Abstract:
A gaming system is provided. The gaming system allows users to access applications via gaming communication devices coupled to a communication network. At least a portion of the network may be wireless. The gaming applications include gambling, financial, entertainment service, and other types of transactions. The system may include a user location determination feature to prevent users from conducting transactions from unauthorized areas.
Abstract:
A method for executing a trade is provided that includes communicating financial information to a handheld device via a network, the financial information being associated with a trade that can be initiated by the handheld device. The handheld device is connected to the network via a Push to Trade TM protocol. The method also includes executing the trade on behalf of the end user.
Abstract translation:提供了一种用于执行交易的方法,其包括经由网络将财务信息传送到手持设备,所述财务信息与可由手持设备发起的交易相关联。 手持设备通过Push to Trade(TM)TM协议连接到网络。 该方法还包括代表最终用户执行交易。
Abstract:
A method for executing a wireless trade is provided that includes communicating with a handheld device via a wireless network and sending and receiving financial information to and from the handheld device. The financial information is associated with a trade that can be initiated by the handheld device. The method also includes authorizing the handheld device through location data, which is associated with a location of the handheld device, before executing the trade.
Abstract:
A method of providing and managing bets is provided. One or more particular race participants in a race event are determined. For each intermediate point within a race event, one or more particular possible positions of race participants at that intermediate point are determined. A bet comprising a plurality of bet components is generated, one or more of the bet components being defined by the particular race participants and the particular possible positions of race participants determined for at least one of the intermediate points. Intermediate race results are received for each intermediate point identifying the actual positions of the particular race participants at that intermediate point. A result of at least one bet component is determined based at least in part on the particular race participants, the particular possible positions of race participants determined for at least one intermediate point, and the received intermediate race results for at least one intermediate point.
Abstract:
A method for wagering comprises receiving a bet regarding a spin of the reels of a slot machine. The method continues by determining a first value for a first reel of the slot machine based at least in part upon the value of a digit of a first financial market indicator. The method proceeds by determining a second value for a second reel of the slot machine, and by determining a third value for a third reel of the slot machine. The method concludes by determining the outcome of the bet based at least in part upon the first value, the second value, and the third value.
Abstract:
A convenience gaming system is provided. The convenience gaming system allows users to access applications via gaming communication devices coupled to a communication network. At least a portion of the network may be wireless. The gaming applications include gambling, financial, entertainment service, and other types of transactions. The system may include a user location determination feature to prevent users from conducting transactions from unauthorized areas.
Abstract:
A gaming system is provided. The system includes a memory coupled to a processor. The memory is operable to store a memory operable to store an identification of a set of participants in an event, and a group bet for the event. The group bet comprises a bet that one of an undefined subset of the set of participants will win the event. A processor is coupled to the memory and operable, at some time after receiving the group bet, to define the subset of participants associated with the group bet by determining participants for the subset of participants. The processor receives results of the event identifying a winning participant. The processsor determines an amount of a group bet payout for the group bet based at least on whether the defined subset of participants includes the winning participant.
Abstract:
A gaming system is provided. The gaming system allows users to access applications via gaming communication devices coupled to a communication network. At least a portion of the network may be wireless. The gaming applications include gambling, financial, entertainment service, and other types of transactions. The system may include a user location determination feature to prevent users from conducting transactions from unauthorized areas.
Abstract:
A method of managing bets is provided. The method includes receiving at least one group bet for an event having a set of participants. A first group comprises a first subset of the participants and a second group comprises a second subset of the participants. The group bet comprises a bet that one of the first subset of participants will win the event. The method continues by receiving results of the event identifying a winning participant. The method concludes by determining an amount of a group bet payout for the group bet based on whether the first subset of participants includes the winning participant.