Apparatus and method for efficient distributed denoising of a graphics frame

    公开(公告)号:US11562468B2

    公开(公告)日:2023-01-24

    申请号:US17171925

    申请日:2021-02-09

    Abstract: Apparatus and method for denoising of images generated by a rendering engine such as a ray tracing engine. For example, one embodiment of a system or apparatus comprises: A system comprising: a plurality of nodes to perform ray tracing operations; a dispatcher node to dispatch graphics work to the plurality of nodes, each node to perform ray tracing to render a region of an image frame; at least a first node of the plurality comprising: a ray-tracing renderer to perform ray tracing to render a first region of the image frame; and a denoiser to perform denoising of the first region using a combination of data associated with the first region and data associated with a region outside of the first region, at least some of the data associated with the region outside of the first region to be retrieved from at least one other node.

    APPARATUS AND METHOD FOR CROSS-INSTANCE FRONT-TO-BACK TRAVERSAL FOR RAY TRACING HEAVILY-INSTANCED SCENES

    公开(公告)号:US20220068009A1

    公开(公告)日:2022-03-03

    申请号:US17473770

    申请日:2021-09-13

    Abstract: Apparatus and method for programmable ray tracing with hardware acceleration on a graphics processor. For example, one embodiment of a graphics processor comprises shader execution circuitry to execute a plurality of programmable ray tracing shaders. The shader execution circuitry includes a plurality of single instruction multiple data (SIMD) execution units. Sorting circuitry regroups data associated with one or more of the programmable ray tracing shaders to increase occupancy for SIMD operations performed by the SIMD execution units; and fixed-function intersection circuitry coupled to the shader execution circuitry detects intersections between rays and bounding volume hierarchies (BVHs) and/or objects contained therein and to provide results indicating the intersections to the sorting circuitry.

    Apparatus and method for implementing bounding volume hierarchy (BVH) operations on tesselation hardware

    公开(公告)号:US11210841B2

    公开(公告)日:2021-12-28

    申请号:US16803614

    申请日:2020-02-27

    Abstract: An apparatus and method are described for using tessellation hardware to generate bounding volume hierarchies (BVHs) and perform other ray tracing operations. For example, one embodiment of an apparatus comprises: a shader to output a plurality of tessellation factors and one or more input surfaces; and a tessellation circuit comprising first circuitry and/or logic to tesselate each input surface to generate a new set of primitives and second circuitry and/or logic to concurrently generate a bounding volume hierarchy (BVH) 1521 based on the new set of primitives.

    Apparatus and method for ray tracing with grid primitives

    公开(公告)号:US11062500B2

    公开(公告)日:2021-07-13

    申请号:US16236041

    申请日:2018-12-28

    Abstract: Apparatus and method for ray tracing acceleration using a grid primitive. For example, one embodiment of an apparatus comprises: a grid primitive generator to generate a grid primitive comprising a plurality of adjacent interconnected primitives; a bitmask generator to generate a bitmask associated with the grid primitive, the bitmask comprising a plurality of bitmask values, each mask value associated with a primitive of the grid primitive; a ray tracing engine comprising traversal and intersection hardware logic to perform traversal and intersection operations in which rays are traversed through a hierarchical acceleration data structure and intersections between the rays and one or more of the adjacent interconnected primitives identified, wherein the ray tracing engine is to read the bitmask to determine a first set of primitives from the grid primitive on which to perform the traversal and intersection operations and a second set of primitives from the grid primitive on which the traversal and intersection operations will not be performed.

    Apparatus and method for efficiently storing ray traversal data

    公开(公告)号:US10719974B1

    公开(公告)日:2020-07-21

    申请号:US16367062

    申请日:2019-03-27

    Abstract: Apparatus and method for preventing re-traversal of a prior path on a restart. For example, one embodiment of an apparatus comprises: a ray generator to generate a plurality of rays in a first graphics scene; a bounding volume hierarchy (BVH) generator to construct a BVH comprising a plurality of hierarchically arranged nodes, wherein the BVH comprises a specified number of child nodes at a current BVH level beneath a parent node in the hierarchy; traversal/intersection circuitry to traverse one or more of the rays through the hierarchically arranged nodes of the BVH to form a current traversal path and intersect the one or more rays with primitives contained within the nodes; and traversal tracking circuitry to maintain a path encoding array to store path data related to the current traversal path, the path data comprising an index of a currently traversed child node; wherein the traversal/intersection circuitry is to prevent one or more subsequent rays from re-intersecting primitives from which they originated and/or avoid re-traversing the current traversal path based on the path data in the path encoding array.

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