

    Applicant: IBM

    Abstract: Disclosed is an object-orientated game management system which enables games developers to design games using a platform-independent object model without needing to concern themselves with the details of multi-user communications management. An object is created (lobby session - 400) which manages the creation of and access to a multiple user game session (406). A server (lobby server - 402) maintains a list of available games and details of those participants currently partaking in those games. From the game session (406) users can either create a game session of their own at a central location (410), whence they simultaneously create a client session for themselves (408), or can join in with pre-existing sessions (414) by invoking client objects (412) to manage their access to that game.

    5.
    发明专利
    未知

    公开(公告)号:DE69736422D1

    公开(公告)日:2006-09-14

    申请号:DE69736422

    申请日:1997-11-06

    Applicant: IBM

    Abstract: Server capacity is increased on a network computer system. A total number of peers that an individual client will communicate with directly is determined. Then, a total number of clients handled by a server interconnected to the individual client is reduced by the determined total number or peers.

    Collecting information about document retrievals over the World Wide Web

    公开(公告)号:GB2339938A

    公开(公告)日:2000-02-09

    申请号:GB9909024

    申请日:1999-04-21

    Applicant: IBM

    Abstract: Disclosed is a method and system for collecting profile information about users accessing dynamically generated content from one or more servers. In a specific embodiment, a server dynamically generates a web page in response to a user request. The server customizes the web page content based on the requested universal resource identifier (URI) and one or more of: the user's identity, access permissions, demographic information, and previous behavior at the site. The web server then passes the URI, user identity, and dynamically generated web page to an access information collector. The access information collector generates document comparators from the current web page content and compares them to document comparators associated with previously retrieved web pages. If the current web page is sufficiently similar to some previously retrieved web page, the access information collector logs the URI, user identity, and a document key associated with the matching previously retrieved page. Otherwise, the access information collector generates a new key; stores the new key and the document comparators in a database; and logs the URI, user identity, and the newly generated document key.

    7.
    发明专利
    未知

    公开(公告)号:DE69736422T2

    公开(公告)日:2007-02-01

    申请号:DE69736422

    申请日:1997-11-06

    Applicant: IBM

    Abstract: Server capacity is increased on a network computer system. A total number of peers that an individual client will communicate with directly is determined. Then, a total number of clients handled by a server interconnected to the individual client is reduced by the determined total number or peers.

    8.
    发明专利
    未知

    公开(公告)号:DE69803955T2

    公开(公告)日:2002-10-02

    申请号:DE69803955

    申请日:1998-04-27

    Applicant: IBM

    Abstract: Collaboration capabilities (both "push" and "pull" of information) are portably added to World-Wide Web content. In particular, a persistent connection is maintained to a shared state server for retrieving data via a "push" mechanism which maintains the freedom to access arbitrary Web content via the "pull" mechanism. Moreover, the collaboration is provided in a portable manner, in the same way that all other Web content is portable both across hardware platforms and across browser implementations.

    9.
    发明专利
    未知

    公开(公告)号:ES2172085T3

    公开(公告)日:2002-09-16

    申请号:ES98303229

    申请日:1998-04-27

    Applicant: IBM

    Abstract: Collaboration capabilities (both "push" and "pull" of information) are portably added to World-Wide Web content. In particular, a persistent connection is maintained to a shared state server for retrieving data via a "push" mechanism which maintains the freedom to access arbitrary Web content via the "pull" mechanism. Moreover, the collaboration is provided in a portable manner, in the same way that all other Web content is portable both across hardware platforms and across browser implementations.

    Multi-user game system and method
    10.
    发明专利

    公开(公告)号:GB2325543B

    公开(公告)日:2001-11-21

    申请号:GB9806473

    申请日:1998-03-27

    Applicant: IBM

    Abstract: A game lobby allows users to open a game with their name at a central place so that others may see and join that game. The user can set the criteria for starting this game, such as the number of players or start time, whichever comes first. This paradigm enables a platform-independent object model without the burden of multi-user communication management by the game developer. The object model enables the development of game lobby services by multiple vendors and allows games to freely operate with any of these lobby implementations.

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