Abstract:
A method of providing and managing bets is provided. One or more particular race participants in a race event are determined. For each intermediate point within a race event, one or more particular possible positions of race participants at that intermediate point are determined. A bet comprising a plurality of bet components is generated, one or more of the bet components being defined by the particular race participants and the particular possible positions of race participants determined for at least one of the intermediate points. Intermediate race results are received for each intermediate point identifying the actual positions of the particular race participants at that intermediate point. A result of at least one bet component is determined based at least in part on the particular race participants, the particular possible positions of race participants determined for at least one intermediate point, and the received intermediate race results for at least one intermediate point.
Abstract:
A method of mapping sporting event results to inputs for a game is provided. One or more event results of a particular sporting event having a particular number of participants are received, and a set of rules is selected from a plurality of sets of rules based on the particular number of participants in the particular sporting event. For each of a plurality of bets, one or more inputs for a game are determined by applying the selected set of rules to the received one or more event results of the particular sporting event. The result of the game is then determined for each of the plurality of bets based at least on the one or more determined inputs for that bet.
Abstract:
A method for wagering comprises receiving a bet regarding a spin of the reels of a slot machine. The method continues by determining a first value for a first reel of the slot machine based at least in part upon the value of a digit of a first financial market indicator. The method proceeds by determining a second value for a second reel of the slot machine, and by determining a third value for a third reel of the slot machine. The method concludes by determining the outcome of the bet based at least in part upon the first value, the second value, and the third value.
Abstract:
A method for forming a securities bundle indexed to entertainment revenue includes determining a first funding amount for a first entertainment event. A second funding amount is determined for a second entertainment event. Next, a dividend schedule is determined for the first and second entertainment events. A securities bundle is formed at least partially based on the funding amounts and the dividend schedule, with the securities bundle comprising a first security and a second security. The first security is associated with the first entertainment event and the second security is associated with the second entertainment event.
Abstract:
A system for establishing a wager comprises a memory and a processor. The memory stores a value of a prize for a wager, and a risk value for the wager. The processor is coupled to the memory and determines odds for the wager, wherein the odds are based at least in part upon the value of the prize and the risk value. The processor further determines whether the wager is won as a function of the determined odds.
Abstract:
A lottery system is provided. Lottery tickets may be purchased using a communication device, such as a mobile device. Sales commissions, or other credit, for the purchased tickets may be determined for one or more retailers based at least partially on the location of the communication device, for example, when the purchase is made.
Abstract:
In accordance with the teachings of the present invention, a system for wireless gaming with location determination are provided, hi a particular embodiment of the present invention, the system includes a gaming server; a wireless network at least partially covering a property, the wireless network comprising a plurality of signal detection devices; and a gaming communication device operable to transmit and receive gaming information to and from the gaming server via the wireless network. A location of the gaming communication device on the property may be determined based upon a signal received by the plurality of signal detection devices from the gaming communication device. Based upon the location of the gaming communication device on the property, a predetermined functionality of the gaming communication device may be enabled.
Abstract:
A method of providing and managing bets is provided. One or more particular race participants in a race event are determined. For each intermediate point within a race event, one or more particular possible positions of race participants at that intermediate point are determined. A bet comprising a plurality of bet components is generated, one or more of the bet components being defined by the particular race participants and the particular possible positions of race participants determined for at least one of the intermediate points. Intermediate race results are received for each intermediate point identifying the actual positions of the particular race participants at that intermediate point. A result of at least one bet component is determined based at least in part on the particular race participants, the particular possible positions of race participants determined for at least one intermediate point, and the received intermediate race results for at least one intermediate point.
Abstract:
Systems and methods for verifying the eligibility of players attempting to participate in gaming events are disclosed Communication objects having RFID tags and closed electrical circuits are individually assigned to and worn by players within a gaming player verification system, which can be administrated by a casino desk, hotel concierge, or other operating entity These RFID tags are adapted to communicate with associated player tracking units attached to gaming machines and other devices via radio frequency waves, and each communication object is adapted to alter its communication pattern in response to any break of its closed electrical circuit Bracelets, wristwatches or collars can be used as communication objects, such that the removal of such an object from the player cannot be accomplished without breaking the closed electrical circuit contained therein, thereby disabling or de-authenticating the device